Ed
f6630e1ec9
Key distribution system ( #625 )
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* data restruct
* yay
* Update arenas.yml
* fixes
* auto labeling
* shuffle
2024-12-03 12:34:07 +03:00
Ed
7e6e4709c4
Ed 01 12 2024 rapier ( #623 )
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* Rapier blade
* file restruct
* golden garde
* iron sharp garde
* copper garde
2024-12-02 00:08:23 +03:00
Ed
c6ac192dfb
Gold & Copper modular parts 1 ( #621 )
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* gold & copper daggers
* copper and gold short grip
* gold & copper grips
* golden pickaxe
* copper pickaxe
* Update anvil.yml
2024-12-01 20:11:59 +03:00
Ed
bb43b37fd8
Bugfixes ( #619 )
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* clean up
* Update empire_orders.yml
2024-11-30 14:16:48 +03:00
Ed
373d3a892b
New Comoss island map ( #618 )
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* Create island_new.yml
* first map state
2024-11-30 01:08:44 +03:00
Ed
109edeb4b5
Modular weapon crafting WIP ( #611 )
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* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
2024-11-29 01:31:42 +03:00
Ed
8057fad4d3
Skeleton demiplane antag ( #609 )
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* skeletons! ack
* nerf skeletons
2024-11-24 22:08:05 +03:00
Ed
191112a8a8
Tampestry ( #607 )
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* Update T0_cure_heat.yml
* tampestry
* palisade wip
2024-11-24 18:27:18 +03:00
A.Ne.
406f22de3f
closed door interact popup, resolve #564 ( #600 )
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* closed door interact popup, resolve #564
* tweak
* uh
* removed old comment
* Update attributions.yml
* fix
* Update CP14SharedDoorInteractionPopupSystem.cs
* fixes
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-24 15:54:42 +03:00
Nim
b72c2bfb7b
Mosquitoes ( #593 )
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* mos
* more fix
* spawner
* balance review
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-24 15:22:35 +03:00
A.Ne.
dbc2fd689a
follow on use inhand ( #606 )
2024-11-24 14:36:35 +03:00
Ed
897a9cf683
localization sync ( #597 )
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* localization sync
* init
* Update entities.ftl
* внезапный респрайт лома
2024-11-24 14:33:02 +03:00
A.Ne.
b37113f7f2
add multiple parents supproting ( #598 )
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* add multiple parents supproting
* change yaml path for parsing
* Update yaml_parser.py
* Update localization_helper.py
* fix
2024-11-24 13:40:20 +03:00
Ed
42127c4682
Guards roles and clothings ( #608 )
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* white-blue chainmails for guard
* steal cloaks from mercenaryes to guards
* loadouts
* guard cloak resprite
* job spawners
* skills
* Update migration.yml
* Update crates.yml
* remove recipes
* Update jobs.yml
* Update migration.yml
2024-11-24 13:39:53 +03:00
Ed
ae01ebda0e
Merge pull request #595 from crystallpunk-14/ed-20-11-2024-upstream-sync
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Upstream sync
2024-11-23 13:44:10 +03:00
Ed
fff97fa819
adapt
2024-11-23 03:12:45 +03:00
Ed
677e5194d6
Merge remote-tracking branch 'upstream/master' into ed-20-11-2024-upstream-sync
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# Conflicts:
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Traits/TraitSystem.cs
# Content.Shared/CCVar/CCVars.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Resources/Maps/box.yml
# Resources/Maps/core.yml
2024-11-23 01:48:24 +03:00
slarticodefast
09ca45a621
Merge staging into master ( #33462 )
2024-11-22 18:32:30 +01:00
Pieter-Jan Briers
b4ec946bd9
Fix sandbox error with new HWID code. ( #33461 )
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Oops
2024-11-22 18:14:46 +01:00
c4llv07e
646d41d3a7
Add telegram to the server info-links ( #33459 )
2024-11-22 16:38:41 +01:00
Ed
a6c7bc5993
haha
2024-11-22 14:49:48 +03:00
Ed
66fe15f8c7
Balance tweaks ( #604 )
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* x2 damage
* Update CP14MagicWeaknessSystem.cs
* split cure burn
* split blood purification
* extinguish torch by interact
* Update torch.yml
* Update T0_cure_heat.yml
