Commit Graph

9924 Commits

Author SHA1 Message Date
BramvanZijp
7951db15ca Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536) 2025-06-29 18:21:14 +02:00
Boaz1111
0f74bac415 Various Headphones Fixes and Tweaks (#38479)
* sprites, wearables

* neck

* icon-on sprite
2025-06-28 16:01:28 +02:00
96flo
e9c90fe66d HoP's beret (#38601)
* added HoP beret

* added beret to loadout

* added craft to machine

* added beret to hop ddresser

* Updated the authorship

* Change on request

* added 4-spaced

* Hot fix of dresser
2025-06-27 18:28:38 -04:00
Red
bb116e3219 Refactor SeeingRainbows to new status effect system (#38620) 2025-06-27 21:19:04 +03:00
Andrew Malcolm O'Neill
d70589b36f Thief Guidebook Refresh (#38586) 2025-06-26 19:03:23 -07:00
Tiniest Shark
a1cf490360 Toy/Plushie Inhands and Wearables (#38514) 2025-06-26 18:07:29 -07:00
Qerd
18d9a03ef6 Bladed flatcaps are minor contraband (#38597) 2025-06-26 15:57:46 -07:00
Hitlinemoss
787b3b3ffd Quartermaster's PDA has AstroNav preinstalled (#38445)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-06-26 15:09:36 -07:00
Red
283d0863a0 New Status Effects system: Relay events (#38579) 2025-06-26 23:05:58 +03:00
Hitlinemoss
69a426c630 Updated hat descriptions (#38156)
* Updated hat descriptions

* final touches

* typo fix

* final touchups

* Quote fixes
2025-06-25 22:27:27 +02:00
poklj
1c58b6efc7 Fixup Sericulture to be clonable (#38516)
* Add CloningEvent and an action entity prototype

* Remove redundant action prototype from Yaml

* Add a field that might be changed

* CR

* CR - guard statement and Dirty
2025-06-25 21:50:47 +02:00
rumaks
e3580f076a Added a ConfirmableAction component to ActionRevertPolymorph (#38570)
* Added a ConfirmableAction component to ActionRevertPolymorph

* Update Resources/Locale/en-US/actions/actions/polymorph.ftl

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-06-25 20:52:32 +03:00
Nemanja
524725d378 HandsSystem Refactor (#38438)
* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00
Red
78a94730be New status effect system (#37238)
* spectra

* documentation

* added into liquid anomaly

* Update TemporaryStealthComponent.cs

* Update TemporaryStealthComponent.cs

* integrated

* new system

* mark old status effect system as obsolete

* ForcedSleeping new status effect

* work with reagents

* networking???

* Revert "integrated"

This reverts commit bca02b82bae18ae131af593d7eb86e6de2745157.

* Revert "Update TemporaryStealthComponent.cs"

This reverts commit 4a5be8c4b704a0d1ff9544b2e245d8b2701ec580.

* Revert "Update TemporaryStealthComponent.cs"

This reverts commit a4875bcb41347638854bd723d96a51c3e6d38034.

* Revert "added into liquid anomaly"

This reverts commit df5086b14bb35f1467158a36807c0f2163a16d99.

* Revert "documentation"

This reverts commit 3629b9466758cbdfa4dd5e67ece122fa2f181138.

* Revert "spectra"

This reverts commit 2d03d88c16d16ad6831c19a7921b84600daeb284.

* drowsiness status effect remove

* reagents work

* polish, remove test changes

* first Fildrance review part

* Update misc.yml

* more fildrance review

* final part

* fix trailing spaces

* sleeping status effect

* drowsiness status effect

* Create ModifyStatusEffect.cs

* some tweak

* Yay!!! Manual networking

* minor nitpick

* oopsie

* refactor: xml-docs, notnullwhen attributes, whitespaces

* fildrance and emo review

* refactor: simplify check in SharedStatusEffectsSystem by using pattern matching, TryEffectsWithComp now returns set of Entity<T, StatusEffectComponent>

