Compare commits

..

1 Commits

Author SHA1 Message Date
Ed
f20828b1bb Merge remote-tracking branch 'upstream/master' into ed-2025-02-03-upstream-stable
# Conflicts:
#	Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
#	Content.Client/Options/UI/OptionsMenu.xaml
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
2025-03-02 22:03:30 +03:00
3521 changed files with 309192 additions and 173510 deletions

View File

@@ -11,7 +11,7 @@ jobs:
name: Run Benchmarks
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4.2.2
- uses: actions/checkout@v3.6.0
with:
submodules: 'recursive'
- name: Get Engine version

View File

@@ -8,7 +8,7 @@ jobs:
docfx:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4.2.2
- uses: actions/checkout@v3.6.0
- name: Setup submodule
run: |
git submodule update --init --recursive
@@ -19,7 +19,7 @@ jobs:
cd RobustToolbox/
git submodule update --init --recursive
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x

View File

@@ -19,7 +19,7 @@ jobs:
steps:
- name: Checkout Master
uses: actions/checkout@v4.2.2
uses: actions/checkout@v3.6.0
- name: Setup Submodule
run: |
@@ -34,7 +34,7 @@ jobs:
git submodule update --init --recursive
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x

View File

@@ -19,7 +19,7 @@ jobs:
steps:
- name: Checkout Master
uses: actions/checkout@v4.2.2
uses: actions/checkout@v3.6.0
- name: Setup Submodule
run: |
@@ -34,7 +34,7 @@ jobs:
git submodule update --init --recursive
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x

View File

@@ -10,6 +10,6 @@ jobs:
if: github.event.pull_request.draft == false
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4.2.2
- uses: actions/checkout@v3.6.0
- name: Check for CRLF
run: Tools/check_crlf.py

View File

@@ -16,11 +16,11 @@ jobs:
- name: Install dependencies
run: sudo apt-get install -y python3-paramiko python3-lxml
- uses: actions/checkout@v4.2.2
- uses: actions/checkout@v3.6.0
with:
submodules: 'recursive'
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x

View File

@@ -11,14 +11,14 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4.2.2
uses: actions/checkout@v3.6.0
- name: Get changed files
id: files
uses: Ana06/get-changed-files@v2.3.0
with:
format: 'space-delimited'
filter: |
filter: |
**.rsi
**.png

View File

@@ -34,7 +34,7 @@ jobs:
steps:
- name: Checkout Master
uses: actions/checkout@v4.2.2
uses: actions/checkout@v3.6.0
- name: Setup Submodule
run: |
@@ -49,7 +49,7 @@ jobs:
git submodule update --init --recursive
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x

View File

@@ -4,19 +4,19 @@ on:
workflow_dispatch:
schedule:
- cron: 0 0 * * 0
jobs:
get_credits:
runs-on: ubuntu-latest
# Hey there fork dev! If you like to include your own contributors in this then you can probably just change this to your own repo
# Do this in dump_github_contributors.ps1 too into your own repo
if: github.repository == 'space-wizards/space-station-14'
steps:
- uses: actions/checkout@v4.2.2
- uses: actions/checkout@v3.6.0
with:
ref: master
- name: Get this week's Contributors
shell: pwsh
env:
@@ -25,25 +25,25 @@ jobs:
# TODO
#- name: Get this week's Patreons
# run: Tools/script2dumppatreons > Resources/Credits/Patrons.yml
# run: Tools/script2dumppatreons > Resources/Credits/Patrons.yml
# MAKE SURE YOU ENABLED "Allow GitHub Actions to create and approve pull requests" IN YOUR ACTIONS, OTHERWISE IT WILL MOST LIKELY FAIL
# For this you can use a pat token of an account with direct push access to the repo if you have protected branches.
# For this you can use a pat token of an account with direct push access to the repo if you have protected branches.
# Uncomment this and comment the other line if you do this.
# https://github.com/stefanzweifel/git-auto-commit-action#push-to-protected-branches
#- name: Commit new credit files
# uses: stefanzweifel/git-auto-commit-action@v4
# with:
# commit_message: Update Credits
# commit_author: PJBot <pieterjan.briers+bot@gmail.com>
# This will make a PR
- name: Set current date as env variable
run: echo "NOW=$(date +'%Y-%m-%dT%H-%M-%S')" >> $GITHUB_ENV
- name: Create Pull Request
uses: peter-evans/create-pull-request@v5
with:

