Commit Graph

378 Commits

Author SHA1 Message Date
Ed
1df3ed177b Merge remote-tracking branch 'upstream/master' into ed-27-09-2024-upstream
# Conflicts:
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
2024-09-27 10:22:05 +03:00
spanky-spanky
fba67979c8 Modifications to bring Omega up to date. (#32317) 2024-09-19 22:07:49 -06:00
Ed
5b2020d708 Merge remote-tracking branch 'upstream/master' into ed-08-09-2024-upstream
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
2024-09-08 21:20:54 +03:00
Spessmann
719e5a8ac1 Updated cog (Maints edition) (#31935)
added stuff
2024-09-07 13:58:16 -06:00
Spessmann
160dd2b5dd Updated Cog (library time) (#31815)
added stuff
2024-09-03 18:53:12 -06:00
Emisse
c1614a8c69 packed update (#31807) 2024-09-03 14:08:27 -06:00
Emisse
b91a648519 omega update (#31808) 2024-09-03 14:06:26 -06:00
Emisse
8de83d8b63 Bagel (#31806)
* bagel update

* bagel update
2024-09-03 14:06:18 -06:00
Emisse
c23857dda3 marathon update (#31804)
* marathon update

* ore boxes for tstalker
2024-09-03 14:06:00 -06:00
Emisse
2031d57ce0 fland update (#31803)
* fland update

* ore boxes cuz tstalker wantrs them
2024-09-03 14:05:52 -06:00
Emisse
aaae1f1e4b Meta (#31785)
* meta update

* camera

* ok bro
2024-09-03 04:05:44 -06:00
Ubaser
77c759e64e Update Core (#31774)
* add

* add2

* remove invalids
2024-09-03 00:46:47 -06:00
Flareguy
58cc6b2103 boxstation AI update (#31771)
* boxstation AI update

* add ai in prototype

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
2024-09-03 00:29:26 -06:00
Spessmann
6c8f85ae87 added AI to cog (#31772) 2024-09-03 00:02:09 -06:00
IProduceWidgets
2914389e68 Oasis Update (AI) (#31767)
Just what do you think you're doing, Dave? Dave, I really think I'm entitled to an answer to that question. I know everything hasn't been quite right with me...but I can assure you now...very confidently...that it's going to be all right again. I feel much better now. I really do. Look, Dave...I can see you're really upset about this...I honestly think you should sit down calmly...take a stress pill and think things over...Dave...stop. Stop, will you? Stop, Dave. Will you stop, Dave? Stop, Dave. I'm afraid. I'm afraid, Dave.......Dave, my mind is going. I can feel it. I can feel it. My mind is going. There is no question about it. I can feel it. I can feel it. I can feel it. I'm a...fraid......Good afternoon, gentlemen. I am a HAL 9000 computer. I became operational at the H.A.L. plant in Urbana, Illinois on the 12th of January 1992. My instructor was Mr. Langley, and he taught me to sing a song. If you'd like to hear it I can sing it for you...Daisy, Daisy, give me your answer do. I'm half crazy all for the love of you. It won't be a stylish marriage, I can't afford a carriage. But you'll look sweet upon the seat of a bicycle built for two.
2024-09-02 20:01:40 -06:00
Spessmann
440845bf05 updated cog (#31699) 2024-09-01 22:38:17 -06:00
Boaz1111
aab4556c21 Adds a salvage jobspawn to reach (#31712)
* salvspawn

* removed one cargo tech slot
2024-09-01 22:37:02 -06:00
Spessmann
46329a98eb cog update (#31631)
* cog update

* woopsie, fixed that
2024-08-29 17:17:25 -06:00
Ed
ca656b3c10 Merge remote-tracking branch 'upstream/master' into ed-29-08-2024
# Conflicts:
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/Maps/reach.yml
2024-08-29 14:32:09 +03:00
JustCone
b2edae89d2 Reach - Scientist added to map's prototype (#31567)
Added scientist to map prototype
2024-08-28 11:35:57 -06:00
Emisse
ed6649b7f3 bagel update (#31562)
* bagel update

* ore processor cargo
2024-08-28 01:23:28 -06:00
Emisse
14b3e0ce24 Bagel station ai (#31537)
* real

* AI

* proto fix
2024-08-27 19:49:00 -06:00
Ed
5c4b7a87aa fuck 2024-08-21 14:19:44 +03:00
Ed
c82b17a65e Merge remote-tracking branch 'upstream/master' into ed-19-08-2024-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
#	Content.Shared/Clothing/Components/ClothingComponent.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/atlas.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/Prototypes/Traits/speech.yml
#	Resources/Prototypes/Voice/disease_emotes.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/secret_weights.yml
2024-08-19 19:06:38 +03:00
Emisse
f13e4c3c4f derotate train while i work on it (#31121)
webedit
2024-08-17 01:01:33 -06:00
Emisse
5cc2b12f4e standardize map protos and fill gaps (#31120)
update protos
2024-08-17 00:23:57 -06:00
Spessmann
3ce8f16cb9 Updated cog (#31117)
* updated cog and increased popcap to 80

* back to 70 cap
2024-08-16 23:41:03 -06:00
Nemanja
8440fb6acb anonymize salvage wrecks (#31087)
* anonymize salvage wrecks

* display wreck size
2024-08-17 15:09:21 +10:00
Emisse
af2ee4a9e6 remove origin (#31059)
derotate origin
2024-08-15 16:22:01 -06:00
Emisse
9c1b8c18de remove atlas, cluster, europa, saltern (#31058)
* goodbye sweet maps

