* mapping public stores update
* base selling platform update
* basic UI setup
* Update coin icon textures
Refreshed the c, g, p, and s coin images in the interface textures. This likely improves their appearance or corrects previous visual issues.
* parse requests data into UI
* selling platform UI state now include price
Updated the selling platform UI to display the calculated price of placed items. Moved the UpdateSellingUIState logic from the shared system to the server system, and modified the CP14SellingPlatformUiState to include a price field. The client window now uses the state-provided price instead of a hardcoded value.
* Update selling UI state on item placed or removed
Added event subscriptions for ItemPlacedEvent and ItemRemovedEvent to update the selling UI state when items are placed or removed from the selling platform. Refactored UpdateSellingUIState to remove the user parameter, as it is no longer needed.
* sell button works now
Replaces the previous sell request mechanism with a new CP14TradingSellAttempt message for selling items on the platform. Updates client and server logic to use this new message, adds a CanSell helper for item validation, and refactors related UI and event handling code for improved clarity and maintainability.
* auto pricing requirements
* Refactor reputation reward to use cashback rate
Reputation rewards for selling requests are now calculated as a percentage (cashback) of the sale price, rather than a fixed value. Updated the relevant UI, server logic, and prototype fields to reflect this change. Also cleaned up the brad_potions.yml prototype file by removing a duplicate entry and correcting an ID.
* request rerolling
* Clarify the naming of the farming sacks. Make mops breakable. Add modular mophead craftable at a workbench. Add lucens mophead. Make all mops and other tools not meant for swinging at things break faster. Tweaked damage numbers on certain tools. Add lucens bucket. Make all buckets wearable as shitty helmets. Add recipes to (slowly) craft ropes from the inventory.
* Revert all changes to the CP14BaseMop, as it doesn't need to be touched. Use migration to replace it instead.
* Remove the old mop
* Correct sprites based on feedback from omsoyk. Dewhimsy the lucens mop and bucket--mop head looks more logical, bucket's rope color is plain rope. Correct certain mop sprites facing the wrong way.
* Bring mops up to speed with the belt changes
* Make lucens bucket just a norma bucket, in blue
* Fix the errors by removing unnecessary fields from the craft recipes, updating the crate loot to use the new preset mop
* One more attempt to fix linting errors
* Final(?) bugsquash. Remove unnecessary name field
* Add clumsy tranlated localization
* Revise bucket helmet sprite to sit higher on the head at a jaunty angle
* Update old guidebook mop references
* Minor shading mistake: 💀
* Move rope craft recipes to the workbench
* Remove construction component from rope
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Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
* mind upgrade works only on followers
* wrath of lumera, removing memory points
* enable lumera for players
* add lumera to maps
* job desc update
* guidebook
* added Flem Creature
a weird looking fish creature that will spawn in the demiplanes with open skies and herbals. that will attack you if you get too close
* fixed placement of lines
should be in the right places now
* changed location of fish outfit, ajusted the sprite, and made it not foldable
* added flem modifier and fixed some thingy
* Update attributions.yml
* Update mobs.yml
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Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
* added firebolt spell yml, added to spellbook tree
* Added new sprites for Firebolt action/spellbook, in-game bolt sprite.
* Missing comma from fire .json file.
* Updated firebolt IDs to use own ID instead of Fireball's ID.
* Spell doesn't break on move now.
* Updated on soundHit effect
* Corrected Fireball IDs to Firebolt
* Updated copyright entries
* Update firebolt.yml
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Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
* Work for a madman
* God, that's a lot of hardcoding
* Fixed belt2 smartequip and cleaned up
* Continued clean up
* No scope creep!
* Replaced belt1 for upstream default belt
* Moved CP14OpenSkillMenu to CP14ContentContexts
* Changed naming of belt1 textures to just belt
* Updated new belt1 refrences
* I forgot to edit the RSI meta
* fix all BELT1 Texture instance
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Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
* black and brown cowboy boots
* fancy cowboy boots
* west virginiaaaaaaa mountain mamaaaaaa take me hooooome country roooadddds
* inhands for every boot
* forgor about white boots