Innkeeper tweaks: modular mops, wearable buckets, and more (#1387)
* Clarify the naming of the farming sacks. Make mops breakable. Add modular mophead craftable at a workbench. Add lucens mophead. Make all mops and other tools not meant for swinging at things break faster. Tweaked damage numbers on certain tools. Add lucens bucket. Make all buckets wearable as shitty helmets. Add recipes to (slowly) craft ropes from the inventory. * Revert all changes to the CP14BaseMop, as it doesn't need to be touched. Use migration to replace it instead. * Remove the old mop * Correct sprites based on feedback from omsoyk. Dewhimsy the lucens mop and bucket--mop head looks more logical, bucket's rope color is plain rope. Correct certain mop sprites facing the wrong way. * Bring mops up to speed with the belt changes * Make lucens bucket just a norma bucket, in blue * Fix the errors by removing unnecessary fields from the craft recipes, updating the crate loot to use the new preset mop * One more attempt to fix linting errors * Final(?) bugsquash. Remove unnecessary name field * Add clumsy tranlated localization * Revise bucket helmet sprite to sit higher on the head at a jaunty angle * Update old guidebook mop references * Minor shading mistake: 💀 * Move rope craft recipes to the workbench * Remove construction component from rope --------- Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
@@ -2866,6 +2866,15 @@ ent-CP14ModularBladeCopperMace = медный шар булавы
|
||||
ent-CP14ModularBladeMithrilMace = мифриловый шар булавы
|
||||
.desc = { ent-CP14ModularBladeMaceBase.desc }
|
||||
|
||||
ent-CP14ModularBladeMopBase = насадка для швабры
|
||||
.desc = Насадка для швабры без рукояти. Прикрепите ее к рукояти, чтобы сделать швабру.
|
||||
|
||||
ent-CP14ModularBladeWoodMop = насадка для швабры
|
||||
.desc = { ent-CP14ModularBladeMopBase.desc }
|
||||
|
||||
ent-CP14ModularBladeLucensMop = люценовая насадка для швабры
|
||||
.desc = { ent-CP14ModularBladeMopBase.desc }
|
||||
|
||||
ent-CP14ModularBladePickaxeBase = головка кирки
|
||||
.desc = Массивная острая головка кирки без рукояти. Кузнец может использовать это, чтобы сделать инструмент.
|
||||
|
||||
@@ -3277,6 +3286,9 @@ ent-CP14RitualChalk = ритуальный мелок
|
||||
ent-CP14Bucket = ведро
|
||||
.desc = Старое скучное ведро
|
||||
|
||||
ent-CP14Bucket = люценовая ведро
|
||||
.desc = Скучное старое ведро, но оно синее.
|
||||
|
||||
ent-CP14BaseDemiplaneKey = ключ координат демиплана
|
||||
.desc = Временный сгусток энергии, соединяющий реальный мир и демипланетный. Используйте его, пока он не рассеялся.
|
||||
|
||||
@@ -4629,7 +4641,7 @@ ent-CP14MagicHealingStaff = посох исцеления
|
||||
ent-CP14BaseShield = щит
|
||||
.desc = Деревянный щит, способный выдержать несколько ударов.
|
||||
|
||||
ent-CP14BaseMop = деревянная швабра
|
||||
ent-CP14ModularWoodMop = деревянная швабра
|
||||
.desc = Швабра для мытья полов от различных неприятных жидкостей
|
||||
|
||||
ent-CP14BaseWrench = гаечный ключ
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
- id: CP14Lighter
|
||||
- id: CP14ModularIronShovel
|
||||
- id: CP14KeyFile
|
||||
- id: CP14BaseMop
|
||||
- id: CP14ModularWoodMop
|
||||
- id: CP14LockCopper
|
||||
- id: CP14ModularCopperPickaxe
|
||||
- id: CP14ModularIronSickle
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CP14ModularBladeMopBase
|
||||
categories: [ ForkFiltered ]
|
||||
abstract: true
|
||||
description: A mop head without a hilt. Attach it to a hilt to make a mop.
