Commit Graph

31646 Commits

Author SHA1 Message Date
PJBot
ecd7ba8bb5 Automatic changelog update 2025-05-02 10:08:19 +00:00
metalgearsloth
51bff89b23 Fix AI movement (#37114)
Don't relay blocking anymore.
2025-05-02 12:07:12 +02:00
Nemanja
26ebf06b81 Add condition support to entity tables (#36819) 2025-05-02 11:37:14 +03:00
PJBot
25108234ea Automatic changelog update 2025-05-02 08:23:36 +00:00
metalgearsloth
bd69fc612a Predicted internals (#33800)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review
2025-05-02 18:22:29 +10:00
PJBot
d404422b5c Automatic changelog update 2025-05-02 08:19:16 +00:00
Princess Cheeseballs
36030ef154 Mob Movement Major Refactor (#36847)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Refactor mob movement

Trying to cleanup relay ordering / tryupdaterelative being cooked, purge ToParent, and fix all the eye rotation shenanigans.

* Building

* Re-implement jetpacks

* Reorganise weightless movement

* More work

* Fix camera

* reh

* Revert bagel

* Revert this

* Revert held move buttons

* Puddles work but are unpredicted and unoptimized

* Fixes

* Puddle code...

* Actually dirty the slipComp for real

* Sliding component done plus an extra suggestion from ArtisticRoomba

* Atomized Commit

* Added Friction field to Reagent Prototype per design discussion

* Cleaned up Working Commit

* a

* Delete stinkers

* Fix this code smell

* Reviewed

* Funky re-save

* Our conveyance

* Better conveyor sleeping

* Remove this

* Revert "Better conveyor sleeping"

This reverts commit f5281f64bbae95b7b9feb56295c5cf931f9fb2e1.

* Revert that

Way too janky

* Also this

* a

* Working Commit - Still a lot to do

* Acceleration refactor

* Minor jetpack cleanup

* frictionnomovement no longer nullable

* Shared Mover Feels 99% done

* OffGrid/Weightless/Throwing Friction saved

* Fix merge conflicts

* Fix a debug assert

* Final Commit for today

* Some fixes

* Actually use those CCVars Properly

* Need to fix throwing

* Second to last Commit for real

* Jetpack bug fixed

* Jetpack bug fixed

* Test fail patch

* Small patch

* Skates Component cleanup + Bring Accel back to 5 (oops)

* Fix test fail oops

* yaml cleanup make dragons not fat

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-05-02 18:18:08 +10:00
beck-thompson
1fbc845126 Species are now picked at random in the developer environment! (#37057)
* Various changes to random species in dev

* This should be split
2025-05-02 14:09:23 +10:00
Nemanja
bb547eb03b fix logic gate draw depth (#37053)
fix logic gate layering
2025-05-02 04:12:02 +02:00
PJBot
c37f06c1a9 Automatic changelog update 2025-05-02 01:58:01 +00:00
YoungThug
cfa80bc710 Wizard Helmet in the Magic Vend (#37084)
Whats the limit for stuff you can put in a commit message lol
2025-05-02 03:56:54 +02:00
PJBot
706ebcd258 Automatic changelog update 2025-05-02 01:08:24 +00:00
Perry Fraser
64141b974b Pointing arrow smite no longer lasts forever (#37102)
fix: pointing arrow smite no longer lasts forever
2025-05-02 03:07:15 +02:00
kosticia
b465ddfee2 fix asteroid tiles (#37103)
aw
2025-05-02 03:04:41 +02:00
Tayrtahn
2ff9c8dfb9 Fix vending machine manager wire error (#37100)
Skip updating amounts for removed entries
2025-05-02 02:21:59 +02:00
PJBot
bc8919c4cf Automatic changelog update 2025-05-01 23:02:24 +00:00
nikitosych
72d2d8ab0f Overhauled stamina slowdown behavior (#36336) 2025-05-01 19:01:17 -04:00
PJBot
52062dcfad Automatic changelog update 2025-05-01 22:08:54 +00:00
slarticodefast
42dce359e5 Add noir glasses (#36923)
hardboiled
2025-05-01 18:07:47 -04:00
Tiniest Shark
35f7abafe5 Updates the Pirate Captain Hardsuit Helmet light sprites. (#37027) 2025-05-01 18:07:11 -04:00
PJBot
65c0e899cd Automatic changelog update 2025-05-01 22:04:54 +00:00
K-Dynamic
ea64d4d106 Atmos air (6500 kPa) marker (#37061)
* air GM atmosphere

* atmos fix air miner
2025-05-01 18:03:47 -04:00
eoineoineoin
9a7b68de55 Select current target in mailing unit UI, prevent UI jumping (#37098) 2025-05-01 17:57:43 -04:00
themias
2699c3f41e Fix food slicing showing utensil popup (#37105)
Fix knife slicing showing utensil popup
2025-05-01 17:56:47 -04:00
PJBot
57138f7bd2 Automatic changelog update 2025-05-01 18:17:59 +00:00
MissKay1994
d21906c025 Vox now can eat trash other other inedible things (#35681)
* EAT TRASH EXHALE AMMONIA

Update to files

* Forgot to port this file

* 1D4 Guidance

* Summary (required)

Suggested changes and fixes

* Cries in conflicts

* Why do we exist? To suffer?

