Commit Graph

6524 Commits

Author SHA1 Message Date
Ubaser
8b107b5a9f Update tips (#23611)
* add

* fix
2024-01-06 20:19:09 -05:00
deathride58
e57b47242f Kobold noises! Gently the kobolds (and monkeys)! Monkey YAML cleanup!
* modular monkeys - you can now gently the monkeys and kobolds
* kobolds are clumsy critters!!
* that's baseline now
2024-01-06 17:08:51 -08:00
Ubaser
94d4d22f2d Add trench coats (#23563) 2024-01-06 17:06:15 -08:00
Ubaser
eb46918d7e Remove a couple translations to the archaic accent (#23614)
add
2024-01-06 15:42:20 -05:00
metalgearsloth
f5909f68ae Fix more tag ordering (#23634) 2024-01-06 15:16:25 -05:00
Alekshhh
a3f40c239e Ore Visual Change (#23618)
* Revert "New moth antennae and wing pair, Underwing (#23559)"

This reverts commit 1b4f1ac35d.

* Revert "Revert "New moth antennae and wing pair, Underwing (#23559)""

This reverts commit d2543d566cb398b4d7496e3f189cb638f826bf27.

* ore

* banona

* glo

* shadwe
2024-01-06 14:34:11 -05:00
Ubaser
172fcaf2d4 Rename Goldschläger to Gildlager (#23223)
* add

* fix

* catalog

* migration

* conflicts..

* uh

* test

* m

* fix fr

* line?

* beg

* suffering

* um

* fix

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-07 02:34:15 +11:00
Ubaser
1299c81df6 Add Flippo lighter to the cig vend (#23620)
add
2024-01-06 17:56:41 +03:00
MACMAN2003
04cf1c3c49 Add hats and berets to the uniform printer (take 2) (#23556)
* hates and beretes

welcome to team 4tress, after eighteen millennia in development, hopefully it will have been worth the wait

* EEYIKES!! How will I ever "fix" these "typos"???

* SPELL WARS 2: ATTACK OF THE TYPOS

hlep me i catn' stop speeling bad

* put hats above associated uniforms
2024-01-06 17:54:57 +03:00
Nairod
d9eaf9f3c3 Snout Fitting Masks (#23545)
* Snout Fitting Masks

* Line Fix

* Happy Clown
2024-01-06 05:10:04 -06:00
metalgearsloth
434206c00c Tags fix (#23608)
* Fix tags

- Boots is redundant and people keep dumping at end of list.

* weh
2024-01-06 20:30:49 +11:00
Trevor Day
57f245e789 Add whitelist to centrifuge, only allowing vials. (#23538)
* Add whitelist to centrifuge, only allowing vials.

* Better Tag Name

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 20:22:35 +11:00
Velcroboy
52aac0ea3b Add Diphenhydramine Recipe (#23006)
Add Diphenhydramine

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-01-06 00:29:35 -08:00
iacore
d73c7e9a0a more balanced constructing and unscrewing for metal objects (#21051)
* more balanced constructing and unscrewing for metal objects

- computer frame, machine frame, rack and meatspike can be deconstructed while anchored by screwing
- Computer frames now need time to be constructed.
- it now takes a reasonable time to make a meatspike. If you can construct a machine frame in 2.5, surely you can make a meatspike in 2.

* Fixes test
2024-01-06 00:28:57 -08:00
Ilya246
154416787e add syndicate singularity beacon (#18486)
* implement singulo attraction

* add attractor syndie item

* cleanup

* fix name/desc

* actually fix name

* singulo toolbox no longer whitelisted

* add custom sprite, overhaul prototype

* address review

* beacon real

* webedit 1

* webedit 2

* webedit 3

* permalink to copyright

---------

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-01-06 00:21:24 -08:00
Nim
ea7428cf99 Add medhud to the lockers medics (#23591)
add medhud to the closets
2024-01-06 00:35:32 -07:00
mr-bo-jangles
412f3f470c Set pAI up with a static map the pAI can use (#23499)
* Set pAI up with a trackless map

* Added a untracked map user interface class to support gps-less mapping
* Added to pAI by default, expect it to be  given to borgs as well in time.