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-06-25 07:41:35 -04:00
lzk
8be0b7a614 update xeno techmaint floor name (#38555)
Update tiles.yml
2025-06-25 12:37:09 +02:00
qwerltaz
f96705f5fc allow combat mode toggling when unable to interact (#38573)
allow combat mode toggling when cuffed or crit
2025-06-25 11:54:57 +02:00
Dragonjspider
f9b98fde37 Fix cutter machine having free techmaint floor tiles (#38557)
Fix BaseMaintTileRecipe
Changed BaseTileRecipe to BaseMaintTileRecipe
2025-06-25 03:46:17 +02:00
lzk
a56e1324e8 cleanup air_alarm.yml and fire_alarm.yml (#38559)
* Update air_alarm.yml

* that too

* Update air_alarm.yml
2025-06-25 00:10:29 +02:00
lzk
1ba31a4fbe remove suffix from ChameleonControllerImplanter (#38554)
* Update implanters.yml

* Update Resources/Prototypes/Entities/Objects/Misc/implanters.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-06-24 23:55:10 +02:00
Pieter-Jan Briers
f5071238ce Fix displacement map rendering in UI (#38042)
Fix displacement map rendering

918709cb47 changed the way humans work to completely remove the stencil mask thing for clothing cutouts, in favor of displacement maps. Except it didn't actually remove the stencil parameters from the shader prototype, so this caused the shader to render incorrectly in SpriteView instances.

I introduced a new DisplacedDraw shader that doesn't have the stencil in use, as removing the old one would probably be a more annoying breaking change.

Fixes #37629
2025-06-24 22:47:29 +02:00
Kittygyat
7e7fbba403 Added a handheld station map to the cyborg thruster module (#38541)
* Added a station map to the borg thruster module

* Removed HandheldStationMapBorg & replaced it with HandheldStationMapUnpowered
2025-06-24 18:35:39 +03:00
BramvanZijp
53f367d689 Re-Add Stamina Damage Resistances to Nukie & ERT Suits after the Test Merge. (#38526)
* Add stamina damage resists to the bloodred suits.

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-06-24 15:04:15 +02:00
metalgearsloth
60341cb245 Add wall-based ambient occlusion (#38276)
* Add wall ambient occlusion

* wawawewa

* Work

* cvars

* Comment to make slart happy
2025-06-24 17:56:14 +10:00
slarticodefast
b83d00b792 Predict Flashes (#37640)
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-06-23 13:32:56 +02:00
Cojoke
2a49e8e692 Staff of Healing for Pacifists (#38509) 2025-06-22 15:38:22 -04:00
keronshb
c03afeb29c Readds the Hypereutactic Blade for traitors, adds Hypereutatic blade for Nukies (#37182)
* adds hypereutactic back into the uplinks

* Disables hum

* Adds the Hypereutatic Blade for Nukies

* Actually makes the sound so quiet no one can hear it

* Apply suggestions from code review

* Update Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-06-22 18:50:59 +02:00
Moomoobeef
17f033e4f4 Fixed dirt tiles having identical names (#38500)
* added prefix to planet dirt/grass

* prefixes don't work, just doing renaming instead.
2025-06-22 12:47:56 +02:00
Perry Fraser
793f525c6b fix: mops with liquid can hit people again (#38486) 2025-06-22 00:23:39 +02:00
ScarKy0
6b8842c44d Generic Numeric Alerts (#38370) 2025-06-21 20:59:37 +03:00
Prole
f1d60b44e1 Flask Visual Overhaul & YML Organizing (#38032)
* Adding Back Baseline V1 Changes

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Readability Change

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* icon_open implementation, tidy up & attributions (fix lith/shiny flask ugly af open sprites)

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* good enough

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* No mo closed spills

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Inhands & Attributions Part 1

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Inhands & Attributions Part 2

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Flask Sounds & Attributions

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Cap flask inhands change

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Lith flask Inhand Changes

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Spacing

* Fix?

* Man...

* Attributions Back in...

* Im loosing it..

* REAL!

* :/

* Again...

* again :/

* Plz???

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
2025-06-21 10:52:36 -04:00
Tayrtahn
640c984ab2 Make... sloths... speak... slowly... (#38142)
* Add SlowAccent

* Apply SlowAccent to sloths

* xmldocs
2025-06-20 23:32:30 -07:00
Hannah Giovanna Dawson
48d897d31e Scurrets (#38218)
* Scurrets.

* Add missing equipment YAML

* Fix count of NamesFirstScurret

* Resolve PR comments, wa.