|
||||
components:
|
||||
- type: Item
|
||||
storedRotation: 45
|
||||
shape:
|
||||
- 0,0,0,0
|
||||
storedOffset: 0, 5
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularBladeMopBase
|
||||
id: CP14ModularBladeWoodMop
|
||||
name: wooden mop head
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/ModularTools/Blade/Mop/mop.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- BladeWoodMop
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularBladeMopBase
|
||||
id: CP14ModularBladeLucensMop
|
||||
name: lucens mop head
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/ModularTools/Blade/Mop/lucens_mop.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: CP14ModularCraftPart
|
||||
possibleParts:
|
||||
- BladeLucensMop
|
||||
@@ -1,8 +1,8 @@
|
||||
- type: entity
|
||||
name: sack
|
||||
name: produce sack
|
||||
id: CP14SackFarming
|
||||
parent: BaseStorageItem
|
||||
description: A bag for various fruits, vegetables, plants and anything else that grows in the bed.
|
||||
description: A bag for various fruits, vegetables, plants and anything else that grows in the garden.
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -63,8 +63,6 @@
|
||||
|
||||
- type: entity
|
||||
id: CP14SackFarmingWheat
|
||||
name: seed sack
|
||||
description: Sack for various plant seeds.
|
||||
parent: CP14SackFarming
|
||||
suffix: Wheat
|
||||
components:
|
||||
@@ -82,7 +80,8 @@
|
||||
- type: entity
|
||||
id: CP14SackFarmingSeed
|
||||
parent: CP14SackFarming
|
||||
suffix: Seed
|
||||
name: seed sack
|
||||
description: A sack for various plant seeds.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/Storage/sack.rsi
|
||||
@@ -137,4 +136,3 @@
|
||||
- id: CP14SeedCotton
|
||||
amount: 1
|
||||
prob: 0.4
|
||||
|
||||
|
||||
@@ -17,6 +17,25 @@
|
||||
visible: false
|
||||
- type: Item
|
||||
size: Ginormous
|
||||
- type: Clothing
|
||||
sprite: _CP14/Objects/Tools/wooden_bucket.rsi
|
||||
clothingVisuals:
|
||||
head:
|
||||
- state: equipped-HELMET
|
||||
equipDelay: 0.25
|
||||
unequipDelay: 0.25
|
||||
quickEquip: false
|
||||
breakOnMove: false
|
||||
slots:
|
||||
- head
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.98
|
||||
Slash: 0.96
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.96
|
||||
sprintModifier: 0.80
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
bucket:
|
||||
@@ -62,3 +81,20 @@
|
||||
tags:
|
||||
- Bucket
|
||||
|
||||
- type: entity
|
||||
parent: CP14Bucket
|
||||
id: CP14BucketLucens
|
||||
name: lucens bucket
|
||||
description: It's a boring old bucket, made less boring by being blue.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/Tools/lucens_bucket.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Objects/Tools/lucens_bucket.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.94
|
||||
Slash: 0.93
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.98
|
||||
|
||||
@@ -33,4 +33,3 @@
|
||||
Blunt: 0
|
||||
- type: UseDelay
|
||||
delay: 3
|
||||
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
- type: entity
|
||||
id: CP14BaseMop
|
||||
parent:
|
||||
- BaseItem
|
||||
- CP14BaseWeaponDestructible
|
||||
name: wooden mop
|
||||
description: Mop for cleaning floors from various unpleasant liquids
|
||||
components:
|
||||
- type: Item
|
||||
size: Normal
|
||||
storedRotation: 0
|
||||
shape:
|
||||
- 0,0,0,2
|
||||
sprite: _CP14/Objects/Tools/mop.rsi
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/Tools/mop.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 10
|
||||
damage:
|
||||
types:
|
||||
Blunt: 7
|
||||
soundHit:
|
||||
collection: MetalThud
|
||||
- type: Wieldable
|
||||
- type: IncreaseDamageOnWield
|
||||
damage:
|
||||
types:
|
||||
