* renamed leg wrap to thigh wrap
* gauze species rework pt. 1
attempt 73
I hate it here please god get me out
* fixing lizard foot wraps part 80
* Attempt 80 to get lizard markings to work
i fucking hate it here
someone help me D:
* attempt 82
im crying please work now
* made gauze eye pads actually tape on
* Handwraps added
* fixed lizard foot wraps (again)
84.
* attempt 83.5
* attempt 84
please work
* added blindfold gauze
* fixed boxerwrap_r
:greenfrog:
* fixed @ubaserB's eye scars
* Revert "fixed @ubaserB's eye scars"
This reverts commit eb364e1e61c03c2b8567fec8c1a5c6c78c9a333c.
* Revert "Revert "fixed @ubaserB's eye scars""
This reverts commit ac1ee343ae2a8adb2569f88b81cc4afc6915f220.
* everything
* tweakeroo
* maintspill
* some balancing and tweaking
* adds ice tags and gives it to ice crust
* fix code because im smart im the smart guy yeah that's me
* yeah
* oops
* do you wanna try that again
* conserve matter
* im rather smart
* Added the Super Bonk smite. It teleports the player from table to table
in the game and bonk their head into them. Also smashes them into glass
tables.
* Stopped using a timer and now instead use Comp + System. Also added proper logging impact.
* Fixed name inconsistency
* Admin CL which I forgot
* Made it funnier
* Moved basically all logic to the system and added a light version that stops when you die
* Hopefully made YAML Linter stop bullying me
* Removed fun(Glass tables no longer get smashed when the target is bonked over them)
General opinion seems that it would cause too much collateral damage. I kinda agree.
* Adressed reviews
* first pass
* chemical breakdowns !!!!
* mintemp salt because why not
* we don't really need this, no?
* if at first we don't succeed...
* ...then run debug tests again
* makes MORE raw materials grindable (and adds cellulose fibers)
* meat sheets + cable coil + idk + dode
* uhhh uhhh um
* i have a disease and its called DODE
* Flare gun can now only be loaded with actual flares
* Make flare gun loadable with other shells, but destroy it and damage and stun the user when used
* tweak
* Logic fix + QOL add-ons
* damageOnWrongAmmo in gun component
* cleanup
* Add more DNA interactions
* remove unused import
* update based on feedback
* Add event for chemistrysystem.injector
* move event to shared; transfer dna to implanter
* doafter and interaction event fixes
* add BreakOnHandChange
* doh
* use events instead of updating component directly
* Add DataFields to ForensicScannerComponent fields
* Convert most events to system api call
* Adds uses before delay so actions can be used multiple times before cooldown
* adds methods to get remaining charges, to set uses before delay, and to set use delay
* adds method to change action name
* moves set usedelay
* action upgrade ECS
* adds method to reset remaining uses
* adds upgrade events
* refactors action upgrade event and adds logic to parse it
* fix serialization issue
* adds level up draft method
* adds action commands and a command to upgrade an action
* more warning lines to help
* Gets action to upgrade properly
* Removes unneeded fields from the action upgrade component and now properly raises the level of the new action
* Cleans up dead code and comments
* Fixes punctuation in actions-commands and adds a TryUpgradeAction method.
* removes TODO comment
* robust fix
* removes RT
* readds RT
* update RT to 190
* removes change name method
* removes remaining uses & related fields and adds that functionality to charges
* Adds Charges to action tooltips that require it
* clustergrenades go boom
* Small tweaks
* Some tweaks and soaplet
* clustergrenadesystem changes and launcher types
* small tweaks
* typo
* whitespace
* rsi edit
* another typo
* add containers
* Some changes related to merge
* Forgot to change name
* Made changes based on review
* Removed new china lake ammo based on feedback in other PR
* Unneeded nested loop moment
* Nested loop needed after all moment
* remove empty file real
* support explosion resistance for non-worn things
* remove redundant entitystorage resistance
* port entitystorage optimisation to apply for everything with 100% resistance
* add explosion resistance for bag contents
* make thing reusable
* add resistance to chest rig too
* medical chest rig too
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* updates the classic ui theme, ports some ss13 ui themes
* adds retro theme
* the rest of it. probably
* web pockets for retro
* begrudgingly bring back modernized