Ripmorld
cdbb1254d2
Mouse size adjustment ( #7657 )
2022-04-20 17:19:32 +10:00
Ripmorld
cef7d336f2
Flash payload ( #7587 )
2022-04-20 16:08:57 +10:00
Ripmorld
38d08873a6
Added a small amount of space to the chefs hat, and now you should be able to store mice in them ( #7655 )
2022-04-20 15:17:03 +10:00
EmoGarbage404
8fc1f4d06c
Zombie Bugfix ( #7641 )
...
* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
* Update BibleSystem.cs
* Update ZombieOutbreak.cs
* Update zombie.ftl
* Update ZombieTransferSystem.cs
* Update DiseaseZombieSystem.cs
* Update DiseaseZombieSystem.cs
* Tunes outbreak to only happen toward the end of a round.
* Update BibleSystem.cs
* general fixes+cleaning code
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-19 18:54:10 -07:00
Fishfish458
530dd4193b
Fix flares to last their full intended duration + 1 minute ( #7605 )
...
Co-authored-by: fishfish458 <fishfish458>
2022-04-18 15:44:05 -07:00
CrzyPotato
ff05ec238e
Airlock Painter now can be found in vendor, lathe, and closets ( #7603 )
2022-04-18 15:43:19 -07:00
Júlio César Ueti
8845cab23c
Bees cannot disarm anymore ( #7638 )
2022-04-18 15:41:07 -07:00
Ripmorld
f6355432c9
Grindable Pills ( #7634 )
2022-04-18 15:40:34 -07:00
EmoGarbage404
db56d5ef60
Zombies!!! ( #7509 )
...
* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-18 17:30:22 -05:00
Leon Friedrich
95edd8be9f
fix more lights ( #7632 )
2022-04-18 23:23:20 +10:00
Emisse
224584e0d6
Paramedic Voidsuit and Armor Balance Pass ( #7610 )
2022-04-18 20:04:04 +10:00
Leon Friedrich
9ac2a44de1
Fix pointing in mapping mode ( #7624 )
2022-04-18 19:51:24 +10:00
Leon Friedrich
2457d2c9be
Fix lathe completetime ( #7628 )
2022-04-18 18:08:12 +10:00
Leon Friedrich
2ab64c7539
Fix hardsuit lights not working ( #7627 )
2022-04-17 23:56:37 -07:00
Rane
a518d4936b
[1 line] Fix broken Sec Techfab visuals ( #7616 )
2022-04-17 14:55:23 -07:00
Rane
05af8776ea
Familiar QOL changes ( #7614 )
2022-04-17 14:43:00 -07:00
Rane
93cdca4f82
Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes ( #7238 )
...
* Prototype that's mostly borked rather than completely borked
* ECS inserting mats
* Partial ECS mostly done, needs cleanup and visualizer
* Replace timers
* Power visualizes at least
* First ""working"" version
* Clean up all lathes
* Colors
* Fix animation timing
* Fixes greyscale, adds a bunch of colors
* Give every (used) material a color
* Made most lathes take long enough you can at least see there's some sort of animation
* Insertion feedback popup
* Sound for circuit printer and uniform printer
* Fix queueing, optimize update
* Remove mono crash
* cleanup
* Fix test failure
* Techfab inserting sprite
* Cleanup and commenting
* Fix bug in CanProduce check
* Fix UI resolves
* Mirror review stuff
2022-04-17 17:34:14 +10:00
Rane
7a6d3e69a8
Emaggable vendors + Familiars for Chaplain ( #6961 )
2022-04-17 17:16:02 +10:00
mirrorcult
80118a3e4c
Salvage mob tweaks ( #7602 )
2022-04-16 16:08:52 -07:00
Rane
b5b6da018d
Fix some bugs and tweak Rane's PRs that were merged yesterday ( #7600 )
2022-04-16 16:04:16 -07:00
Júlio César Ueti
5c5f9efbc8
Hugging - Hotfix ( #7598 )
2022-04-16 14:15:12 -07:00
