Hanz
400036b962
QM drip DLC ( #24477 )
...
* New Drip for the QM
QM beret and QM formal uniform
* Asd
Asd
* Adds the new clothing to the uniform printer
what it says on the tin
* I always forget to update the copyright RAAAAAH
yup
2024-02-10 00:41:54 -08:00
potato1234_x
667cebef52
Laughin' Peas ( #25089 )
...
* laughter
* make clownmobs bleed laughter
* laughin syrup and laughter recipe
* add laughin peas
2024-02-10 00:21:44 -08:00
Adrian16199
007adfc8a6
Straw hat. ( #24997 )
...
* Straw hat.
A craftable, flammable straw hat.
Thats it.
* seems to made it go in flames!
2024-02-08 18:17:00 -05:00
Ilya246
5380f64cca
allow building atmos devices on lattice or thindow tiles ( #25057 )
...
do
2024-02-08 18:07:42 -05:00
FungiFellow
ce77589155
Borg Module QoL and Gas Analyzer Module Removal ( #24702 )
...
* Borg Module QoL Focused on Engi Modules
* Update borg_modules.yml
* Update borg_modules.yml
* Removed Gas Analyzer Module Recipe
* Update borg_modules.yml
* Removes Gas Analyzer Module from research
* Update borg_modules.yml
* Update lathe.yml
* Update handheld_crew_monitor.yml
* Update borg_modules.yml
* Exchanged Service Module Dropper with BorgDropper
* Made a Lingering Plasteel Stack
* Made Lingering Reinforced Glass Stack
* Added Reinforced Glass and Plasteel into Construction Module
* Change Borg Crew Monitor Charge use
* Update handheld_crew_monitor.yml
* Removed Borg Crew Monitor
* Removed Crew Monitor From Diagnosis Module
* ID change
* Update handheld_crew_monitor.yml
* Delete Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
* Update borg_modules.yml
* Update metal.yml
* Update glass.yml
2024-02-05 15:46:38 -08:00
deltanedas
604748534e
Add carp pocket ( #24888 )
...
* texture
* add the item
* add it to present and salv loot
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-03 19:12:56 +11:00
shamp
8af1bea937
Fixed incorrect path to the uranium spear image in the construction menu ( #24895 )
...
Update weapons.yml
Fixed incorrect path to the uranium spear image in the construction menu
2024-02-03 19:11:01 +11:00
lzk
c4e7f1ebe8
Remove soapy water ( #24301 )
...
* localize shuttle timer eta etd
* remove soapy water for real
2024-02-03 15:23:34 +11:00
Adrian16199
bff50de746
Make scarfs craftable ( #24735 )
...
* Make scarfs craftable
Also sorted the lathe a bit because I like it when it looks nice.
* reverts sorting
2024-02-03 13:12:37 +11:00
Tayrtahn
765ea789cc
Add Stonk Pockets ( #24876 )
...
* Added stonk pockets
* Give me a little credit
* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json
* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-02-03 12:55:02 +11:00
SlamBamActionman
e36844de47
Remove gondola donkpocket & change berry box description ( #24655 )
...
* Remove gondola & change berry box description
* Removed map gondolas
* Revert "Removed map gondolas"
This reverts commit 42fcfb85f16e778df135d2a68b9cea08d794e28b.
* Updated migration.yml to remove FoodBoxDonkpocketGondola
* Replacing is better than removing
* Changed description slightly
2024-02-02 09:27:52 +11:00
metalgearsloth
d2f20d8955
Remove vehicles ( #24681 )
...
* Remove wheelchairs
Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor.
* Also this one
* Remove vehicles
* goodbye vehicles
* Remove this check
* sasd
* Cronch
* Add sprites back
* jani
2024-02-01 11:33:10 +11:00
metalgearsloth
bbc6d29d21
Remove handheld crew monitor ( #24761 )
...
* Remove handheld crew monitor
- It's supposed to be a CMO computer.
- It's getting powercrept and added everywhere.
* These too
* And this
2024-01-31 22:23:49 +11:00
Alzore
261153683e
Make shotgun slug ammo not useless ( #24196 )
...
* 20blunt8pierce
* ShotgunSlugLathe
* Commentbecauseapparentlyitdoesntknowichangedthis
* nevermindthereweretwo
* 28pierce
2024-01-26 21:56:57 -05:00
ERROR404
dedb77f43a
Mime hardsuit ( #24198 )
...