View File

@@ -12,7 +12,7 @@ jobs:
if: github.actor != 'PJBot' && github.event.pull_request.draft == false
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4.2.2
- uses: actions/checkout@v3.6.0
- name: Setup Submodule
run: git submodule update --init
- name: Pull engine updates

View File

@@ -13,7 +13,7 @@ jobs:
name: Validate RSIs
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4.2.2
- uses: actions/checkout@v3.6.0
- name: Setup Submodule
run: git submodule update --init
- name: Pull engine updates

View File

@@ -12,7 +12,7 @@ jobs:
if: github.actor != 'PJBot' && github.event.pull_request.draft == false
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4.2.2
- uses: actions/checkout@v3.6.0
- name: Setup Submodule
run: git submodule update --init
- name: Pull engine updates

View File

@@ -13,7 +13,7 @@ jobs:
if: github.actor != 'PJBot' && github.event.pull_request.draft == false
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4.2.2
- uses: actions/checkout@v3.6.0
- name: Setup submodule
run: |
git submodule update --init --recursive
@@ -24,7 +24,7 @@ jobs:
cd RobustToolbox/
git submodule update --init --recursive
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x
- name: Install dependencies

View File

@@ -44,7 +44,7 @@ namespace Content.Benchmarks
for (var i = 0; i < Aabbs1.Length; i++)
{
var aabb = Aabbs1[i];
_b2Tree.CreateProxy(aabb, uint.MaxValue, i);
_b2Tree.CreateProxy(aabb, i);
_tree.Add(i);
}
}