As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.

* Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 18:31:20 +11:00
GNF54
46ea3b63e8 Added Black Jumpsuit and various colorful gloves to the Clothesmate (#23489)
* Added the Black Jumpsuit and various colorful gloves to the Clothesmate

Considering that Black Gloves are available in the Clothesmate, it makes sense to add the various colorful gloves that are almost entirely unused currently.

* Update cargo_vending.yml
2024-01-06 10:19:23 +03:00
Ed
7d30b5ae63 Tesla Gun (#23175)
* add content

* u cant pickup lightning

* -5 heat damage

* Update battery_guns.yml
2024-01-06 18:18:35 +11:00
Ed
45be12b834 Some thief steal target tweaks (#23572)
pipip
2024-01-06 18:12:34 +11:00
778b
6a4914436b Fixed lighters exeption with missing component (#23589)
Update lighters.yml
2024-01-06 18:09:30 +11:00
Ubaser
14e15b4437 Large tail marking (#23551)
* add

* fix copyright

* large
2024-01-06 18:07:09 +11:00
MrFippik
731cfc278a Add input port of the network system in timer (#20026)
* Add port link sink in timer

* Update SignalTimerSystem.cs

Moving the trigger so that everything works correctly and does not conflict. Correction of remarks.

* Update SignalTimerSystem.cs

* a

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 17:41:56 +11:00
TherapyGoth
c94189d78b Added more pride cloaks and made them craftable at the uniform printer (#21077)
* added more pride capes

* made the capes craftable

* fixed sprite names and coding errors

* renamed capes to cloaks to be in line with other cloaks

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 17:15:06 +11:00
Arendian
20a1b4a3d9 Adds steel tiles to construction module (#23598) 2024-01-06 00:02:31 -05:00
Nemanja
a448e5fa56 Allow storage to specify a default orientation for stored items. (#23594)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 14:19:01 +11:00
Nemanja
86c1e36cd5 Fix iron naming, add specific materials for ores (#23590)
add materials for ores, fix iron naming
2024-01-06 13:52:40 +11:00
Mr. 27
4dc0a5f6ae More arachnid emote noises (#23548)
* inital

* add click

* aaaa

* Create arachnid_click.ogg

* attributions

* hu

* actually fix attributions
2024-01-05 20:32:11 -05:00
ninruB
c26bb7b6c0 Nerf rigged gloves PROPERLY (#23592)
FUCK
2024-01-05 19:27:13 -05:00
ninruB
88dc9cb98e Slightly nerf rigged boxing gloves (#23576)
number number where are you
2024-01-05 18:27:33 -05:00
Ubaser
7f0c9c59c6 Fix epinephrine yaml (#23579)
fix
2024-01-05 18:26:54 -05:00
SpeltIncorrectyl
655b54145a Can no longer place an infinite quantity of items inside a microwave (#23577)
* initial commit

* rewrote code to early return to reduce nesting

* added VV to Capacity field of MicrowaveComponent
2024-01-05 15:03:48 -05:00
Strol20
5c02a4fba4 Diagnostic Hud can see health silicon (#23580)
Diagnostic Hud can see health silicon
2024-01-05 12:00:39 -05:00
Nairod
1f2a89d453 More Buildable Furniture + Tweaks (#23188)
your PR will be my beginning of a maintainer journey
2024-01-05 19:53:34 +03:00
Ubaser
1b4f1ac35d New moth antennae and wing pair, Underwing (#23559)
* add

* delete old image
2024-01-05 08:55:49 -05:00
Emisse
cc198399be remove salvage mob ghost roles for real (#23561)
* Update spacetick.yml

* Update carp.yml
2024-01-05 00:07:47 -07:00
Nemanja
a2cdbda019 Flatpacker Tweaks (#23552)
* flatpacker nerf

* stuff
2024-01-04 21:01:24 -08:00
Errant
c337511155 Map Readability (#23446)
* beacon text

