Ed
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c6ac192dfb
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Gold & Copper modular parts 1 (#621)
* gold & copper daggers
* copper and gold short grip
* gold & copper grips
* golden pickaxe
* copper pickaxe
* Update anvil.yml
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2024-12-01 20:11:59 +03:00 |
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Ed
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109edeb4b5
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Modular weapon crafting WIP (#611)
* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
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2024-11-29 01:31:42 +03:00 |
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Ed
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d2c5aa74b4
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Ritualizm (#474)
* ritual cucumber setup
* entities requirements
* try graph???
* Revert "try graph???"
This reverts commit c90c6353cb.
* pipyau
* fixes
* yay, it works
* spawn effect
* regex lower message restrictions
* unique speakers support
* apply entity effect ritual
* ritual chalk
* Update SpawnEntity.cs
* ritual stability
* stability event
* add guidebook description to all ritual actions
* Readability added
* Update RequiredResource.cs
* finish describer
* clean up describer
* Update triggers.ftl
* cave ambient loop
* parry sound update
* rituals end start
* magic ambience add
* global sharedization
* Update phases.yml
* daytime requirement
* Update phases.yml
* start ritual
* fixes
* more ambient work
* rritual visualizer
* end ritual
* magic orbs!
* required orbs
* orbs design
* consume orbs
* setup neutral cluster triggers and edges
* listener proxy
* restucture graph
* fix time triggers
* healing cluster
* fixes
* Create CP14RitualTest.cs
* test errors for check test
* YEEEE
* Fuck triggers, its broken now, YAY
* triggers redo
* fix
* fix test
* Update CP14RitualTest.cs
* Update neutral_cluster.yml
* Update CP14RitualSystem.Triggers.cs
* clean up, documentation
* redo triggers again
* and another one
* species sacrifice trigger
* whitelist trigger
* fix
* describer refactor
* fix memory leaking + hyperlinks
* dd
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2024-10-06 18:04:18 +03:00 |
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Ed
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d8263f0298
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Shield Parry (#456)
* simple parry disarm
* idk, need testing
* parry fix
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2024-09-26 16:59:22 +03:00 |
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Ed
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599c599a4e
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Some shit (#380)
* telegraphy effects
* shadow step spell backend
* add component spell
* predict sharpening
* Update ring.yml
* locale sync
* Update entities.ftl
* icon shadow step
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2024-08-02 13:51:54 +03:00 |
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