View File

@@ -1,10 +1,7 @@
using System.Linq;
using System.Numerics;
using Content.Client.Administration.Systems;
using Content.Client.Stylesheets;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
@@ -17,54 +14,32 @@ namespace Content.Client.Administration;
internal sealed class AdminNameOverlay : Overlay
{
[Dependency] private readonly IConfigurationManager _config = default!;
private readonly AdminSystem _system;
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
private readonly EntityLookupSystem _entityLookup;
private readonly IUserInterfaceManager _userInterfaceManager;
private readonly Font _font;
private readonly Font _fontBold;
private bool _overlayClassic;
private bool _overlaySymbols;
private bool _overlayPlaytime;
private bool _overlayStartingJob;
private float _ghostFadeDistance;
private float _ghostHideDistance;
private int _overlayStackMax;
private float _overlayMergeDistance;
//TODO make this adjustable via GUI
private readonly ProtoId<RoleTypePrototype>[] _filter =
["SoloAntagonist", "TeamAntagonist", "SiliconAntagonist", "FreeAgent"];
private readonly string _antagLabelClassic = Loc.GetString("admin-overlay-antag-classic");
private readonly Color _antagColorClassic = Color.OrangeRed;
public AdminNameOverlay(
AdminSystem system,
IEntityManager entityManager,
IEyeManager eyeManager,
IResourceCache resourceCache,
EntityLookupSystem entityLookup,
IUserInterfaceManager userInterfaceManager,
IConfigurationManager config)
public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, EntityLookupSystem entityLookup, IUserInterfaceManager userInterfaceManager)
{
IoCManager.InjectDependencies(this);
_system = system;
_entityManager = entityManager;
_eyeManager = eyeManager;
_entityLookup = entityLookup;
_userInterfaceManager = userInterfaceManager;
ZIndex = 200;
// Setting these to a specific ttf would break the antag symbols
_font = resourceCache.NotoStack();
_fontBold = resourceCache.NotoStack(variation: "Bold");
config.OnValueChanged(CCVars.AdminOverlayClassic, (show) => { _overlayClassic = show; }, true);
config.OnValueChanged(CCVars.AdminOverlaySymbols, (show) => { _overlaySymbols = show; }, true);
config.OnValueChanged(CCVars.AdminOverlayPlaytime, (show) => { _overlayPlaytime = show; }, true);
config.OnValueChanged(CCVars.AdminOverlayStartingJob, (show) => { _overlayStartingJob = show; }, true);
config.OnValueChanged(CCVars.AdminOverlayGhostHideDistance, (f) => { _ghostHideDistance = f; }, true);
config.OnValueChanged(CCVars.AdminOverlayGhostFadeDistance, (f) => { _ghostFadeDistance = f; }, true);
config.OnValueChanged(CCVars.AdminOverlayStackMax, (i) => { _overlayStackMax = i; }, true);
config.OnValueChanged(CCVars.AdminOverlayMergeDistance, (f) => { _overlayMergeDistance = f; }, true);
_font = new VectorFont(resourceCache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
}
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
@@ -72,147 +47,75 @@ internal sealed class AdminNameOverlay : Overlay
protected override void Draw(in OverlayDrawArgs args)
{
var viewport = args.WorldAABB;
var colorDisconnected = Color.White;
var uiScale = _userInterfaceManager.RootControl.UIScale;
var lineoffset = new Vector2(0f, 14f) * uiScale;
var drawnOverlays = new List<(Vector2,Vector2)>() ; // A saved list of the overlays already drawn
// Get all player positions before drawing overlays, so they can be sorted before iteration
var sortable = new List<(PlayerInfo, Box2, EntityUid, Vector2)>();
foreach (var info in _system.PlayerList)
//TODO make this adjustable via GUI
var classic = _config.GetCVar(CCVars.AdminOverlayClassic);
var playTime = _config.GetCVar(CCVars.AdminOverlayPlaytime);
var startingJob = _config.GetCVar(CCVars.AdminOverlayStartingJob);
foreach (var playerInfo in _system.PlayerList)
{
var entity = _entityManager.GetEntity(info.NetEntity);
var entity = _entityManager.GetEntity(playerInfo.NetEntity);
// If entity does not exist or is on a different map, skip
if (entity == null
|| !_entityManager.EntityExists(entity)
|| _entityManager.GetComponent<TransformComponent>(entity.Value).MapID != args.MapId)
// Otherwise the entity can not exist yet
if (entity == null || !_entityManager.EntityExists(entity))
{
continue;
}
// if not on the same map, continue
if (_entityManager.GetComponent<TransformComponent>(entity.Value).MapID != args.MapId)
{
continue;
}
var aabb = _entityLookup.GetWorldAABB(entity.Value);
// if not on screen, skip
// if not on screen, continue
if (!aabb.Intersects(in viewport))
{
continue;
}
// Get on-screen coordinates of player
var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center).Rounded();
var uiScale = _userInterfaceManager.RootControl.UIScale;
var lineoffset = new Vector2(0f, 14f) * uiScale;
var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center +
new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec(
aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f);
sortable.Add((info, aabb, entity.Value, screenCoordinates));
}
// Draw overlays for visible players, starting from the top of the screen
foreach (var info in sortable.OrderBy(s => s.Item4.Y).ToList())
{
var playerInfo = info.Item1;
var aabb = info.Item2;
var entity = info.Item3;