* command beacon color

* pa

* weh
2024-01-04 22:37:38 -05:00
Flareguy
29e48d3e27 Ports the derelict sign decal (#23544)
ports the derelict sign decal
2024-01-04 22:35:31 -05:00
Ed
0f8c004a2f Teslaloose and Singuloose counterplay (#23444)
* add tesla dissapear mechanic
add field holobarrier

* add PD

* add crafting

* spacing

* added to cargo

* Fix

* resprite + damageable

* oopsie

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Locale/en-US/research/technologies.ftl

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-04 18:48:09 -08:00
Nemanja
bb100e54ce Hyper convection lathe buff (#23542) 2024-01-04 18:44:11 -08:00
Ubaser
7d4e234c11 Penguins are more tolerant to the cold (#23209)
* add

* yes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-04 18:00:24 -07:00
Mr. 27
7947b4e599 Arachnid plushie (#23504) 2024-01-04 15:58:40 -08:00
Jezithyr
c242e05cde Created Proximity Detection and Beeper Systems (#23177) 2024-01-04 15:56:23 -08:00
ada-please
79c790c391 Added reaction OilBreakdown (#23537)
Added recipe OilBreakdown
2024-01-04 17:45:35 -05:00
Tayrtahn
2de5570094 Fix tiny grammar/spelling issues (#23534) 2024-01-04 23:35:31 +01:00
PrPleGoo
eed663e8b4 Add health bar overlays for eye equipment (#21980)
* PR 1

* fix an error with health bar overlay (#1292)

* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)

* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)

* fix build

* no crit entities from not updating

* cleanup

* namespace

* undu irrelevant changes

* undo icon change

* make health bar 1 px taller and icon 1 px shorter

* fix medibot

* fix comment

* don't show health bar ratio when in crit

* fix build

* put the crit bar back

* don't render healthbars for mobs that are in containers

* draw more boxes without the background sprite

* fine status icon for all bio mobs

* add wacky mandatory things

* attempt 2

* whoops wrong file

* cool, this works too

* move null check to top

* only 1 init

* security huds

* remove shader

* fix build after cleanup

* slight cleanup

* little more cleanup

* Remove clothing grant component system

* security HUD now shows a job icon on entities with a body

* remove sec stuff and do similar changes to split off PR + remove unused comp

* process comments

* don't return

* update to ComponentAddedOverlaySystemBase

* no cache

* colors and not rendering out of sight

* touch ups

* fix build & cleanup

* undo

* remove shader from icons

* process comments

* documentation

* fix licence

* validate prototype id

* just use args

* rename method and append in method

* type

* just fucken delete the command

* space

* undo

* remove

* don't use LocalPlayer

* re-add showhealthbars command, but working

* rename icon lists and conform health icon code to the others

* space

* undo

* update command

* oops

---------

Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-04 11:48:57 -05:00
Bakke
a9b797a091 Fix robusted dionas not being recoverable (#21636)
* Fix robusted dionas not being recoverable

* Implement a polymorph cooldown field, used for TreeMorph

Allows the polymorphed Diona some time to work off robust harvest
without immediately polymorphing again.

* Minor adjustment to polymorph cooldown timing

* Apply suggestions from code review

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* fix: trigger polymorph revert on destruction

As suggested by mirrorcult, DamageThresholdReached is not the ideal
candidate for reverting a polymorph on destruction, as there exists a
DestructionEventArgs to listen for instead.

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-04 06:10:04 -07:00
Emisse
143640bba1 buff emergency eva speed (#23522)
webedit ops
2024-01-04 06:08:17 -07:00
VMSolidus
84a2356831 Adding PAI Slot to PDA (#21086)
* Adding PAI Slot to PDA

* Update PdaComponent.cs

* Update pda.yml

* Update tags.yml

Sorting it alphabetically

* Adding PDA UI Elements.

* Addressing reviews

* Update PdaComponent.cs

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update PdaComponent.cs

* Update PdaComponent.cs

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2024-01-04 05:56:14 -07:00