cnv41
8f48eae3aa
Typo fix in coffin description ( #38193 )
2025-06-09 15:33:23 -07:00
Disp-Dev
c3956eff6d
New Recipes: Breakfasts ( #37279 )
...
* Adds full english and american breakfasts and respective recipes
* sprite tweak and added random spawner
* reagent rebalance
* reagent re-rebalance
* spawner ID fix
* ACTUALLY actually fixed the spawner, also description changes
* reagent re-re-rebalance
* spawner fix so the linter stops screaming at me
* different check failed kekw
* trailing whitespace fix attempt #1
* identation fix? i think?
* indetation fix part 2, also vox cant eat this anymore
* more yaml fixes
---------
Co-authored-by: DispenserDev <mariousjoaquin@gmail.com >
2025-06-10 00:33:02 +02:00
pathetic meowmeow
3d40bebbef
Allow cargo request computers to send orders to the primary account ( #37943 )
2025-06-09 11:11:19 -04:00
Tiniest Shark
2d08f79229
Assorted device and core inhands ( #38162 )
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* Assorted device and core inhands
* whoops forgot the thief objective
* i missed literally on pixel on the fulton argh
* inhand pinpointer update
2025-06-09 00:40:14 -07:00
Orsoniks
ef42c36cdb
Improved Health examination text ( #38126 )
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* more health examinations
* better blood
* fix
* tweaks
* sizeable
* silicon fix
* tweaks
* bleeding color tweaks
* fix
2025-06-09 00:31:49 -07:00
Archee
a46861e221
Missing contraband tags on explosives ( #37521 )
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* Firebombs as minor contraband
* Pipebombs as minor contraband
* Seismic charge as cargo/sec contra (like crushers)
* Modular payloads
2025-06-08 18:05:22 -07:00
Nox
35411b5090
No raffle for space carp ( #38101 )
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No raffle for carp
Signed-off-by: Nox38 <nebulousnox38@gmail.com >
2025-06-07 22:49:44 -04:00
K-Dynamic
eb208a2ae8
Genpop wall lockers ( #38102 )
...
* sprites
* genpop wall lockers
* number 5 alive
* slight boilerplate code, thank you slarti
2025-06-07 17:51:38 +02:00
K-Dynamic
a84d718a09
Reduce disabler capacity to 16 shots ( #36019 )
...
* 14 shots
* 14 to 16
2025-06-07 15:05:25 +02:00
lzk
32301a6dcb
chem.yml cleanup ( #38129 )
...
Update chem.yml
2025-06-07 13:38:36 +02:00
hoshizora
373ab740bb
Add name to chameleon controller implanter ( #38117 )
...
Update implanters.yml
2025-06-06 19:29:13 -07:00
Spanky
668a0f0863
Light Up Landmines ( #38092 )
...
* Adjust landmines to have unshaded lights.
* Someday I will give myself credit for the work I do.
* Adjust animation speed.
2025-06-06 19:01:14 -04:00
themias
afa62b5e69
Increase throwing into disposal chance ( #38116 )
2025-06-07 00:13:20 +02:00
Tayrtahn
136208dbc3
Fix throwing items into disposal units ( #38106 )
2025-06-06 23:40:08 +02:00
Minemoder5000
cddc9926b0
Shark toys use the bite animation. ( #38113 )
2025-06-06 14:07:09 -07:00
Errant
a332817803
emergency shuttle emergency lockers ( #38095 )
2025-06-06 12:12:33 +02:00
Samuka-C
bc4a45d6e5
Make improvised explosive devices minor contra ( #38088 )
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pipe bomb and fire bombs are minor contra
2025-06-05 19:28:04 -07:00
RedBookcase
219015dcd8
Added Scrap Armor [Reupload]. ( #37601 )
...
* Added Scrap Armor v2.
* Added a note to scrap helmet about vision reduction.
* Removed protection from step triggers.