var screenCoordinatesCenter = info.Item4;
//the center position is kept separately, for simpler position comparison later
var centerOffset = new Vector2(28f, -18f) * uiScale;
var screenCoordinates = screenCoordinatesCenter + centerOffset;
var alpha = 1f;
//TODO make a smarter system where the starting offset can be modified by the predicted position and size of already-drawn overlays/stacks?
var currentOffset = Vector2.Zero;
// Ghosts near the cursor are made transparent/invisible
// TODO would be "cheaper" if playerinfo already contained a ghost bool, this gets called every frame for every onscreen player!
if (_entityManager.HasComponent<GhostComponent>(entity))
{
// We want the map positions here, so we don't have to worry about resolution and such shenanigans
var mobPosition = aabb.Center;
var mousePosition = _eyeManager
.ScreenToMap(_userInterfaceManager.MousePositionScaled.Position * uiScale)
.Position;
var dist = Vector2.Distance(mobPosition, mousePosition);
if (dist < _ghostHideDistance)
continue;
alpha = Math.Clamp((dist - _ghostHideDistance) / (_ghostFadeDistance - _ghostHideDistance), 0f, 1f);
colorDisconnected.A = alpha;
}
// If the new overlay text block is within merge distance of any previous ones
// merge them into a stack so they don't hide each other
var stack = drawnOverlays.FindAll(x =>
Vector2.Distance(_eyeManager.ScreenToMap(x.Item1).Position, aabb.Center) <= _overlayMergeDistance);
if (stack.Count > 0)
{
screenCoordinates = stack.First().Item1 + centerOffset;
// Replacing this overlay's coordinates for the later save with the stack root's coordinates
// so that other overlays don't try to stack to these coordinates
screenCoordinatesCenter = stack.First().Item1;
var i = 1;
foreach (var s in stack)
{
// additional entries after maximum stack size is reached will be drawn over the last entry
if (i <= _overlayStackMax - 1)
currentOffset = lineoffset + s.Item2 ;
i++;
}
}
// Character name
var color = Color.Aquamarine;
color.A = alpha;
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.CharacterName, uiScale, playerInfo.Connected ? color : colorDisconnected);
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.Username, uiScale, playerInfo.Connected ? Color.Yellow : Color.White);
currentOffset += lineoffset;
// Username
color = Color.Yellow;
color.A = alpha;
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.Username, uiScale, playerInfo.Connected ? color : colorDisconnected);
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.CharacterName, uiScale, playerInfo.Connected ? Color.Aquamarine : Color.White);
currentOffset += lineoffset;
// Playtime
if (!string.IsNullOrEmpty(playerInfo.PlaytimeString) && _overlayPlaytime)
if (!string.IsNullOrEmpty(playerInfo.PlaytimeString) && playTime)
{
color = Color.Orange;
color.A = alpha;
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.PlaytimeString, uiScale, playerInfo.Connected ? color : colorDisconnected);
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.PlaytimeString, uiScale, playerInfo.Connected ? Color.Orange : Color.White);
currentOffset += lineoffset;
}
// Job
if (!string.IsNullOrEmpty(playerInfo.StartingJob) && _overlayStartingJob)
if (!string.IsNullOrEmpty(playerInfo.StartingJob) && startingJob)
{
color = Color.GreenYellow;
color.A = alpha;
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, Loc.GetString(playerInfo.StartingJob), uiScale, playerInfo.Connected ? color : colorDisconnected);
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, Loc.GetString(playerInfo.StartingJob), uiScale, playerInfo.Connected ? Color.GreenYellow : Color.White);
currentOffset += lineoffset;
}
// Classic Antag Label
if (_overlayClassic && playerInfo.Antag)
if (classic && playerInfo.Antag)
{
var symbol = _overlaySymbols ? Loc.GetString("player-tab-antag-prefix") : string.Empty;
var label = _overlaySymbols
? Loc.GetString("player-tab-character-name-antag-symbol",
("symbol", symbol),
("name", _antagLabelClassic))
: _antagLabelClassic;
color = Color.OrangeRed;
color.A = alpha;
args.ScreenHandle.DrawString(_fontBold, screenCoordinates + currentOffset, label, uiScale, color);
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, _antagLabelClassic, uiScale, Color.OrangeRed);
currentOffset += lineoffset;
}
// Role Type
else if (!_overlayClassic && _filter.Contains(playerInfo.RoleProto))
else if (!classic && _filter.Contains(playerInfo.RoleProto))
{
var symbol = _overlaySymbols && playerInfo.Antag ? playerInfo.RoleProto.Symbol : string.Empty;
var role = Loc.GetString(playerInfo.RoleProto.Name).ToUpper();
var label = _overlaySymbols
? Loc.GetString("player-tab-character-name-antag-symbol", ("symbol", symbol), ("name", role))
: role;
color = playerInfo.RoleProto.Color;
color.A = alpha;
args.ScreenHandle.DrawString(_fontBold, screenCoordinates + currentOffset, label, uiScale, color);
currentOffset += lineoffset;
}
var label = Loc.GetString(playerInfo.RoleProto.Name).ToUpper();
var color = playerInfo.RoleProto.Color;
//Save the coordinates and size of the text block, for stack merge check
drawnOverlays.Add((screenCoordinatesCenter, currentOffset));
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, label, uiScale, color);
currentOffset += lineoffset;
}
}
}
}

