* stop jammer from jamming radio of certain frequency
* xenoborg jammer no longer jamms xenoborg radio
* stop jammer from jamming device network signals from certain frequency
* xenoborg jammer no longer jamms xenoborg camera signal
* the old tale of the missing ;
* backwards
* fix issue with readonly
* comments to the frequencies excluded
* triple typo
* clearer summary
* add summary
* fixed 4th hidden typo
* Initial commit - added Lecter and munitions descriptions, need to make one for the M-90GL...
* Fixed a formatting issue in the Lecter description, should be ready for review!
* Tests gaslighting me
* Third times the charm
* 99% of gamblers quit before the big win
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Updated with roomba's changes
* Formatted descriptions, ready to go!
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Fixed formatting WITHOUT using spaces
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Updated weapon names.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added Roomba's suggestions
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Reverted AKMS formatting - outside the scope of this PR.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Updated Estoc's description.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added AugustSun's suggestions.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Slightly rephrased, im happy with it now.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Fixed projectile names
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* thats not even a bullpup dumbass
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
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Signed-off-by: Nox38 <nebulousnox38@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* crossing the pond
* share some station records
* share some criminal records
* single system
* comments
* minor touchups
* I always forget this part
* requested changes
* revert predicted spawn
* requested changes
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Co-authored-by: iaada <iaada@users.noreply.github.com>
* do the thing yeah
* tweaked values on regular fire helmet including cooling
* adjusted values again after further testing also to the atmos fire helmet
* Content - change the (should-be-obsolete) DisposeAllChildren into the more robust RemoveAllChildren.
* Remove duplicate calls.
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
* add silicon smite
* change string to prototypes
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* alphabetitize
* fix stuff scar broke
* clean
* make target have the silicon mindrole
* simple check
* defined a private readonly proto for the silicon mind role
* simple check
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Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Many newer overlays use IRenderTextures that are sized to the rendered viewport. This was completely broken, because a single viewport can be rendered on multiple viewports in a single frame.
The end result of this was that in the better case, constant render targets were allocated and freed, which is extremely inefficient. In the worse case, many of these overlays completely failed to Dispose() their render targets, leading to *extremely* swift VRAM OOMs.
This fixes all the overlays to properly cache resources per viewport. This uses new engine functionality, so it requires engine master.
This is still a pretty lousy way to do GPU resource management but, well, anything better needs a render graph, so...