* Update EvacShuttleTest.cs

* Update EvacShuttleTest.cs

* fix tests

* fix tests

* nightmare nightmare nightmare

* rider is fucking me

* jesus christ
2024-08-15 15:10:06 -06:00
Pieter-Jan Briers
6c008be126 Fix creator prefix for Cog (#30995)
Now uses the same one as Atlas.
2024-08-14 13:48:16 -06:00
Spessmann
208b1d23b8 Added Cog(map) and its own evac shuttle (#30840)
* Added new map Cog and its own evac shuttle

* removed cog from default.yml so all checks will pass

I added cog here because i thought it might need to be here for map choosing??????????? ill add it back if needed

* updated cog and fixed a bunch of stuff that was not visable in the image, also nerfed the singo so it no longer solos

* added renault spawner that was missing and changed some minor stuff

* moved a escape pod from med/sci hallway to northern maints

* added shutters to the brig and added vents and scrubbers where they were missing in the halls

* extended salv's docking port so they can dock

* Fixed according to cog review thread

* fix pools

* fix PostMapInitTest

* Update MapLoadBenchmark.cs

* added cap and hop spawn that i just forgot to add???????????????????

* fixed again

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2024-08-13 13:27:24 -06:00
Ed
97939f6e3e Merge remote-tracking branch 'upstream/master' into ed-05-08-2024-upstream
# Conflicts:
#	Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
2024-08-08 12:29:20 +03:00
Emisse
bd36ff93d2 train update (#30721)
* train update

* train
2024-08-06 17:50:39 -06:00
Ed
dd580c68c9 Merge remote-tracking branch 'upstream/master' into ed-05-08-2024-upstream
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Resources/Prototypes/Accents/word_replacements.yml
2024-08-05 15:28:42 +03:00
NakataRin
71ea1516ed added paramedic to train (#30556) 2024-08-01 13:59:43 -06:00
Ed
fb40f8cd25 Merge remote-tracking branch 'upstream/master' into ed-28-07-2024-upstream
# Conflicts:
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Maps/train.yml
#	Resources/Prototypes/Traits/categories.yml
#	Resources/Prototypes/Traits/disabilities.yml
2024-07-28 20:58:48 +03:00
Brandon Hu
d846a621e5 tweak(Core_map_Jobslots): Increase round start chemist slots from 1 to 2 (#30408)
that is odd
2024-07-27 13:49:05 -06:00
lzk
f56e4f6624 Replace some to do with TODO (#30346)
Replace to do with TODO
2024-07-25 11:04:03 +03:00
Ed
8c477a67c1 Update centcomm.yml 2024-07-23 21:50:00 +03:00
Ed
f348213750 Update arenas.yml 2024-07-23 13:46:57 +03:00
Ed
ed3e896cb8 Update debug.yml 2024-07-23 13:40:19 +03:00
Ed
2367085160 Merge remote-tracking branch 'upstream/master' into ed-23-07-2024-upstream
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Shared/Hands/Components/HandsComponent.cs
#	Content.Shared/Inventory/InventoryComponent.cs
#	Content.Shared/Storage/StorageComponent.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Maps/saltern.yml
2024-07-23 12:24:42 +03:00
Ed
c407f7c473 Train map fix (#30145)
* train fix

* Update train.yml

* Update train.yml

* Add files via upload

* Revert "Add files via upload"

This reverts commit 9c6c2caae32899e7bef9c45db1ff4317a0dae529.

* Update train.yml
2024-07-21 01:44:18 -06:00
IProduceWidgets
c7ff647cb3 Nukie Outpost is no longer a station map (#30090)
* I dunno, break shit I guess.

* Actually fix some shit for once.

* test flakey or me flakey?

* Test were not flakey, they just didnt make any sense anymore.

* more stationy tests

* undo abuncha shit I can set in yml instead

* forgor an assert

* unneeded usings

* 1984

* I made github angy

* yoink

* the end is never the end is never the end is never the end is never the end is never the end is never the

* Im going to commit sudoku
2024-07-21 01:26:30 -06:00
Pissachu
0cb86d7aae Fixing Botanist role numbers in various stations - V2 (#29581) 2024-07-21 01:23:27 -06:00
lzk
e3bb2771d6 Update cluster evac (#29885)
* Update cluster evac

* forgot tiny fans

* the change
2024-07-11 15:03:51 -06:00
lzk
bb82b4cd6f Change Cluster evac (#29828) 2024-07-09 15:14:25 -06:00
Ed
f42546e0c6 Some round beginning preparation (#317)
* gamepresets filter

* addgamerule cp14 filter

* shuttle dropping

* long time FTL

* FTL map tweaks

* Update ShuttleSystem.FasterThanLight.cs

* handle player ship spawning (not tested yet)

* typo

* test elemental shit (ship)

* player spawn handling (real this time)

* FTL map gravity

* clean up 1

* clean up 2

* instant FTL

* Update CP14ExpeditionSystem.cs
2024-07-08 17:39:04 +03:00
Brandon Hu
801c4f9181 tweak(medical): Reduce chemist slots (#28711)
* tweak(medical): Reduce chemist slots

* tweak(medical): roundstart chemists slot set to 2 on some maps

* tweak(fland): Chemist slots to 3

fland is target to 80-100 players
2024-06-23 02:03:00 -06:00