View File

@@ -14,7 +14,6 @@ namespace Content.Client.Administration.Systems
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
private AdminNameOverlay _adminNameOverlay = default!;
@@ -23,14 +22,7 @@ namespace Content.Client.Administration.Systems
private void InitializeOverlay()
{
_adminNameOverlay = new AdminNameOverlay(
this,
EntityManager,
_eyeManager,
_resourceCache,
_entityLookup,
_userInterfaceManager,
_configurationManager);
_adminNameOverlay = new AdminNameOverlay(this, EntityManager, _eyeManager, _resourceCache, _entityLookup, _userInterfaceManager);
_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
}

View File

@@ -2,26 +2,24 @@
xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls">
<PanelContainer StyleClasses="BackgroundDark">
<SplitContainer Orientation="Vertical" ResizeMode="NotResizable">
<SplitContainer Orientation="Horizontal" VerticalExpand="True">
<cc:PlayerListControl Access="Public" Name="ChannelSelector" HorizontalExpand="True" SizeFlagsStretchRatio="2" />
<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="2">
<BoxContainer Access="Public" Name="BwoinkArea" VerticalExpand="True" />
<SplitContainer Orientation="Horizontal" VerticalExpand="True">
<cc:PlayerListControl Access="Public" Name="ChannelSelector" HorizontalExpand="True" SizeFlagsStretchRatio="1" />
<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="2">
<BoxContainer Access="Public" Name="BwoinkArea" VerticalExpand="True" />
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<CheckBox Name="AdminOnly" Access="Public" Text="{Loc 'admin-ahelp-admin-only'}" ToolTip="{Loc 'admin-ahelp-admin-only-tooltip'}" />
<Control HorizontalExpand="True" MinWidth="5" />
<CheckBox Name="PlaySound" Access="Public" Text="{Loc 'admin-bwoink-play-sound'}" Pressed="True" />
<Control HorizontalExpand="True" MinWidth="5" />
<Button Visible="True" Name="PopOut" Access="Public" Text="{Loc 'admin-logs-pop-out'}" StyleClasses="OpenBoth" HorizontalAlignment="Left" />
<Control HorizontalExpand="True" />
<Button Visible="False" Name="Bans" Text="{Loc 'admin-player-actions-bans'}" StyleClasses="OpenRight" />
<Button Visible="False" Name="Notes" Text="{Loc 'admin-player-actions-notes'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Kick" Text="{Loc 'admin-player-actions-kick'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Ban" Text="{Loc 'admin-player-actions-ban'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Respawn" Text="{Loc 'admin-player-actions-respawn'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Follow" Text="{Loc 'admin-player-actions-follow'}" StyleClasses="OpenLeft" />
</BoxContainer>
</SplitContainer>
<BoxContainer Orientation="Horizontal" SetHeight="30" >
<CheckBox Name="AdminOnly" Access="Public" Text="{Loc 'admin-ahelp-admin-only'}" ToolTip="{Loc 'admin-ahelp-admin-only-tooltip'}" />
<Control HorizontalExpand="True" MinWidth="5" />
<CheckBox Name="PlaySound" Access="Public" Text="{Loc 'admin-bwoink-play-sound'}" Pressed="True" />
<Control HorizontalExpand="True" MinWidth="5" />
<Button Visible="True" Name="PopOut" Access="Public" Text="{Loc 'admin-logs-pop-out'}" StyleClasses="OpenBoth" HorizontalAlignment="Left" />
<Control HorizontalExpand="True" />
<Button Visible="False" Name="Bans" Text="{Loc 'admin-player-actions-bans'}" StyleClasses="OpenRight" />
<Button Visible="False" Name="Notes" Text="{Loc 'admin-player-actions-notes'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Kick" Text="{Loc 'admin-player-actions-kick'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Ban" Text="{Loc 'admin-player-actions-ban'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Respawn" Text="{Loc 'admin-player-actions-respawn'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Follow" Text="{Loc 'admin-player-actions-follow'}" StyleClasses="OpenLeft" />
</BoxContainer>
</SplitContainer>
</PanelContainer>

