eclips_e
016900b18a
make wall lockers less shitty ( #12142 )
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Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com >
2022-10-22 14:48:13 -07:00
Moony
ed8efa08b0
Even more tiles ( #12140 )
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* tile gaming
* TRIM
* fucking BOM
* wood trim and some doobles
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-10-22 13:21:36 -05:00
Moony
5eede78ab7
Fix LED lights. ( #12141 )
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Changes their energy level and range so that while they're higher power lights, they don't burn out your eyeballs.
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-10-22 13:16:31 -05:00
Leon Friedrich
ac24d8ee25
Fix two bugs ( #12144 )
2022-10-23 03:13:25 +11:00
Nairod
80c7dba290
Vendor fill and advertisement ( #12133 )
2022-10-22 00:06:46 -05:00
Mervill
2dba38136a
Clarify some item descriptions in the uplink menu ( #12040 )
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* clarify some descriptions in the uplink menu
* review
2022-10-21 13:47:09 -05:00
Flipp Syder
0fe9f38968
Actual randomized humanoids ( #11574 )
2022-10-21 00:46:05 +11:00
Nemanja
7cc1eba181
Mining Tweaks ( #11468 )
2022-10-21 00:16:29 +11:00
Francesco
9727cc0da0
FlashLightVisualizer refactor + low power handheld light light radius fix ( #11768 )
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* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power
* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours
* Empty commit to rerun CI with the new engine PR
* fix: Restore the correct HandheldLight addPrefix property, whoops
* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
Kara
3fd226d9f0
Extended rework & ramping event scheduler ( #11362 )
2022-10-18 19:51:47 -07:00
Nairod
cff335174c
Jetpack in-hand sprite fix ( #12025 )
2022-10-19 10:04:19 +11:00
theashtronaut
e931aa9e75
No UI Autoclose for books, handheld crew monitor, health analyzer, papers, and PDA when swapping hands ( #12000 )
2022-10-17 13:55:23 -07:00
metalgearsloth
123a9dbf02
Lag compensation for melee ( #11885 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-17 15:54:31 +11:00
0x6273
fe00c1c10b
Airlock bolt and deconstruction fixes ( #11985 )
2022-10-17 11:44:04 +11:00
Nemanja
40a8599e3e
fix several machines having lit screens when unpowered ( #11975 )
2022-10-16 14:00:18 -07:00
Nairod
50d8ed6c89
Spare headsets for the HoP ( #11954 )
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* textures and fill yml
* texture meta edit
* box id fix, locker fill, vendor fill
* whitelist fix
2022-10-16 13:21:02 -05:00
themias
b567c34e92
Add voice trigger for modular grenades ( #11449 )
2022-10-17 04:44:50 +11:00
Flipp Syder
6e108bd400
Surveillance camera listening/speaking ( #11640 )
2022-10-17 04:44:14 +11:00
Leon Friedrich
bb61eb7f54
Move board spawning out of DoorSystem ( #11772 )
2022-10-17 03:43:33 +11:00
metalgearsloth
1782eb6ad7
Fix even more warnings ( #11968 )
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Also more instances of someone using TryComp instead of HasComp
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-16 08:49:22 -07:00
Mervill
15a772fb96
Cleanup for ChargerComponent ( #11907 )
2022-10-16 21:21:54 +11:00
Kevin Zheng
7fc357afd2
Plant genetics ( #11407 )
2022-10-15 23:25:41 -07:00
Stealthbomber16
2fe257f4f0
monkeys can wield holoparasites ( #11953 )
2022-10-15 23:13:14 -07:00
Nemanja
7e41a7a31d
skeleton key fix ( #11946 )
2022-10-16 14:37:08 +11:00
Scribbles0
1d2842ffae
hope this is better ( #11943 )
2022-10-15 19:28:21 -05:00
Nemanja
9363674bd5
Bad 2 Da Bone [Skeleton Tweaks] ( #11669 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-10-15 15:06:01 -07:00
Mervill
0cf80855c5
Portable Light Balancing ( #11940 )
2022-10-15 14:58:33 -07:00
Peptide90
cd336978a0
Adds a meteor gun and rod gun for admeme use ( #11479 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-10-15 14:58:26 -07:00
Rane
c70e423ff6
Let species prototypes define valid sexes (Sex Refactor) ( #11520 )
2022-10-15 14:45:47 -07:00
Nemanja
a03ab2c087
stasis bed machine part scaling ( #11773 )
2022-10-15 14:39:30 -07:00
Nemanja
c20f1ac559
Add a component for upgrading power consumption in machines ( #11777 )
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Co-authored-by: 0x6273 <0x40@keemail.me >
2022-10-15 14:28:12 -07:00
Morb
5af82ebe9b
Add briefcase in hand & update setoutfit ( #11634 )
2022-10-15 14:22:27 -07:00
corentt
67760da204
Add power selling price ( #11395 )
2022-10-15 14:10:48 -07:00
ninruB
797b1805e0
Drill buff so they're worth mapping ( #11814 )
2022-10-15 13:40:40 -07:00
Mervill
c11c11bace
Unhardcode some logic related to objects with battery slots. Minor fix to fire helmets. ( #11734 )
2022-10-15 13:15:39 -07:00
Leon Friedrich
efac113469
Improve stripping UI ( #9768 )
2022-10-16 04:00:04 +11:00
Morb
e397707cc7
Localize diseases ( #11916 )
2022-10-14 23:18:33 -05:00
Morb
51acdefa4d
Localize alerts ( #11838 )
2022-10-14 23:18:01 -05:00
Leon Friedrich
6f4bb040e4
Misc stealth and box changes ( #11809 )
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* git mv
* Disable shader while box is open
* Hide entity menu / prevent examine
* fix recursion fix recursion fix recursion fix recursion
* Better visibility checks
* min and max visibility fields
* fix reference point
2022-10-14 23:15:25 -05:00
metalgearsloth
a93d6eb5b6
Fix CanDisarm ( #11843 )
2022-10-14 23:14:07 -05:00
Nairod
33734833ed
Over-ear headsets for CE, RD and QM ( #11919 )
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* textures and metas
* entities and fills
2022-10-14 23:11:58 -05:00
Scribbles0
294b4577c1
sleepy ( #11857 )
2022-10-14 23:10:46 -05:00
Nairod
63bfed6b07
Movable Filing Cabinets ( #11898 )
2022-10-14 13:10:05 -07:00
Scribbles0
af518ac2e7
Reinforced walls harder to break ( #11906 )
2022-10-14 13:17:08 +11:00
metalgearsloth
fa59983bd9
Bandaid medibots ( #11718 )
2022-10-13 21:36:29 +11:00
Jezithyr
571dd4e6d5
Hud refactor ( #7202 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: Jezithyr <jmaster9999@gmail.com >
Co-authored-by: Jezithyr <Jezithyr@gmail.com >
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com >
Co-authored-by: wrexbe <wrexbe@protonmail.com >
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com >
2022-10-12 10:16:23 +02:00
Pieter-Jan Briers
d2c6ecb320
Add National Coming Out Day as a holiday ( #11853 )
2022-10-11 23:50:19 -07:00
Alex Evgrashin
7d882f22c9
Radiation rework ( #10970 )
2022-10-11 14:09:10 +11:00
Leon Friedrich
434b1686af
Fix firelock construction ( #11769 )
2022-10-10 13:36:27 +11:00
keronshb
386c7f9223
Cardboard Box and Stealth Components ( #11569 )
2022-10-10 09:17:53 +11:00