* The patient needs broken kneecaps to live.
* Add in missing tag
* Missing tags pt 2
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com >
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2025-06-05 20:13:36 -04:00
Xeri Marai
18fa45addd
Improve Potted Plant Movability and Availability ( #37591 )
...
* Added Purchasable Potted Plant Crate
* Removing some whitespace that made it in elsewhere
* Making Potted Plants Items and pickupable
* Revert Making potted plants not fade
This reverts part of commit a50a7def80c06e5be68a37263306007739952a28.
* Adding self to credits
* Fixing sus spacing
2025-06-05 19:36:31 -04:00
August Sun
f9784206e0
Adds individual Bulldog magazines to the syndicate uplink ( #37917 )
...
* Brief commit to update branch
* added more magazines to uplink, corrected spelling in ftl file for uplink, corrected sprite state for incendiary bulldog mag
* removed incendiary drum, increased cost of slug drum
* Emogarbage swoop
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com >
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2025-06-05 19:35:15 -04:00
vmzd
4cbfd19312
Add hair back to hardhats ( #38086 )
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adds hair back to hardhats
2025-06-05 19:27:33 -04:00
RedBookcase
6fb613e87e
Standardized running and walking speed debuffs for equipped gear. ( #37828 )
...
Co-authored-by: RedBookcase <Usualmoves@gmail.com >
2025-06-05 19:27:01 -04:00
ArtisticRoomba
daeeae3ac0
Sellable syndicate contraband ( #37835 )
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* Sellable syndicate contraband
* 1984 tests, laughible
* Balancing
2025-06-05 19:26:31 -04:00
Southbridge
0dd30c87a6
Reorganized Turret Prototypes ( #37863 )
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* Reorganized turret prototypes
* Added circuit board to migrations
* Fixed frequencies
* Fixed typos and set the base control panel to abstract since it's technically not constructable yet
* Fixed the typo in the migrations
* Addressed changes
* Whitespace fixes
* Whitespace check fix
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
2025-06-05 19:24:02 -04:00
Hitlinemoss
3d942e1cad
Added security mime mask ( #37890 )
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* Added security mime mask
* Improved security mime mask equipped sprites
* Improved security mime mask icon sprite
* meta.json spacing fix
2025-06-05 19:23:13 -04:00
chromiumboy
ea1ecad3ff
Tweak for the visual coverage granted to station AIs by holopads ( #38059 )
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* Initial commit
* Added option to require anchoring
2025-06-05 19:15:55 -04:00
Orsoniks
e21fb8ff39
In-hand sprites for some food items ( #38024 )
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* so meow changes
* qwawa
* fixed sprites
* Update meta.json
* Update meta.json
* Update meta.json
* Update meta.json
* Update meta.json
* more inhand variations using coloring
not perfect but better than nothing
* more meats
* pizza inhands, ported from starlight and edited
* add link
* snack inhands
* worldpeas
* chips
* packets
* all snacks and trashes finished
* correction
2025-06-05 17:06:38 -04:00
Spanky
9bb3140550
Evac Repair Lockers ( #38075 )
...
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2025-06-04 23:08:38 -07:00
Funce
148fb5ca23
Blood-Red Magboots now correctly show if magboots are active ( #38013 )
...
* Change JetPack Item Visuals to use GenericVisualizer instead of AppearanceChangeEvents
* Fix YAML indentation for jetpacks.yml
2025-06-04 13:10:06 +02:00
SlamBamActionman
d81e82cef7
Add Diona rooting ( #32782 )
...
* Initial commit
* Add sound
* Review commets
* addressing review
* I think this is what Slart meant?