View File

@@ -36,9 +36,6 @@ namespace Content.Client.Administration.UI.Bwoink
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
var newPlayerThreshold = 0;
_cfg.OnValueChanged(CCVars.NewPlayerThreshold, (val) => { newPlayerThreshold = val; }, true);
var uiController = _ui.GetUIController<AHelpUIController>();
if (uiController.UIHelper is not AdminAHelpUIHandler helper)
return;
@@ -62,9 +59,9 @@ namespace Content.Client.Administration.UI.Bwoink
var sb = new StringBuilder();
if (info.Connected)
sb.Append(info.ActiveThisRound ? '⚫' : '◐');
sb.Append('●');
else
sb.Append(info.ActiveThisRound ? '' : '·');
sb.Append(info.ActiveThisRound ? '' : '·');
sb.Append(' ');
if (AHelpHelper.TryGetChannel(info.SessionId, out var panel) && panel.Unread > 0)
@@ -76,12 +73,10 @@ namespace Content.Client.Administration.UI.Bwoink
sb.Append(' ');
}
// Mark antagonists with symbol
if (info.Antag && info.ActiveThisRound)
sb.Append(new Rune(0x1F5E1)); // 🗡
// Mark new players with symbol
if (IsNewPlayer(info))
if (info.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
sb.Append(new Rune(0x23F2)); // ⏲
sb.AppendFormat("\"{0}\"", text);
@@ -89,19 +84,6 @@ namespace Content.Client.Administration.UI.Bwoink
return sb.ToString();
};
// <summary>
// Returns true if the player's overall playtime is under the set threshold
// </summary>
bool IsNewPlayer(PlayerInfo info)
{
// Don't show every disconnected player as new, don't show 0-minute players as new if threshold is
if (newPlayerThreshold <= 0 || info.OverallPlaytime is null && !info.Connected)
return false;
return (info.OverallPlaytime is null
|| info.OverallPlaytime < TimeSpan.FromMinutes(newPlayerThreshold));
}
ChannelSelector.Comparison = (a, b) =>
{
var ach = AHelpHelper.EnsurePanel(a.SessionId);
@@ -111,37 +93,31 @@ namespace Content.Client.Administration.UI.Bwoink
if (a.IsPinned != b.IsPinned)
return a.IsPinned ? -1 : 1;
// Then, any chat with unread messages.
// First, sort by unread. Any chat with unread messages appears first.
var aUnread = ach.Unread > 0;
var bUnread = bch.Unread > 0;
if (aUnread != bUnread)
return aUnread ? -1 : 1;
// Then, any chat with recent messages from the current round
// Sort by recent messages during the current round.
var aRecent = a.ActiveThisRound && ach.LastMessage != DateTime.MinValue;
var bRecent = b.ActiveThisRound && bch.LastMessage != DateTime.MinValue;
if (aRecent != bRecent)
return aRecent ? -1 : 1;
// Sort by connection status. Disconnected players will be last.
// Next, sort by connection status. Any disconnected players are grouped towards the end.
if (a.Connected != b.Connected)
return a.Connected ? -1 : 1;
// Sort connected players by whether they have joined the round, then by New Player status, then by Antag status
// Sort connected players by New Player status, then by Antag status
if (a.Connected && b.Connected)
{
var aNewPlayer = IsNewPlayer(a);
var bNewPlayer = IsNewPlayer(b);
var aNewPlayer = a.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold));
var bNewPlayer = b.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold));
// Players who have joined the round will be listed before players in the lobby
if (a.ActiveThisRound != b.ActiveThisRound)
return a.ActiveThisRound ? -1 : 1;
// Within both the joined group and lobby group, new players will be grouped and listed first
if (aNewPlayer != bNewPlayer)
return aNewPlayer ? -1 : 1;
// Within all four previous groups, antagonists will be listed first.
if (a.Antag != b.Antag)
return a.Antag ? -1 : 1;
}