Blunt: 3
|
||||
- type: Spillable
|
||||
solution: absorbed
|
||||
- type: Absorbent
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
absorbed:
|
||||
maxVol: 50
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
- type: entity
|
||||
id: CP14ModularWoodMop
|
||||
parent: CP14ModularGripWoodenLong
|
||||
name: wooden mop
|
||||
description: A mop for cleaning floors of various unpleasant liquids.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: icon
|
||||
- sprite: _CP14/Objects/ModularTools/Blade/Mop/mop.rsi
|
||||
state: icon
|
||||
- type: CP14ModularCraftAutoAssemble
|
||||
details:
|
||||
- BladeWoodMop
|
||||
@@ -36,6 +36,8 @@
|
||||
bonusDamage:
|
||||
types:
|
||||
Piercing: 3
|
||||
- !type:EditDamageableModifier # Improvised weapon
|
||||
multiplier: 1.2
|
||||
- !type:EditItem
|
||||
newSize: Normal
|
||||
adjustShape: 0, 1
|
||||
|
||||
67
Resources/Prototypes/_CP14/ModularCraft/Blade/mop.yml
Normal file
@@ -0,0 +1,67 @@
|
||||
# Concept: the mop
|
||||
# Cleans puddles
|
||||
# Standard attack speed
|
||||
# Reasonable blunt damage (mop-fu real)
|
||||
# Fragile; not a real weapon, should not take the place of one long-term
|
||||
- type: modularPart
|
||||
id: BaseBladeMop
|
||||
modifiers:
|
||||
- !type:AddComponents
|
||||
override: true
|
||||
components:
|
||||
- type: Spillable
|
||||
solution: absorbed
|
||||
- type: Absorbent
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
absorbed:
|
||||
maxVol: 50
|
||||
- !type:EditMeleeWeapon
|
||||
bonusDamage:
|
||||
types:
|
||||
Blunt: 5
|
||||
- !type:EditIncreaseDamageOnWield
|
||||
bonusDamage:
|
||||
types:
|
||||
Blunt: 5
|
||||
- !type:EditDamageableModifier # Improvised weapon
|
||||
multiplier: 1.2
|
||||
- !type:EditItem
|
||||
newSize: Normal
|
||||
adjustShape: 0, 1
|
||||
storedOffsetBonus: 0, 5
|
||||
- !type:EditModularSlots
|
||||
addSlots:
|
||||
- Garde # Remember, Ed asked for this
|
||||
- BladeInlay # Ed didn't ask for this, but it's REALLY funny
|
||||
|
||||
- type: modularPart
|
||||
id: BladeWoodMop
|
||||
slots:
|
||||
- Blade
|
||||
rsiPath: _CP14/Objects/ModularTools/Blade/Mop/mop.rsi
|
||||
modifiers:
|
||||
- !type:Inherit
|
||||
copyFrom:
|
||||
- BaseBladeMop
|
||||
- BaseBladeIron # TODO wood weapons are planned, revisit this when they're done
|
||||
- !type:EditDamageableModifier
|
||||
multiplier: 2 # For now, we treat it as weaker iron
|
||||
|
||||
- type: modularPart
|
||||
id: BladeLucensMop
|
||||
slots:
|
||||
- Blade
|
||||
rsiPath: _CP14/Objects/ModularTools/Blade/Mop/lucens_mop.rsi
|
||||
modifiers:
|
||||
- !type:Inherit
|
||||
copyFrom:
|
||||
- BaseBladeMop
|
||||
- BaseBladeMithril # TODO wood weapons might mean lucens weapons?
|
||||
- !type:AddComponents
|
||||
override: true
|
||||
components:
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
absorbed:
|
||||
maxVol: 100
|
||||
@@ -17,13 +17,15 @@
|
||||
angleMultiplier: 1.2
|
||||
bonusDamage:
|
||||
types:
|
||||
Slash: 2
|
||||
Slash: 3
|
||||
Blunt: 3
|
||||
- !type:EditIncreaseDamageOnWield
|
||||
bonusDamage:
|
||||
types:
|
||||
Slash: 1
|
||||
Blunt: 3
|
||||
- !type:EditDamageableModifier # Improvised weapon
|
||||
multiplier: 1.2
|
||||
- !type:EditItem
|
||||
newSize: Normal
|
||||
adjustShape: 0, 1
|
||||
|
||||
@@ -12,6 +12,20 @@
|
||||
count: 1
|
||||
result: CP14Bucket
|
||||
|
||||
- type: CP14Recipe
|
||||
id: CP14BucketLucens
|
||||
tag: CP14RecipeWorkbench
|
||||
category: Tools
|
||||
craftTime: 2
|
||||
requirements:
|
||||
- !type:StackResource
|
||||
stack: CP14LucensWoodenPlanks
|
||||
count: 3
|
||||
- !type:ProtoIdResource
|
||||
protoId: CP14Rope
|
||||
count: 1
|
||||
result: CP14BucketLucens
|
||||
|
||||
- type: CP14Recipe
