Commit Graph

33001 Commits

Author SHA1 Message Date
devinschubert14
dd87e7ef64 Fixed error thrown when examining indestructible plastitanium windows (#38950)
* Fixed error thrown when examining indestructible plastitanium windows

* Fixed indentation to match yaml standards
2025-07-13 00:02:04 -04:00
KOTOB
f3ce428165 SharedGunSystem spread bugfix (#38960)
two bytes
2025-07-12 23:59:05 -04:00
github-actions[bot]
cdf049038f Update Credits (#38955)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-07-12 19:21:57 -07:00
Princess Cheeseballs
367ff79006 Accents Event to Shared (#38948)
* 27 file diff

* 27 file diff 2

* Apply suggestions from code review

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-07-12 22:52:51 +02:00
Perry Fraser
cfe825b0e3 fix: don't divide by zero in FragmentIntoProjectiles (#38946) 2025-07-12 21:49:46 +02:00
Myra
5ba95f8c5b Stable to master (#38944) 2025-07-12 20:04:09 +02:00
Fildrance
f4d223b2e1 refactor: rework the new status effect system to use containers (#38915) (#38943)
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
2025-07-12 19:53:08 +02:00
Perry Fraser
dbfe05d5cc refactor: rework the new status effect system to use containers (#38915) 2025-07-12 19:49:58 +03:00
PJBot
ad34d88a49 Automatic changelog update 2025-07-12 14:29:29 +00:00
Tiniest Shark
88ebad06ea Bottle Drink Inhands (#38937)
* there is now bottles of booze in your hands

* Messed up the vermouth inhand fills slightly.

* oh whoops that's redundant
2025-07-12 10:28:22 -04:00
Mono
adcdcb39dc Fixing a singular pixel on the frame of the AI (#38936)
* Singular pixel ops

* Third commit - upholding CC-BY-SA by indicating changes made
2025-07-11 23:33:12 -04:00
Velcroboy
44b1019774 Convert Locker/Closet fills to Entity Tables: Part 2 (#38254)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-07-11 13:55:35 -07:00
PJBot
597e484f1c Automatic changelog update 2025-07-11 17:50:07 +00:00
Kyle Tyo
7845417d10 Tweaks to ShowRulesCommand structure, localization, and autocomplete. (#38855)
commit
2025-07-11 13:48:58 -04:00
PJBot
c10c8eff4f Automatic changelog update 2025-07-11 17:19:28 +00:00
Centronias
05436d3dcc Component for clothes to suppress emotes and scream action in general, and the muzzle to suppress vocal emotes in particular (#32588)
* Component for clothes to suppress scream noise

GaggedComponent + AddGaggedClothingComponent and relevant systems to make them work.

Currently only stifles the scream _action_, not all emotes

because if a mime can silently emote, so can gagged you!

* fix comments

* swap to inventory relay

and make it more general such that specific emotes or emotes of a given category can be blocked

* power gloves shouldn't block snapping

* easy fixes

* blockable emote event

* pr comments, switch to using emote event mostly

* pr comments

add beforeEmoteEvent

add emote blocker name to popup

maybe some other stuff, I forget

* get rid of emoteevent's source because I don't need it anymore

* smol clean

* formatting, style, and one minor thing where having a muzzle in your pocket would gag you
2025-07-11 13:18:15 -04:00
Nemanja
a22826cd90 Fix AddHandCommand not working on aghosts (#38866) 2025-07-11 13:10:43 -04:00
PJBot
1117cac96d Automatic changelog update 2025-07-11 12:14:19 +00:00
Princess Cheeseballs
ac895a0db4 Stun and Stamina Visuals (#37196)
* Stun animation

* Commit 2

* Almost working commit

* Best commit

* Minor cleanup and value adjustments

* Fix animation data getting wasted and cleaned up some stuff

* Don't animate if dead

* AppearanceSystem is for chumps

* Cleanup

* More cleanup

* More cleanup

* Half working commit

* Documentation

* Works

* ComponentHandleState my beloved

* AppearanceComp compatibility

* Address review

* Borgar

* AND NOW THE END IS NEAR

* AppearanceSystem compliance (Real)