View File

@@ -22,9 +22,12 @@ namespace Content.Client.Administration.UI.Bwoink
return;
}
Title = $"{sel.CharacterName} / {sel.Username} | {Loc.GetString("generic-playtime-title")}: ";
Title = $"{sel.CharacterName} / {sel.Username}";
Title += sel.OverallPlaytime != null ? sel.PlaytimeString : Loc.GetString("generic-unknown-title");
if (sel.OverallPlaytime != null)
{
Title += $" | {Loc.GetString("generic-playtime-title")}: {sel.PlaytimeString}";
}
};
OnOpen += () =>

View File

@@ -2,13 +2,11 @@ using System.Linq;
using Content.Client.Administration.Systems;
using Content.Client.UserInterface.Controls;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using static Content.Client.Administration.UI.Tabs.PlayerTab.PlayerTabHeader;
using static Robust.Client.UserInterface.Controls.BaseButton;
@@ -18,7 +16,6 @@ namespace Content.Client.Administration.UI.Tabs.PlayerTab;
public sealed partial class PlayerTab : Control
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IPlayerManager _playerMan = default!;
private const string ArrowUp = "↑";
@@ -44,10 +41,6 @@ public sealed partial class PlayerTab : Control
_adminSystem.OverlayEnabled += OverlayEnabled;
_adminSystem.OverlayDisabled += OverlayDisabled;
_config.OnValueChanged(CCVars.AdminPlayerlistSeparateSymbols, PlayerListSettingsChanged);
_config.OnValueChanged(CCVars.AdminPlayerlistHighlightedCharacterColor, PlayerListSettingsChanged);
_config.OnValueChanged(CCVars.AdminPlayerlistRoleTypeColor, PlayerListSettingsChanged);
OverlayButton.OnPressed += OverlayButtonPressed;
ShowDisconnectedButton.OnPressed += ShowDisconnectedPressed;
@@ -113,11 +106,6 @@ public sealed partial class PlayerTab : Control
#region ListContainer
private void PlayerListSettingsChanged(bool _)
{
RefreshPlayerList(_adminSystem.PlayerList);
}
private void RefreshPlayerList(IReadOnlyList<PlayerInfo> players)
{
_players = players;
@@ -208,7 +196,8 @@ public sealed partial class PlayerTab : Control
Header.Username => Compare(x.Username, y.Username),
Header.Character => Compare(x.CharacterName, y.CharacterName),
Header.Job => Compare(x.StartingJob, y.StartingJob),
Header.RoleType => y.SortWeight - x.SortWeight,
Header.Antagonist => x.Antag.CompareTo(y.Antag),
Header.RoleType => Compare(x.RoleProto.Name , y.RoleProto.Name),
Header.Playtime => TimeSpan.Compare(x.OverallPlaytime ?? default, y.OverallPlaytime ?? default),
_ => 1
};

View File

@@ -19,6 +19,11 @@
HorizontalExpand="True"
ClipText="True"/>
<customControls:VSeparator/>
<Label Name="AntagonistLabel"
SizeFlagsStretchRatio="1"
HorizontalExpand="True"
ClipText="True"/>
<customControls:VSeparator/>
<Label Name="RoleTypeLabel"
SizeFlagsStretchRatio="2"
HorizontalExpand="True"