* 1 citation for being stupid

* THE ANTIDOTE, THE ANTIDOTE FOR THE POISON

* I was inverted sir

* vox organs cleanup

* vox reagents

* guidebook

* weh

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2025-05-01 20:16:51 +02:00
Ertanic
81507b9d52 Localizable craftmenu (#32339)
* Now the name of the target craft items is taken directly from the prototypes

* Deleting unnecessary fields

* Deleting unnecessary fields

* Added suffix field

* Added override via localization keys

* My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView

* Fix suffix

* Fix construction ghosts... maybe

* Remove suffix from UI

* Suffixes have been removed from prototypes

* Added a description for the secret door

* Fix search..?

* The Icon field of ConstructionPrototype has been removed

* StackPrototypes used in the construction menu have been localized

* TagConstructionGraphStep used in the construction menu have been localized

* The search bar has been localized

* Fix localization and prototypes

* Recipes are now only loaded when the crafting window is opened.

* Fix crooked merge grid of the crafting menu.

* Localization update

* Fix cyborg graph

* Revert "Recipes are now only loaded when the crafting window is opened."

This reverts commit 97749483542c2d6272bda16edf49612c69a0761a.

* Fix loc

* fix merge

* Fix upstream

* Some of the logic has been moved to Shared

* fix

* Small adjustments

* Very small change

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-01 10:21:16 -04:00
lzk
8d01f90ad2 cleanup revolvers.yml (#37095) 2025-05-01 13:49:24 +02:00
lzk
181bf4073d cleanup snipers.yml (#37094) 2025-05-01 13:26:59 +02:00
PJBot
cf96f58880 Automatic changelog update 2025-05-01 05:36:20 +00:00
imatsoup
d0b1a15309 Fixes battery weapons changing firemode on wield (#37085)
Credit to Happyrobot33 for the implementation

Co-authored-by: Matthew Herber <32679887+happyrobot33@users.noreply.github.com>
2025-04-30 22:35:13 -07:00
Nemanja
55ef51a84b Fix listcontainer constantly disposing children (#37089) 2025-05-01 15:32:37 +10:00
PJBot
c1ebbb0789 Automatic changelog update 2025-05-01 05:22:04 +00:00
Samuka-C
d925b6f7d2 Make universal access config better (#37079)
* add a universal ID card to the universal access config

* make the admin access config have infinite range

* now checks for the BypassInteractionRange Tag instead

* Add suggested fix to the AccessOverrider system

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* remove other stuff I added

* another suggested change to avoid weird behaviour where you can use it from a distance

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-01 01:20:56 -04:00
PJBot
b8e65d56b1 Automatic changelog update 2025-05-01 00:12:44 +00:00
metalgearsloth
f9aecda933 Fix action ent prediction (#37076)
Buttons don't get created in the predicted methods only on state handler.
2025-05-01 10:11:35 +10:00
PJBot
309521f60d Automatic changelog update 2025-04-30 19:57:35 +00:00
themias
ef10e4eb1c Skeletons leave glove fiber evidence (#37077)
Fix skeleton forensics
2025-04-30 15:56:28 -04:00
PJBot
103225f554 Automatic changelog update 2025-04-30 15:52:30 +00:00
themias
8cd20af6bd Fix turnstile collision with firelocks (#37074) 2025-04-30 11:51:23 -04:00
PJBot
179e16db8b Automatic changelog update 2025-04-30 14:50:43 +00:00
LaCumbiaDelCoronavirus
c96a5ad990 add new salv ruin: telesci (#36653) 2025-04-30 07:49:36 -07:00
TytosB
a0e0072bd1 new salv ruins (#36947) 2025-04-30 07:40:45 -07:00
metalgearsloth
4325247311 Update submodule to 255.1.0 (#37071) 2025-05-01 00:20:59 +10:00
PJBot
20465d4ca9 Automatic changelog update 2025-04-30 14:12:01 +00:00
slarticodefast
b068b5bb89 Minor ReflectionSystem refactor (#37039)
* ReflectComponentLogicFix

Added bool InRightPlace and updated relevant system

* Using SlotFlags

* edits

* refactor

* add missing relay

---------

Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
2025-05-01 00:10:54 +10:00
Milon
a8ff999b08 add StationTrackerComponent (#36803)
* maybe I am cooking

* logmissing

* copy paste oops

* add some stuff

* review

* fix

* rerun tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-01 00:07:25 +10:00
metalgearsloth
feffbea9f9 Fix examine prediction (#36999)
If our current ID is different to the received one we should just discard it even if it's for the same entity.

Note that this doesn't quite fix my prediction issue as client and server are using slightly different timings for the event.
2025-04-30 17:49:36 +10:00
Gentleman-Bird
2ff8a45b58 fix so that the meat patty uses the meat patty sprite on custom burgers (#37064) 2025-04-30 00:13:20 -07:00
IProduceWidgets
ebb1f92027 feex oasis portal (#37058) 2025-04-29 19:55:45 -07:00