|
||||
id: CP14WoodenBeerMug
|
||||
tag: CP14RecipeWorkbench
|
||||
@@ -43,17 +57,32 @@
|
||||
result: CP14Plate
|
||||
|
||||
- type: CP14Recipe
|
||||
id: CP14BaseMop
|
||||
id: CP14ModularBladeWoodMop
|
||||
tag: CP14RecipeWorkbench
|
||||
craftTime: 3
|
||||
category: Tools
|
||||
craftTime: 2
|
||||
requirements:
|
||||
- !type:StackGroupResource
|
||||
group: WoodenPlanks
|
||||
count: 2
|
||||
count: 1
|
||||
- !type:StackResource
|
||||
stack: CP14Cloth
|
||||
count: 1
|
||||
result: CP14BaseMop
|
||||
result: CP14ModularBladeWoodMop
|
||||
|
||||
- type: CP14Recipe
|
||||
id: CP14ModularBladeLucensMop
|
||||
tag: CP14RecipeWorkbench
|
||||
category: Tools
|
||||
craftTime: 2
|
||||
requirements:
|
||||
- !type:StackResource
|
||||
stack: CP14LucensWoodenPlanks
|
||||
count: 1
|
||||
- !type:StackResource
|
||||
stack: CP14Cloth
|
||||
count: 1
|
||||
result: CP14ModularBladeLucensMop
|
||||
|
||||
- type: CP14Recipe
|
||||
id: CP14Lighter
|
||||
@@ -275,3 +304,22 @@
|
||||
count: 2
|
||||
result: CP14OpenSign
|
||||
|
||||
- type: CP14Recipe
|
||||
id: CP14RopeFromGrass
|
||||
tag: CP14RecipeWorkbench
|
||||
craftTime: 4
|
||||
requirements:
|
||||
- !type:StackResource
|
||||
stack: CP14FloraMaterial
|
||||
count: 4
|
||||
result: CP14Rope
|
||||
|
||||
- type: CP14Recipe
|
||||
id: CP14RopeFromCloth
|
||||
tag: CP14RecipeWorkbench
|
||||
craftTime: 3
|
||||
requirements:
|
||||
- !type:StackResource
|
||||
stack: CP14Cloth
|
||||
count: 2
|
||||
result: CP14Rope
|
||||
|
||||
@@ -9,11 +9,11 @@
|
||||
To begin farming, locate the supply table in the garden. Usually, a crate will contain a variety of seeds, while a table will hold farming tools like a bucket and hoe. Grab a seed variety and use it on the ground to plant it. Wait a while, then use any sharp tool (such as a sickle or dagger) to harvest the fully grown crop.
|
||||
|
||||
To keep your crops alive for an extended period, be sure to water them frequently. Keeping plants healthy is easier with the spell **“Plant Growth”** from the Vivification tree, which restores a plant’s water, nutrients, and health.
|
||||
<Box>
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="CP14ActionSpellPlantGrowth"/>
|
||||
<GuideEntityEmbed Entity="CP14StoneWell"/>
|
||||
</Box>
|
||||
|
||||
|
||||
If all your seedbeds are full and demand is still high, you can use a hoe to till additional soil. Consider making a seed bag if you plan to expand your farm.
|
||||
|
||||
Along with growing food crops, cotton can also be grown. Cotton can be used to weave fabrics and clothing for the people, providing an additional source of income for the inn. To do this, gather some cotton, find a few wood planks, and create a tailoring workbench.
|
||||
@@ -21,11 +21,11 @@
|
||||
<GuideEntityEmbed Entity="CP14WorkbenchSewing"/>
|
||||
<GuideEntityEmbed Entity="CP14Cotton"/>
|
||||
</Box>
|
||||
|
||||
|
||||
## The Cellar
|
||||
The cellar is extremely popular among patrons. Several barrels can be found here that dispense alcohol. Grab a mug, ensure you are drawing from a keg, and profit. For this very reason though, patrons may try to break into the cellar via the caves it is built in. Checking in on the cellar often can keep all your highly valued booze safe. In the event that some ruffian breaks your barrels, the alcohol can be mopped up and put into a new barrel. Customers will certainly enjoy your new "cocktail".
|
||||
<GuideEntityEmbed Entity="CP14CraneBarrel"/>
|
||||
|
||||
|
||||
A typical cellar also contains a few tables and torches, as well as a barrel of water. Tables usually hold spare mugs. Be careful not to serve too much alcohol at once... unless your esteemed customer is a dwarf.