* Don't need to log missing there

* I actually hate mob prototypes so much you don't even know

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-07-11 14:13:11 +02:00
K-Dynamic
a268a4aacc Rotated turret wall panel sprites (#38464)
rotated sprites
2025-07-11 00:55:16 -04:00
Whatstone
a64fe298d0 Add Serializable, NetSerializable attributes to DecalPaintMode (#38921)
Serializable, Net" on DecalPaintMode
2025-07-10 23:43:56 -04:00
PJBot
6633a18d62 Automatic changelog update 2025-07-11 00:38:05 +00:00
Whatstone
9ad99cfa64 Make more objects spray paintable (Reviving #31328) (#37341)
* PaintableAirlockComponent and AirlockGroupPrototype have been replaced

* Slightly redesigned SprayPainterSystem for greater versatility

* Added handling of changes to the appearance of doors and storages

* PaintableGroup prototypes have been created

* Generating tabs with styles in the UI

* Fix error with undiscovered layer

* Slight improvement

* Removed unnecessary property

* The category for `PaintableGroup` was allocated to a separate prototype so that the engine itself would check if the category existed

* Added canisters, but repainting doesn't work

* Added localization to styles

* Fix sprite changing

* Added the ability to paint canisters

* slight ui improvement

* Fix yamllinter errors

* Fix test

* The UI now remembers which tab was open

* Fix build (?)

* Rename

* Charges have been added to the spray painter

* Added a charge texture for the spray painter

* Now spray painter can paint decals

* Increased number of charges

* Spawning dummy objects has been replaced by PrototypeManager

* added a signature about the painting of the object

* fix

* Code commenting

* Fix upstream

* Update Content.Shared/SprayPainter/Components/SprayPainterAmmo.cs

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* review

* Now decals can only be painted if the corresponding tab in the menu is open.

* Fixed a bug with pipe and decal tabs not being remembered

* Update EntityStorageVisualizerSystem.cs

* record

* loc

* Cleanup

* Revert electrified visuals

* more cleanup, fix charges, del ammo4

* no empty file, remove meta component

* closet exceptions, storage visualizer fixes

* enable/disable decal through alt-verb

* Fix missed merge conflicts

* fix snap offset, button event handlers

* simpler order, fix snap loc string

* Remove PaintableViz.BaseRSI, no decal item, A-Z

* State-respecting UI, BUI updates, FTL fixes

* revert DecalPlacerWindow changes

* revert unwanted changes, cleanup function order

* Limit SprayPainterAmmo write access to AmmoSystem

* Remove PaintedSystem

* spray paint ammo lathe recipe, youtool listing

* category as a list, groups as subtabs

* Restore inhand copyright in meta.json

* empty spray painter, recipe produces an empty one

* allow alpha on spray painter decals

* add comments

* paintable wall lockers

* Restrict painting more objects

* Suggested event changes, event cleanup

* component comments, fix ammo inhands

* uncleanable decals, dirty styles on mapinit

* organize paintables, separate emergency/closet grp

* fix categories newline at EOF

* airlock group whitespace cleanup

* realphabetize

* Clean up EntityStorageViz merge conflict markers

* Apply requested changes

* Apply suggestions from sowelipililimute's review

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* betrayal most foul

* Remove members from EntityPaintedEvent

* No emerg. group, steelsec to secure, locker/closet

* Enable repainting the medical wall locker

* comments, no flags on PaintableVisuals

* Remove locked variants from closets/wall closets

* removable decals

* off value consistency

* can't paint away those bones

* fix precedence

* Remove AirlockDepartment, AirlockGroup protos

Both unused.

* whitelist consistency re: ammo component

* add standing emergency closet styles

* alphabetize the spray painter listings

---------

Co-authored-by: Ertanic <black.ikra.14@gmail.com>
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-07-10 20:36:57 -04:00
PJBot
685156c08f Automatic changelog update 2025-07-10 21:38:58 +00:00
slarticodefast
773299bd07 fix clones not getting the thieving skill (#38914) 2025-07-10 14:37:50 -07:00
PJBot
8026f7fd50 Automatic changelog update 2025-07-10 18:17:16 +00:00
qwerltaz
615c4afbcc Bagel genpop (#38829)
* skelaton (skeleton)

* basic genpop

* genpop mostly done

* general layout

* all details

* maints firelocks, tweaks

* invalids bye, remove residual air and fire alarm

* uhh tweaked something dont remember

* remove actions

* armory: truncheon and riot crate

* remove more invalid devices

* armory holopad, graffiti tweak

* no windoor into sec substation, add flasher

* Revert "no windoor into sec substation, add flasher"

This reverts commit a7b919fb74433b82f48f92f98d5521ecb1f3eae4.