* fix fireSpread
2024-11-22 14:14:22 +03:00
Vasilis
94ac0b1399
Modern HWID integration ( #33265 )
2024-11-22 11:08:51 +00:00
PJBot
a3edf04dd3
Automatic changelog update
2024-11-22 03:47:17 +00:00
chromiumboy
403528cbf3
Gas pipe sensors ( #33128 )
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* Initial commit
* Monitored pipe node is now referenced by name
* Review changes
* Simplified construction
* Tweaked deconstruction to match other binary atmos devices
* Helper function removal
* Updated attribution
2024-11-21 21:46:10 -06:00
PJBot
38c70d6c9b
Automatic changelog update
2024-11-22 02:57:12 +00:00
DrSmugleaf
5a751a820a
Fix admin ghosts not being able to see items in pockets or interact with them ( #31076 )
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* Fix admin ghosts not being able to see items in pouches or interact with them
* fix
* oops
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-22 03:56:05 +01:00
Ed
8ad951183c
Merge branch 'master' into ed-20-11-2024-upstream-sync
2024-11-21 22:50:28 +03:00
Ed
548433baca
Torch craft ( #603 )
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* fix
* Update crates.yml
* loadout torch, flint craft workbench
2024-11-21 22:48:14 +03:00
Ed
96fc06a443
Fire update ( #602 )
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* fire spread fixes and optimization
* fix liquid drops nefty and suffix
* some sharedization
* melee fire extinguish
* clean up fireSpread system
* caution popup
* cuffable zombies
* fix zombie AI
* lighter
* torch integration attempt
* fix torch igniting
* yml tweaks
* bonus flammable damage
2024-11-21 22:01:14 +03:00
Vasilis
4f703ae9ce
Fix approval labeler ( #33440 )
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* Fix approval labeler
* Update labeler-review.yml
* Update labeler-review.yml
2024-11-21 17:51:18 +01:00
PJBot
11ee2f9a37
Automatic changelog update
2024-11-21 14:21:21 +00:00
IProduceWidgets
f5930bb566
Coal presents and chrimmas tree options. Presents no longer itemify ( #33147 )
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* Dont ensure ItemComp because it could lead to weirds, and also PickupOrDrop handles non-items already.
* presents and tree
* woops
* reviews a
2024-11-21 15:20:11 +01:00
ThatGuyUSA
0f0b141f21
Syndicate item fix ups ( #33435 )
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tweaks and fixes
2024-11-21 14:22:57 +01:00
Pieter-Jan Briers
75a096b6bd
Merge remote-tracking branch 'upstream/master' into 24-10-29-modern-hwid
2024-11-21 01:26:01 +01:00
metalgearsloth
beeffdb5e1
Update to Robust v237.2.0 ( #33436 )
2024-11-21 11:16:55 +11:00
Pieter-Jan Briers
5c0a32b8b8
Update to Robust v237.2.0
2024-11-21 00:07:12 +01:00
A.Ne.
4fcfab972d
demiplane crates fix #589 ( #599 )
...
* demiplane crates fix #589
* change component to MapGridComponent
* simplification
* Update CP14DemiplanSystem.Generation.cs
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-20 23:37:44 +03:00
A.Ne.
4abd793ef9
lockkey system tweak ( #601 )
...
* lockkey system tweak
* Update SharedCP14LockKeySystem.cs
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-20 23:16:00 +03:00
metalgearsloth
cb246f5d7d
Set airlock unlit layers as invisible ( #32484 )
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Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so.
2024-11-20 11:10:05 +03:00
PJBot
f9533a637a
Automatic changelog update
2024-11-20 07:56:20 +00:00
metalgearsloth
98caf50626
Ion storm refactor ( #33311 )
2024-11-20 18:55:12 +11:00
metalgearsloth
a9be561ea7
Merge branch 'master' into ion-storm-refactor
2024-11-20 18:22:08 +11:00
PJBot
4f3ac3ea68
Automatic changelog update
2024-11-20 07:19:45 +00:00
metalgearsloth
59b09383ca
Capacitor Crafting Change ( #31966 )
2024-11-20 18:18:37 +11:00
PJBot
a7003acd77
Automatic changelog update
2024-11-20 05:57:05 +00:00
metalgearsloth
a818c2a134
Temporarily make singularity a bit harder to loose as non-antag ( #33358 )
2024-11-20 16:55:58 +11:00
metalgearsloth
8acbf87d8f
Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared ( #33428 )
2024-11-20 16:53:18 +11:00
DrSmugleaf
f5d0e955e3
Fix imports
2024-11-19 21:16:49 -08:00
DrSmugleaf
b8b33b97af
Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared
2024-11-19 21:15:15 -08:00