* Review fixes
* More fixes
* tiny formatting
* Review fixes
* Review fixes
* Fix small timing error
* Follow new action system
* review
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
Co-authored-by: ScarKy0 <scarky0@onet.eu >
2025-06-04 12:52:59 +02:00
Moomoobeef
2184d38460
Stylized the nanotask printouts to be *pretty* ( #37805 )
2025-06-04 01:16:14 -07:00
ScarKy0
a7db20df41
Increase uranium window health ( #38040 )
...
init
2025-06-03 11:20:09 -07:00
K-Dynamic
71d928bbd1
Cryo sleep units no longer collide with mobs ( #37979 )
...
* make cryo sleepers not trap people
* don't forgor to push change
2025-06-03 11:13:00 -07:00
ScarKy0
464b2e1d3c
Fix directional window inconsistencies ( #38038 )
2025-06-03 13:49:57 +02:00
slarticodefast
1441effed2
improve noir glasses shader ( #37996 )
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* improve noir glasses shader
* tweak values
2025-06-02 09:16:10 -07:00
BarryNorfolk
b2d0f7ed28
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
chromiumboy
45012cbe1d
Layering for atmospheric pipes ( #36124 )
...
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2025-06-01 22:01:43 -07:00
ToastEnjoyer
0a565469c7
Made C-4 Major contraband instead of syndicate contraband ( #38004 )
2025-06-01 23:09:15 +02:00
TheFlyingSentry
4a378bd8dc
Adding a new trait: Monochromacy! ( #37989 )
...
Totally not misspelt necromancy
Co-authored-by: TheFlyingSentry <Daniel.l.Elledge@gmail.com >
2025-06-01 07:31:46 +02:00
ScarKy0
28aed7b22f
Further Mail Balancing ( #37986 )
2025-05-31 21:28:13 -07:00
K-Dynamic
7b9d5b400f
Mirror resprite ( #37899 )
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* mirror resprite, add snapgridcenter
* antique mirror
* swap default mirror; antique-mirror renamed back to mirror, new mirror renamed rectangle-mirror, changed RSI underscore to regular dash for consistency
2025-05-31 21:36:10 -04:00
deltanedas
7aa1986209
fix dragon devour action ( #37968 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-31 22:29:51 +02:00
GnarpGnarp
f21b6d139a
Rename paper_background_black files ( #37976 )
...
Renamed "paper_background_black" to "paper_background_blood_red" as the colour of the file is not black.
2025-05-31 13:09:10 -07:00
Centronias
9053c9692f
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
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* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
- (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
- (Amazingly this seems to have only applied to Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
- Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
- Lots of prototype updates to uptake the above
* fix bad merge
* unbork robust
* blindly letting rider reformat stuff
* I guess I never cleaned up these imports at all
2025-05-30 19:53:56 -04:00
Kyle Tyo
85636335ec
Decouple the lamp from the base air alarm sprite. ( #37950 )
...
a touch of verin here and a sprinkle of verin there
2025-05-30 19:37:51 -04:00
3nderall
00e96fee9c
give characters wearing clown masks hair again ( #37909 )
2025-05-30 19:02:22 -04:00
Spanky
3c53b2835a
Fix Secret Door Sprites ( #37914 )
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* Make secret doors have unique directional sprites, and new animations.
* Update attributions.
2025-05-30 20:11:48 +02:00
Nox
c655f528f9
Faster Drozd burst ( #34906 )
...
* Increased burst firerate and cooldown by 25%. (firerate 12 -> 18, cooldown 0.25 -> 0.375)
* Set default firemode on Drozd to burst
* Heisentest
2025-05-30 18:16:50 +02:00
Alpaccalypse
0df4a2e243
Absinthe makes you mildly hallucinate ( #34371 )
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* Absinthe make you mildly hallucinate. Smaller glass volume, doesn't make you sick.
* Reordered glass fill sprites to look more equal
2025-05-30 18:03:49 +02:00
Nox
e94dee8656
Select Fire Rifles ( #34907 )
...
* Added semi automatic mode to AKMS & Lecter
* Optimized changes to reduce line count.
2025-05-30 17:50:54 +02:00