|
||||
|
||||
## The Kitchen
|
||||
@@ -39,9 +39,9 @@
|
||||
<GuideEntityEmbed Entity="CP14FoodPumpkinSlice"/>
|
||||
<GuideEntityEmbed Entity="CP14Plate"/>
|
||||
</Box>
|
||||
|
||||
|
||||
Green salad is easy to make because it doesn't require heating. However, almost all other dishes will need to be cooked using the furnace. To use it, place 2–3 wood planks inside to keep the fire burning long enough. Ignite the fire with either the **“Create Flame”** spell or a flint and steel. Then, place the uncooked item on top of the furnace — *after* lighting it — so it begins to cook. Remove the food promptly, or it will burn into inedible ash (which you might try to market, but it won’t end well). The **“Freeze”** spell can stop a furnace from wasting fuel between cooking sessions. The **"Heat"** spell can instantly cook food for patrons without the risk of burning it to ash or using up wood fuel. Mugs and plates can be made at a workbench using the wood saved.
|
||||
|
||||
|
||||
Green salad is easy to make because it doesn't require heating. However, almost all other dishes will need to be cooked using the furnace. To use it, place 2–3 wood planks inside to keep the fire burning long enough. Ignite the fire with either the **“Create Flame”** spell or a flint and steel. Then, place the uncooked item on top of the furnace — *after* lighting it — so it begins to cook. Remove the food promptly, or it will burn into inedible ash (which you might try to market, but it won’t end well). The **“Freeze”** spell can stop a furnace from wasting fuel between cooking sessions. The **"Heat"** spell can instantly cook food for patrons without the risk of burning it to ash or using up wood fuel. Mugs and plates can be made at a workbench using the wood saved.
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="CP14ActionSpellHeat"/>
|
||||
<GuideEntityEmbed Entity="CP14ActionSpellFlameCreation"/>
|
||||
@@ -53,7 +53,7 @@
|
||||
<GuideEntityEmbed Entity="CP14WorkbenchCooking"/>
|
||||
<GuideEntityEmbed Entity="CP14Workbench"/>
|
||||
</Box>
|
||||
|
||||
|
||||
## Customers
|
||||
In the kitchen, there is a small ordering window for customers. It is strongly recommended that you create a small menu using paper and a fountain pen, listing the dishes you offer and their prices. Prices are set by the innkeeper, but customers will appreciate affordable options.
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
|
||||
In the event your delightful cooking or your generous portions of ale makes a customer vomit, a mop can be found near the stairs to the cellar. Dip the mop inside one of your water barrels and wipe up the mess. Be careful to avoid serving water from your mopping barrel - customers generally don't enjoy the taste of vomit.
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="CP14BaseMop"/>
|
||||
<GuideEntityEmbed Entity="CP14ModularWoodMop"/>
|
||||
<GuideEntityEmbed Entity="CP14BarrelWater"/>
|
||||
</Box>
|
||||
</Document>
|
||||
|
||||
@@ -9,11 +9,11 @@
|
||||
To begin farming, locate the supply table in the garden. Usually, a crate will contain a variety of seeds, while a table will hold farming tools like a bucket and hoe. Grab a seed variety and use it on the ground to plant it. Wait a while, then use any sharp tool (such as a sickle or dagger) to harvest the fully grown crop.
|
||||
|
||||
To keep your crops alive for an extended period, be sure to water them frequently. Keeping plants healthy is easier with the spell **“Plant Growth”** from the Vivification tree, which restores a plant’s water, nutrients, and health.
|
||||
<Box>
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="CP14ActionSpellPlantGrowth"/>
|
||||
<GuideEntityEmbed Entity="CP14StoneWell"/>
|
||||
</Box>
|
||||
|
||||
|
||||
If all your seedbeds are full and demand is still high, you can use a hoe to till additional soil. Consider making a seed bag if you plan to expand your farm.
|
||||
|
||||
Along with growing food crops, cotton can also be grown. Cotton can be used to weave fabrics and clothing for the people, providing an additional source of income for the inn. To do this, gather some cotton, find a few wood planks, and create a tailoring workbench.