* Mime hardsuit
* small fix
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
* New sprite
* newest sprite
* No more CTRL+C CTRL+V
* update sprite in hand
* final sprite in hand
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2024-01-26 17:43:49 +03:00
MilenVolf
3ca413d295
Fix winter coats prices ( #24557 )
...
* Fix wintercoats prices & remove armor from them
Fixes craftable winter coats prices & removes armor from common craftable wintercoats
* Get that armor back
* Setting priceMultiplier to 0 to balance price
* Make craft cost more reasonable & add price
2024-01-25 18:08:46 -07:00
Minty642
e882179a75
Adding Industrial Ore Processor premium recipe ( #24345 )
...
Edit Industrial Ore Processor
2024-01-25 01:33:56 -07:00
Nim
016d35645f
Solo bench ( #24203 )
...
* solo bench
* price
* fix
* comfy
* 111
* clear
2024-01-23 17:15:48 -05:00
Ed
a2d5d74b46
Star Wars 14: Shuttle weapon update ( #23644 )
...
* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-21 19:58:40 +11:00
Ubaser
949b07dce0
Buff potassium availability from bananas ( #24257 )
...
* banana
* yes
2024-01-20 18:39:10 -05:00
Nim
6a0c800492
Add snake kebab ( #24341 )
...
* add snake kebab
* fix sprite
* just meat
2024-01-20 18:38:10 -05:00
Alzore
542aa11d8e
Make crushers not craftable/researchable ( #24319 )
...
* nomorecrushersci
* nocomment
2024-01-20 16:11:01 +11:00
Nemanja
73e94dfa92
Lathe Categories ( #24247 )
...
* Lathe Categories
* serilog my beloathed
2024-01-19 17:45:03 -07:00
Ubaser
8cc24c9a5d
Make super bite burger easier to craft ( #24231 )
...
* add
* needs space for salt
2024-01-19 00:24:09 -05:00
TurboTrackerss14
c32d19cf5c
Add Mothroach Burger ( #24156 )
...
* Add Mothroach Burger
* append copyright
* fix whitespace and metajson ordering
2024-01-17 01:46:33 -07:00
Boaz1111
24aeec2373
Reinforced glass reacting fix ( #24135 )
...
* takeitouttakeitout
* Delete error.glsl
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-15 22:43:18 -05:00
Nim
efb424834a
Construction Blast door ( #24050 )
...
* construction blast door
* fix
* price
* fix2
* hem
* xif
* Static
2024-01-15 15:49:08 +03:00
Skye
9c277bd0e2
Cryo Burn Chem - Aloxadone ( #23980 )
...
Aloxadone (accidentally exploded first pr oops)
2024-01-14 20:57:30 -07:00
takemysoult
9e1342f3e4
Tranquilizer balance ( #23979 )
2024-01-12 13:45:08 -07:00
GreyMario
1c3c596bae
Pie tins returned from all pies in all situations, add lathe recipes for pie tin and some other basic kitchenwares ( #23217 )
...
* move pietin trash to FoodPieBase so all pies return their pie tin when eaten
* spawn trash from a SliceableFood if the Food has a trash
* add a limited selection of additional tablewares to the autolathe
* kitchenware material adjustments
* fix crash when slice pie in hand/inventory
* use system helpers + slices now go in parent container
2024-01-12 01:42:15 -07:00
icekot8
6820cff4f5
new chemical-Necrosol ( #23850 )
...
* rollback
* dumb fix
2024-01-12 00:59:21 -07:00
icekot8
3d9a6f57ac
medsec hud is no longer a filler ( #23934 )
...
* medsec hud
* medsec hud
* fix
2024-01-11 16:22:42 -07:00
deltanedas
581c95ed72
dedicated burn and shock meds ( #23941 )
...
* pyrazine and insuzine
* add recipes
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-11 16:17:23 -07:00
degradka
ae59b072cc
Adjust prototype names to lowercase ( #23810 )
2024-01-09 13:25:38 -08:00
Boaz1111
5fd3d4552c
More pirate weapon content(two new cannon ammo types, a musket and flintlock resprite and rebalance) ( #23408 )
...