Also add like a bunch more wa replacements

* ed

* Update Resources/Textures/Mobs/Animals/scurret/displacement.rsi/meta.json

* :rivflabbergasted:

* Fixed spacings in scurret_last.ftl

* Fix mangled endings of some last names

* wawa

* the scug has a spear for self defence
2025-06-20 16:39:08 -07:00
Ps3Moira
61eddfebc4 Remove Icon Smoothing for Airlocks, Doors, and Plastic Flaps, and Shutters from Walls (#38456)
* Nuke Icon Smoothing

* Update highsec.yml

* Update plastic_flaps.yml
2025-06-21 00:50:35 +02:00
Qerd
a1969fe392 Chameleon Controller Implants can be deimplanted (#38439) 2025-06-21 00:41:11 +02:00
Kyle Tyo
7b84f98f92 Fix the tail wagging action being blocked by cuffs. (#38454)
Update types.yml
2025-06-20 00:42:21 +02:00
Sparlight
af23939dbe Adds dog-shaped sprite variants for the most common hardsuits (#36875)
Co-authored-by: dandy <203235481+casiliuscestus@users.noreply.github.com>
Co-authored-by: Raccoononi <70777222+raccoononi@users.noreply.github.com>
Co-authored-by: Scrubdelub <196583332+scrubdelub@users.noreply.github.com>
Co-authored-by: Tiniest Shark <176858593+TiniestShark@users.noreply.github.com>
2025-06-19 12:49:09 -07:00
beck-thompson
8ee24a0bb8 Revert "Add stamina damage resists to the bloodred raid/hard-suits (and ERT hardsuits). [TEST MERGE]" (#38447)
Revert "Add stamina damage resists to the bloodred raid/hard-suits (and ERT h…"

This reverts commit 8c6b288853.
2025-06-19 11:49:56 -07:00
ScarKy0
8d97e563a0 Give APCs wirepanels (#38443)
init
2025-06-19 17:06:11 +02:00
Velcroboy
527446b56e Add advertised reagents to puddles (#38432)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-06-18 23:55:57 -07:00
SlamBamActionman
da93ac8ea3 Exo - Minor balance changes and fixes (#38435) 2025-06-18 21:06:17 -07:00
Myra
f086066822 Remove SalvageShuttleCircuitboardStealObjective from the objective group (#38428)
So this was causing vulture to fail to round start because it could not find the prototype... this is being migrated into null anyway so no point in it being here
2025-06-18 17:39:30 +02:00
Kittygyat
d144253754 Fixed vapes unintentionally dealing all burn damage types (#38423)
Fixed vapes dealing all burn damage types
2025-06-18 08:06:13 -04:00
Tayrtahn
d61704df33 Convert AtmosphereSystem sound path strings to SoundSpecifiers (#38403)
* Convert AtmosphereSystem sound path strings to SoundSpecifiers

* Convert to SoundCollections
2025-06-17 22:52:11 +02:00
slarticodefast
aa15371049 fix polymorph errors (#38409)
fix polymorph error
2025-06-17 16:16:24 -04:00
SlamBamActionman
22e6aef2c5 Scale down 4k parallax textures (#38390)
* Scale down 4k textures, add false preload to new parallaxes

* Add filter effect, also make sure the preload yml actually has the correct name...
2025-06-17 18:53:58 +02:00
TheFlyingSentry
f197f54535 Thief objectives now verify animal stealing objectives if they actually exist (#38332)
* Holy shit it's real. Theres actually animals in this joint

* WHITESPACE SPOTTD KILL KILL KILL

* Accidentally did a bad yaml oopsie

* Apply suggestions from code review

* when the stars kiss the sky

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-06-17 13:06:21 +02:00
Kittygyat
d35baba4c4 Increased Borg Density (Drag Speeds) (#38232)
Raised borg drag speeds
2025-06-17 12:41:08 +02:00
KamTheSythe
adcaf3cc6d remove explosions from destroying a explosive payload (#38049) 2025-06-17 02:46:36 -07:00
hoshizora
36c0f96c9b Fix some crafting menu oddities (#38372) 2025-06-17 02:22:14 -07:00
Citrea
f1d6e7cd75 Fixed mis-labeled component filter (#38383) 2025-06-17 01:53:28 -07:00