|
||||
@@ -21,11 +21,11 @@
|
||||
<GuideEntityEmbed Entity="CP14WorkbenchSewing"/>
|
||||
<GuideEntityEmbed Entity="CP14Cotton"/>
|
||||
</Box>
|
||||
|
||||
|
||||
## The Cellar
|
||||
The cellar is extremely popular among patrons. Several barrels can be found here that dispense alcohol. Grab a mug, ensure you are drawing from a keg, and profit. For this very reason though, patrons may try to break into the cellar via the caves it is built in. Checking in on the cellar often can keep all your highly valued booze safe. In the event that some ruffian breaks your barrels, the alcohol can be mopped up and put into a new barrel. Customers will certainly enjoy your new "cocktail".
|
||||
<GuideEntityEmbed Entity="CP14CraneBarrel"/>
|
||||
|
||||
|
||||
A typical cellar also contains a few tables and torches, as well as a barrel of water. Tables usually hold spare mugs. Be careful not to serve too much alcohol at once... unless your esteemed customer is a dwarf.
|
||||
|
||||
## The Kitchen
|
||||
@@ -39,9 +39,9 @@
|
||||
<GuideEntityEmbed Entity="CP14FoodPumpkinSlice"/>
|
||||
<GuideEntityEmbed Entity="CP14Plate"/>
|
||||
</Box>
|
||||
|
||||
|
||||
Green salad is easy to make because it doesn't require heating. However, almost all other dishes will need to be cooked using the furnace. To use it, place 2–3 wood planks inside to keep the fire burning long enough. Ignite the fire with either the **“Create Flame”** spell or a flint and steel. Then, place the uncooked item on top of the furnace — *after* lighting it — so it begins to cook. Remove the food promptly, or it will burn into inedible ash (which you might try to market, but it won’t end well). The **“Freeze”** spell can stop a furnace from wasting fuel between cooking sessions. The **"Heat"** spell can instantly cook food for patrons without the risk of burning it to ash or using up wood fuel. Mugs and plates can be made at a workbench using the wood saved.
|
||||
|
||||
|
||||
Green salad is easy to make because it doesn't require heating. However, almost all other dishes will need to be cooked using the furnace. To use it, place 2–3 wood planks inside to keep the fire burning long enough. Ignite the fire with either the **“Create Flame”** spell or a flint and steel. Then, place the uncooked item on top of the furnace — *after* lighting it — so it begins to cook. Remove the food promptly, or it will burn into inedible ash (which you might try to market, but it won’t end well). The **“Freeze”** spell can stop a furnace from wasting fuel between cooking sessions. The **"Heat"** spell can instantly cook food for patrons without the risk of burning it to ash or using up wood fuel. Mugs and plates can be made at a workbench using the wood saved.
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="CP14ActionSpellHeat"/>
|
||||
<GuideEntityEmbed Entity="CP14ActionSpellFlameCreation"/>
|
||||
@@ -53,7 +53,7 @@
|
||||
<GuideEntityEmbed Entity="CP14WorkbenchCooking"/>
|
||||
<GuideEntityEmbed Entity="CP14Workbench"/>
|
||||
</Box>
|
||||
|
||||
|
||||
## Customers
|
||||
In the kitchen, there is a small ordering window for customers. It is strongly recommended that you create a small menu using paper and a fountain pen, listing the dishes you offer and their prices. Prices are set by the innkeeper, but customers will appreciate affordable options.
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
|
||||
In the event your delightful cooking or your generous portions of ale makes a customer vomit, a mop can be found near the stairs to the cellar. Dip the mop inside one of your water barrels and wipe up the mess. Be careful to avoid serving water from your mopping barrel - customers generally don't enjoy the taste of vomit.