Júlio César Ueti
f031549aa1
Adds hugging ( #7571 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-17 04:16:20 +10:00
Leon Friedrich
6997bd83b2
Save seed data in components and remove the seed-database ( #7499 )
2022-04-16 15:32:35 +10:00
Joosep Jääger
0cdb34741e
Airlock visuals ( #7261 )
2022-04-16 15:31:12 +10:00
Leon Friedrich
a231429cb4
Make energy swords use RgbLightController ( #7344 )
2022-04-16 15:11:48 +10:00
mirrorcult
28f46b8aca
Give all hostile salvage mobs + spider ghost role takeover ( #7572 )
2022-04-15 17:39:47 -07:00
CrzyPotato
67b2bfad57
Added more animal sound effects needed for pettable animals and gibbed head fix ( #7532 )
2022-04-15 15:56:04 -07:00
Rane
5376aed6ea
Beds, Medical Beds, Stasis Beds ( #6695 )
2022-04-15 15:53:52 -07:00
Julian Giebel
456ccfc858
Add flash immunity to welding masks ( #7561 )
2022-04-15 15:51:56 -07:00
Leon Friedrich
6dc51589f4
Rejig pressure protection ( #7560 )
2022-04-15 15:41:47 -07:00
TaralGit
52ec5036d5
Another gun PR ( #7450 )
...
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2022-04-15 15:39:16 -07:00
Júlio César Ueti
4fa8a2df5a
Add extrap Welding steps to reinforced window's deconstruction ( #7566 )
2022-04-15 14:41:19 -07:00
Paul Ritter
f12b9fd511
abstract prototype id validation ( #7519 )
2022-04-15 14:34:28 -07:00
EmoGarbage404
569085ab5c
Recipe for Durathread ( #7349 )
2022-04-15 14:20:14 -07:00
Rane
e85628b709
Agent ID Cards ( #7041 )
2022-04-15 14:15:25 -07:00
Emisse
ef4cc598ce
Station Map Posters ( #7562 )
2022-04-15 11:52:51 -07:00
Pancake
b4ee2d651e
Mob Tweaks ( #7239 )
2022-04-15 11:45:43 -07:00
Peptide90
579df1d020
Split Station 2.1 (Minor fixes) ( #7565 )
2022-04-15 11:43:39 -07:00
Emisse
ca1035cc0f
Fahrenheit451 and other balancings ( #7525 )
2022-04-14 21:06:13 -07:00
Moony
148bde13c2
Fixes lobby backgrounds. ( #7557 )
2022-04-14 21:00:59 -07:00
Alex Evgrashin
fe4dbfd2f6
C4 ( #7486 )
2022-04-14 15:00:50 -07:00
Rane
7ffe9208b9
Gun accuracy pass ( #7526 )
...
* Gun accuracy pass
* Buff AR decay a little bit
* Make all the full autos decay slightly faster
2022-04-14 13:42:23 -05:00
ZeroDayDaemon
d60392760c
Add suit storage ( #7531 )
2022-04-14 13:41:26 -05:00
Rane
1c7658c4c7
Increase all welding times 5x in wall deconstruction ( #7497 )
2022-04-14 17:41:30 +10:00
Leon Friedrich
ba75934512
Re-add action prototypes ( #7508 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2022-04-14 06:17:34 +02:00
Profane McBane
061bd8bb21
Allows objects to be pulled round corners ( #7541 )
...
* allow corner pulling for BaseStructureDynamic's children
* corner pulling pass over all Pullable component prototypes
2022-04-14 12:28:32 +10:00
Pieter-Jan Briers
536a8cd5d4
High effect engineering ( #7528 )
2022-04-13 23:38:34 +10:00
Vera Aguilera Puerto
88c5bcb3dd
Docking airlocks are now also airtight to their sides. ( #7537 )
...
Allows mappers to have multiple docking airlocks in a row without fear of decompression.
2022-04-13 12:20:45 +02:00
Moony
4004f3fa8f
de-rotate packedstation.
2022-04-11 23:17:02 -05:00
Vera Aguilera Puerto
878b22bd5a
Fix SMES and Substation construction. ( #7507 )
2022-04-11 16:21:47 -07:00