* no sub windoor, flasher

* fix camera blocking turret

* move warden and armory, restyle decals

* maints flashlights :D

* fix locker room dark tile placement
2025-07-10 12:16:06 -06:00
Tayrtahn
ecbff409b6 Replace AdvertiseComponent with DatasetVocalizerComponent (#38887)
* Replace AdvertiseComponent with DatasetVocalizerComponent

* No vocalizing while broken or without power

* Kill AdvertiseComponent/System

* This really shouldn't be here

* xmldoc for VocalizerRequiresPowerComponent

* TryIndex -> Index
2025-07-10 11:12:24 -07:00
lzk
a97223bc70 change Identity.Name to Identity.Entity for delivery popups (#38909) 2025-07-10 19:44:37 +02:00
Tayrtahn
cce239dd93 Fix localization error when trying to change hair on someone with a hat (#38907) 2025-07-10 19:37:25 +02:00
PJBot
0d9659e810 Automatic changelog update 2025-07-10 17:12:31 +00:00
Hitlinemoss
97fcebb92b Kobold/monkey AI holograms (#38888)
* Added kobold/monkey AI holograms

* Updated meta.json
2025-07-10 13:11:23 -04:00
PJBot
d071b4dab6 Automatic changelog update 2025-07-10 14:48:51 +00:00
ScarKy0
91841a7853 Add Bolas to SecTech vendor (#38902) 2025-07-10 16:47:41 +02:00
PJBot
b7f31ac482 Automatic changelog update 2025-07-10 12:43:10 +00:00
K-Dynamic
5427d386ce Minigun inhands + HMG multihand and slow move speed (#35344)
* hmg move speed

* minigun inhands

* even better inhands

* touch-up
2025-07-10 14:42:02 +02:00
Nox
5a3368b0fa Operation Remove Gun Bloat (#38104)
* Remove long-unused magazines

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Not sure why that failed, going to rerun tests real quick

* Testing if this resolves the tests. Anyone know how to run tests locally, without waiting for github?

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fully removed boxes of vector ammo and the vector ammo tag

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* This might fix the tests

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Nulled more =

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Nulled more migrations

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2025-07-10 14:36:18 +02:00
PJBot
3896dbb375 Automatic changelog update 2025-07-10 11:15:44 +00:00
Perry Fraser
decaa58dfe feat: allow admins to interact under subfloors (#38813)
* feat: allow admins to interact under subfloors

* feat: use BypassInteractionChecks instead
2025-07-10 13:14:37 +02:00
PJBot
9b85def0a7 Automatic changelog update 2025-07-10 09:32:05 +00:00
slarticodefast
415ba2e274 reduced motion flash effect version 3 (#37824)
* V3

* Apply suggestions from code review
2025-07-10 11:30:58 +02:00
PJBot
f574990b11 Automatic changelog update 2025-07-10 07:57:25 +00:00
Tobias Berger
5fbbb6fd0b Allow pAIs to emote like a borg (#38425) 2025-07-10 00:56:17 -07:00
Perry Fraser
80c6650730 fix: wide swings with resistanceBypass now bypass resists (#38496) 2025-07-10 00:48:45 -07:00
PJBot
5e9b9a55eb Automatic changelog update 2025-07-10 06:32:47 +00:00
slarticodefast
0484b7f07e Add VV button to the solution editor (#38889)
add vv button to solution editor
2025-07-09 23:31:39 -07:00
Leon Friedrich
f915157b96 Fix yaml linter and misc errors (#37444)
* Fix yaml linter

* Revert "fix cluwne pda pen slot (#35611)"

This reverts commit 66e926843f.

* More fixes

* Try again with the engine requirement removed

* Decrease number of brass sheets dropped by clockwork windoors

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-07-10 00:25:36 -04:00
DrSmugleaf
00826aaad6 Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
* Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out

* Missed one

* Missed another

* Fix data field ids
2025-07-10 05:06:51 +02:00
Kyle Tyo
326712faca Predict RepairableSystem (#38886)
* commit

* Update SharedRepairableSystem.cs

* compo

* final touches.

* Update RepairableComponent.cs

* Update RepairableSystem.cs

* Update Content.Shared/Repairable/RepairableSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-07-10 04:39:34 +02:00
PJBot
59633f6dc5 Automatic changelog update 2025-07-09 19:06:05 +00:00