Kacper Urbańczyk
1ff31f8b7a
Change what items can be fultoned while stopping anchored items from fultoning ( #20628 )
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* Check and restrict players from fultoning their equipped items
* Changed fulton whitelist to items and anchorables
* Stop from anchored items being fultoned
* Moved containermanager check to CanFulton function
* review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-20 15:57:05 +11:00
metalgearsloth
d7eb7b700c
Biome marker layer tweaks ( #23663 )
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* Biome marker layer tweaks
- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.
* Fixes
* magnet
* Magnet dictates wreck spawn
* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs
* mraow
2024-01-09 22:44:38 +11:00
Emisse
e0e4d769ae
Salvage wrecks ( #23733 )
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* help
* Update SalvageMagnetDataComponent.cs
* Update SalvageSystem.Magnet.cs
* my eyes
2024-01-08 14:49:50 -07:00
metalgearsloth
5d1fcf9dff
Fix magnet re-parenting ( #23680 )
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Me when I test at default position and forgor to store localposition.
2024-01-07 23:57:54 +11:00
metalgearsloth
0fc5bf5546
Fix magnet despawning deletion ( #23657 )
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Silly mechanic.
2024-01-06 23:40:49 -07:00
metalgearsloth
3c8d78c0d3
Disable magnet wrecks ( #23664 )
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Until we can manage these code-wise better and not rely upon people who aren't even around anymore to balance them.
2024-01-06 23:36:18 -07:00
metalgearsloth
3452521021
Fix exped dungeons ( #23654 )
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mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.
I checked magnet + roomfills still work.
2024-01-07 14:23:53 +11:00
metalgearsloth
bf79acd127
Salvage magnet revamp ( #23119 )
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* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
2024-01-04 14:25:32 +11:00
metalgearsloth
c0de572f3e
Fix RestrictedRange boundary ( #22570 )
2023-12-15 18:19:54 -08:00
metalgearsloth
0e7275a74c
Restricted range cleanup ( #22402 )
2023-12-12 20:20:33 +11:00
metalgearsloth
342b08418e
Fix planet command being ran on existing maps ( #21775 )
2023-12-11 19:51:02 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
816ee2e1ab
Gateway destinations ( #21040 )
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* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
2023-11-14 19:23:40 -07:00
DrSmugleaf
2d58d19b07
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
DrSmugleaf
0109e7abc2
Fix expeditions console not having any expeditions ( #21148 )
2023-10-21 14:34:00 -07:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
metalgearsloth
1d0a860c34
Fix exped ghost roles ( #20392 )
2023-09-21 23:21:43 +10:00
metalgearsloth
036b9ef74f
Expeditions rework ( #18960 )
2023-09-19 22:52:01 +10:00
metalgearsloth
ac66224a3a
Fulton fixes ( #20102 )
2023-09-13 18:01:22 +10:00
metalgearsloth
d5bd1c6f86
Predict StorageComponent ( #19682 )
2023-09-11 21:20:46 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
deltanedas
a096e5be7e
prevent magnet deconstruction when active ( #19849 )
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* raise ToolUseAttemptEvent on target as well as tool
* prevent using tools on magnet when active
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-05 19:20:54 +03:00
metalgearsloth
0c42533433
Fulton tweaks ( #19786 )
2023-09-03 22:18:09 +10:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
metalgearsloth
c5c99151aa
Fix fulton parenting ( #19662 )
2023-08-30 18:51:31 -06:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
metalgearsloth
789c5e0a2b
Add fultons ( #18958 )
2023-08-29 16:34:05 +10:00
Visne
b88c2cbb49
Remove usages of obsolete MetaDataComponent setters ( #19582 )
2023-08-28 19:20:31 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Vordenburg
cc8b642444
Add linter-friendly WeightedRandom prototypes ( #18729 )
2023-08-06 12:31:25 +10:00
Nemanja
d2e6e55ed1
Expedition balance pass ( #17969 )
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* Expedition balance pass
* better
2023-07-11 17:56:43 -06:00
metalgearsloth
1bb491f4a8
Don't spawn obstructed exp objectives ( #17921 )
2023-07-10 17:16:10 +10:00
metalgearsloth
53a0d1bc83
Center salvage shuttles ( #17906 )
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It looks slightly offset due to localcenter but don't worry about it.
2023-07-09 15:58:36 -06:00
metalgearsloth
7a63238487
Don't spawn mobs on blocked dungeon tiles ( #17910 )
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a
2023-07-09 13:20:55 -06:00
TemporalOroboros
3ac4cf85db
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Nemanja
b6c1c34e89
hopefully make salvage more reliable ( #17712 )
2023-06-28 13:06:30 -05:00
deltanedas
9cd8d25ae7
more expedition changes ( #17403 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-06-29 00:01:27 +10:00
metalgearsloth
4fefd8b8b7
Add snow rocks to planets ( #17692 )
2023-06-28 21:32:01 +10:00
metalgearsloth
44a3db398b
Draw MapAtmosphere gasses ( #17688 )
2023-06-28 21:22:03 +10:00
metalgearsloth
1485666a23
Ambient music fixes ( #17685 )
2023-06-27 21:28:51 +10:00
metalgearsloth
0c260e8be4
Remove landing pad from expeditions ( #17681 )
2023-06-27 19:55:20 +10:00
Nemanja
06fc0122fe
don't require salvage map prototypes to specify their bounds ( #17652 )
2023-06-26 12:29:45 +10:00
Nemanja
7cdfaa09d5
Procgen asteroids for salvage magnet ( #17547 )
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* Procgen asteroids for salvage magnet
* big roids, remove min offset radius
* i fuck with configs a bit more
* some shit i guess
* actually this makes more sense
2023-06-25 12:50:41 -05:00
deltanedas
a3c37edd69
use parts crates for rewards, show rewards in ui ( #17374 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-17 12:00:54 +10:00