* tally ho
* yarg
* forgot some shit
* Update projectiles.yml
* fucl
* glass ball
* Update snipers.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-01-09 15:23:11 +03:00
Nemanja
fdd18c9ae4
Quantum Spin Inverter ( #23756 )
2024-01-09 00:37:55 -07:00
Emisse
df1d8c36e5
kill machine parts + migrate machine part spawners to salvage loot spawner ( #23752 )
...
* kill machine parts
* guidebook and artifact effect
* worst test ive ever seen in my life
* nuke test
2024-01-08 16:24:36 -07:00
Nemanja
c861b66a47
Turbo Recharger ( #23723 )
...
turbo charger
2024-01-08 00:15:13 -07:00
Naive817
1b93243bea
Adds syndicate cyborgs. Adds Assault cyborgs to nukie uplink ( #19733 )
...
* added syndicate cyborgs
* add assault cyborg to uplink
* updated tags.yml
* changed syndicate cyborgs' hitpoints to 200
fixed NPCfaction
* added noslip and MovementAlwaysTouching component to syndicate cyborgs akin to carps, as a stop gap for no magboots or jetpack. Access component fix.
* fixes nodes
* fixes construction
* fixed typo and intergrationtests
* adds back ammocounter for l6c
* fix lawset
* fix item size
* nono, fix again
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-01-08 01:12:08 +03:00
GreyMario
19e41011b8
Pies and tarts categorized in meal_recipes.yml, added their recipes where possible ( #23266 )
...
pies and tarts categorized, added recipes where possible
2024-01-07 23:20:14 +03:00
Adrian16199
7c87ba3b41
Adds ties to the uniform printer. ( #23686 )
...
To not bloat the vendors but to still allow one to be fancy if they bother head of personel enough.
2024-01-07 22:55:41 +03:00
Nemanja
a78e9a854e
Hellfire Thermomachines ( #23543 )
...
* hellfire thermomachines
* slight nerf? idk
* ilya review
* Improve clarity
* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2024-01-07 08:55:22 -05:00
Ubaser
93a77e89fe
Flower wreaths ( #23662 )
...
* add
* fix
2024-01-07 00:03:46 -07:00
Ubaser
172fcaf2d4
Rename Goldschläger to Gildlager ( #23223 )
...
* add
* fix
* catalog
* migration
* conflicts..
* uh
* test
* m
* fix fr
* line?
* beg
* suffering
* um
* fix
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-01-07 02:34:15 +11:00
MACMAN2003
04cf1c3c49
Add hats and berets to the uniform printer (take 2) ( #23556 )
...
* hates and beretes
welcome to team 4tress, after eighteen millennia in development, hopefully it will have been worth the wait
* EEYIKES!! How will I ever "fix" these "typos"???
* SPELL WARS 2: ATTACK OF THE TYPOS
hlep me i catn' stop speeling bad
* put hats above associated uniforms
2024-01-06 17:54:57 +03:00
Velcroboy
52aac0ea3b
Add Diphenhydramine Recipe ( #23006 )
...
Add Diphenhydramine
Co-authored-by: Jeff <velcroboy333@hotmail.com >
2024-01-06 00:29:35 -08:00
iacore
d73c7e9a0a
more balanced constructing and unscrewing for metal objects ( #21051 )
...
* more balanced constructing and unscrewing for metal objects
- computer frame, machine frame, rack and meatspike can be deconstructed while anchored by screwing
- Computer frames now need time to be constructed.
- it now takes a reasonable time to make a meatspike. If you can construct a machine frame in 2.5, surely you can make a meatspike in 2.
* Fixes test
2024-01-06 00:28:57 -08:00
Nemanja
86c1e36cd5
Fix iron naming, add specific materials for ores ( #23590 )
...
add materials for ores, fix iron naming
2024-01-06 13:52:40 +11:00
Nairod
1f2a89d453
More Buildable Furniture + Tweaks ( #23188 )
...
your PR will be my beginning of a maintainer journey
2024-01-05 19:53:34 +03:00
Ed
0f8c004a2f
Teslaloose and Singuloose counterplay ( #23444 )
...
* add tesla dissapear mechanic
add field holobarrier
* add PD
* add crafting
* spacing
* added to cargo
* Fix
* resprite + damageable
* oopsie
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Locale/en-US/research/technologies.ftl
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-04 18:48:09 -08:00