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="CP14BaseMop"/>
|
||||
<GuideEntityEmbed Entity="CP14ModularWoodMop"/>
|
||||
<GuideEntityEmbed Entity="CP14BarrelWater"/>
|
||||
</Box>
|
||||
</Document>
|
||||
|
||||
|
After Width: | Height: | Size: 363 B |
|
After Width: | Height: | Size: 346 B |
|
After Width: | Height: | Size: 281 B |
|
After Width: | Height: | Size: 333 B |
|
After Width: | Height: | Size: 477 B |
|
After Width: | Height: | Size: 449 B |
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA-4.0",
|
||||
"copyright": "Created by paige404 (GitHub) based on the original mop.rsi by omsoyk (Discord)",
|
||||
"states": [
|
||||
{
|
||||
"name": "equipped-BELT",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-BELT2",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-NECK",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 515 B |
|
After Width: | Height: | Size: 506 B |
|
After Width: | Height: | Size: 373 B |
|
After Width: | Height: | Size: 370 B |
|
After Width: | Height: | Size: 345 B |
|
After Width: | Height: | Size: 352 B |
|
After Width: | Height: | Size: 595 B |
|
After Width: | Height: | Size: 642 B |
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA-4.0",
|
||||
"copyright": "Icon by frogoo. (Discord), recolored by paige404. Additional sprites created by paige404 based on that icon.",
|
||||
"states": [
|
||||
{
|
||||
"name": "equipped-BELT",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-BELT2",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-NECK",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 565 B |
|
After Width: | Height: | Size: 542 B |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 189 B |
|
After Width: | Height: | Size: 198 B |
|
After Width: | Height: | Size: 224 B |
|
After Width: | Height: | Size: 741 B |
|
After Width: | Height: | Size: 795 B |
|
After Width: | Height: | Size: 797 B |
@@ -0,0 +1,35 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "All right reserved",
|
||||
"copyright": "Created by paige404 based on the wooden bucket created by Jaraten (github/discord).",
|
||||
"size": {
|
||||
"x": 48,
|
||||
"y": 48
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "fill-1"
|
||||
},
|
||||
{
|
||||
"name": "fill-2"
|
||||
},
|
||||
{
|
||||
"name": "fill-3"
|
||||
},
|
||||
{
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/_CP14/Objects/Tools/mop.rsi/equipped-NECK.png
Normal file
|
After Width: | Height: | Size: 519 B |
@@ -22,9 +22,13 @@
|
||||
"name": "wielded-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
{
|
||||
"name": "wielded-inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-NECK",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 850 B After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 138 B After Width: | Height: | Size: 189 B |
|
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 198 B |
|
Before Width: | Height: | Size: 163 B After Width: | Height: | Size: 224 B |
|
Before Width: | Height: | Size: 701 B After Width: | Height: | Size: 741 B |
|
Before Width: | Height: | Size: 600 B After Width: | Height: | Size: 765 B |
|
Before Width: | Height: | Size: 676 B After Width: | Height: | Size: 832 B |
@@ -1,10 +1,10 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "All right reserved",
|
||||
"copyright": "Created by Jaraten (github/discord) , modified by vladimir.s",
|
||||
"copyright": "Created by Jaraten (github/discord) , modified by vladimir.s, resized to 48 and modified by paige404",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
"x": 48,
|
||||
"y": 48
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
|
||||
@@ -188,7 +188,7 @@ CP14VialTinyChromiumSlime: CP14VialSmall
|
||||
CP14VialTinyLumiMushroom: CP14VialSmall
|
||||
CP14VialSmallHealthPotion: CP14VialSmall
|
||||
CP14VialSmallManaPotion: CP14VialSmall
|
||||
CP14SpellScrollCounterSpell: CP14ActionSpellMagicSplitting
|
||||
CP14SpellScrollCounterSpell: CP14ActionSpellMagicSplitting
|
||||
|
||||
#2025-04-03
|
||||
CP14TravelingStoreshipAnchor: null
|
||||
@@ -265,7 +265,7 @@ CP14FenceWoodSmallGate: CP14FenceGateWooden
|
||||
CP14FenceIronGrilleStraight: CP14FenceBigIron
|
||||
CP14FenceIronGrilleGate: CP14FenceGateBigIron
|
||||
CP14FenceIronGrilleGateGuard: CP14FenceGateBigIronGuardBarracks
|
||||
CP14FenceIronGrilleGateGuildmaster: CP14FenceGateBigIronGuildmaster
|
||||
CP14FenceIronGrilleGateGuildmaster: CP14FenceGateBigIronGuildmaster
|
||||
CP14FenceIronGrilleGateDemiplaneCrystal: CP14FenceGateBigIronDemiplaneCrystal
|
||||
CP14FenceIronGrilleWindowStraight: CP14FenceWindowIron
|
||||
|
||||
@@ -343,6 +343,9 @@ CP14ClothingRingFireball: null
|
||||
CP14ClothingRingFlashLight: null
|
||||
CP14ClothingRingIceShards: null
|
||||
|
||||
# 2025-06-04
|
||||
CP14BaseMop: CP14ModularWoodMop
|
||||
|
||||
#2025-06-15
|
||||
CP14FoodMeatMole: CP14FoodMeatMonster
|
||||
CP14FoodMeatMoleCooked: CP14FoodMeatMonsterCooked
|
||||
|
||||