Commit Graph

5 Commits

Author SHA1 Message Date
Ed
c6ac192dfb Gold & Copper modular parts 1 (#621)
* gold & copper daggers

* copper and gold short grip

* gold & copper grips

* golden pickaxe

* copper pickaxe

* Update anvil.yml
2024-12-01 20:11:59 +03:00
Ed
109edeb4b5 Modular weapon crafting WIP (#611)
* data initalizing

* modular assembling

* grips and blades sprites

* first prototypes

* jewerly decoration

* disassemble modular weapon

* grip start stats

* blade modifiers

* inhand sprites generation

* resprites inhand, add sickle, add attempt modify size

* auto inhand sprite parsing

* icon default parsing

* spear blade

* mace ball

* sword blade

* sharedization + autonetwork hotswipe

* wielding sprite support!

* iron long grip

* wielded sickle, fix ERROR sprite if state not added

* Update grips.yml

* wielded spear + ruby rework

* wielding damage bonus modifier

* modular size fix

* fix storedOffset rotation

* parts offset

* fix inheriting modifiers

* some bugfix and balance tweaks

* DPS Meter

* fix dividing by zero

* rebalance

* replace baseknife to modular knife. Delete ice knife spell

* sickle and mace modular replace

* modular spear & sword replacement. add wielded icons

* Update CP14DPSMeterSystem.cs

* back to serverization

* grip disassemble drop again

* clothing sprite generation code

* back slot long grips and mace

* remove jewerly slot, add more clothing states

* finish clothing states

* shovel modular

* YEEEEE

* anvil modular craft

* bugfixes

* more integration check fixes
2024-11-29 01:31:42 +03:00
Ed
d2c5aa74b4 Ritualizm (#474)
* ritual cucumber setup

* entities requirements

* try graph???

* Revert "try graph???"

This reverts commit c90c6353cb.

* pipyau

* fixes

* yay, it works

* spawn effect

* regex lower message restrictions

* unique speakers support

* apply entity effect ritual

* ritual chalk

* Update SpawnEntity.cs

* ritual stability

* stability event

* add guidebook description to all ritual actions

* Readability added

* Update RequiredResource.cs

* finish describer

* clean up describer

* Update triggers.ftl

* cave ambient loop

* parry sound update

* rituals end start

* magic ambience add

* global sharedization

* Update phases.yml

* daytime requirement

* Update phases.yml

* start ritual

* fixes

* more ambient work

* rritual visualizer

* end ritual

* magic orbs!

* required orbs

* orbs design

* consume orbs

* setup neutral cluster triggers and edges

* listener proxy

* restucture graph

* fix time triggers

* healing cluster

* fixes

* Create CP14RitualTest.cs

* test errors for check test

* YEEEE

* Fuck triggers, its broken now, YAY

* triggers redo

* fix

* fix test

* Update CP14RitualTest.cs

* Update neutral_cluster.yml

* Update CP14RitualSystem.Triggers.cs

* clean up, documentation

* redo triggers again

* and another one

* species sacrifice trigger

* whitelist trigger

* fix

* describer refactor

* fix memory leaking  + hyperlinks

* dd
2024-10-06 18:04:18 +03:00
Ed
d8263f0298 Shield Parry (#456)
* simple parry disarm

* idk, need testing

* parry fix
2024-09-26 16:59:22 +03:00
Ed
599c599a4e Some shit (#380)
* telegraphy effects

* shadow step spell backend

* add component spell

* predict sharpening

* Update ring.yml

* locale sync

* Update entities.ftl

* icon shadow step
2024-08-02 13:51:54 +03:00