View File

@@ -1,10 +1,8 @@
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
namespace Content.Client.Administration.UI.Tabs.PlayerTab;
@@ -16,25 +14,17 @@ public sealed partial class PlayerTabEntry : PanelContainer
public PlayerTabEntry(PlayerInfo player, StyleBoxFlat styleBoxFlat)
{
RobustXamlLoader.Load(this);
var config = IoCManager.Resolve<IConfigurationManager>();
UsernameLabel.Text = player.Username;
if (!player.Connected)
UsernameLabel.StyleClasses.Add("Disabled");
JobLabel.Text = player.StartingJob;
var separateAntagSymbols = config.GetCVar(CCVars.AdminPlayerlistSeparateSymbols);
var genericAntagSymbol = player.Antag ? Loc.GetString("player-tab-antag-prefix") : string.Empty;
var roleSymbol = player.Antag ? player.RoleProto.Symbol : string.Empty;
var symbol = separateAntagSymbols ? roleSymbol : genericAntagSymbol;
CharacterLabel.Text = Loc.GetString("player-tab-character-name-antag-symbol", ("symbol", symbol), ("name", player.CharacterName));
if (player.Antag && config.GetCVar(CCVars.AdminPlayerlistHighlightedCharacterColor))
CharacterLabel.FontColorOverride = player.RoleProto.Color;
CharacterLabel.Text = player.CharacterName;
if (player.IdentityName != player.CharacterName)
CharacterLabel.Text += $" [{player.IdentityName}]";
AntagonistLabel.Text = Loc.GetString(player.Antag ? "player-tab-is-antag-yes" : "player-tab-is-antag-no");
RoleTypeLabel.Text = Loc.GetString(player.RoleProto.Name);
if (config.GetCVar(CCVars.AdminPlayerlistRoleTypeColor))
RoleTypeLabel.FontColorOverride = player.RoleProto.Color;
RoleTypeLabel.FontColorOverride = player.RoleProto.Color;
BackgroundColorPanel.PanelOverride = styleBoxFlat;
OverallPlaytimeLabel.Text = player.PlaytimeString;
PlayerEntity = player.NetEntity;

View File

@@ -25,6 +25,13 @@
Text="{Loc player-tab-job}"
MouseFilter="Pass"/>
<cc:VSeparator/>
<Label Name="AntagonistLabel"
SizeFlagsStretchRatio="1"
HorizontalExpand="True"
ClipText="True"
Text="{Loc player-tab-antagonist}"
MouseFilter="Pass"/>
<cc:VSeparator/>
<Label Name="RoleTypeLabel"
SizeFlagsStretchRatio="2"
HorizontalExpand="True"

View File

@@ -18,6 +18,7 @@ public sealed partial class PlayerTabHeader : Control
UsernameLabel.OnKeyBindDown += UsernameClicked;
CharacterLabel.OnKeyBindDown += CharacterClicked;
JobLabel.OnKeyBindDown += JobClicked;
AntagonistLabel.OnKeyBindDown += AntagonistClicked;
RoleTypeLabel.OnKeyBindDown += RoleTypeClicked;
PlaytimeLabel.OnKeyBindDown += PlaytimeClicked;
}
@@ -29,6 +30,7 @@ public sealed partial class PlayerTabHeader : Control
Header.Username => UsernameLabel,
Header.Character => CharacterLabel,
Header.Job => JobLabel,
Header.Antagonist => AntagonistLabel,
Header.RoleType => RoleTypeLabel,
Header.Playtime => PlaytimeLabel,
_ => throw new ArgumentOutOfRangeException(nameof(header), header, null)
@@ -40,6 +42,7 @@ public sealed partial class PlayerTabHeader : Control
UsernameLabel.Text = Loc.GetString("player-tab-username");
CharacterLabel.Text = Loc.GetString("player-tab-character");
JobLabel.Text = Loc.GetString("player-tab-job");
AntagonistLabel.Text = Loc.GetString("player-tab-antagonist");
RoleTypeLabel.Text = Loc.GetString("player-tab-roletype");
PlaytimeLabel.Text = Loc.GetString("player-tab-playtime");
}
@@ -70,6 +73,11 @@ public sealed partial class PlayerTabHeader : Control
HeaderClicked(args, Header.Job);
}
private void AntagonistClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.Antagonist);
}
private void RoleTypeClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.RoleType);
@@ -89,6 +97,7 @@ public sealed partial class PlayerTabHeader : Control
UsernameLabel.OnKeyBindDown -= UsernameClicked;
CharacterLabel.OnKeyBindDown -= CharacterClicked;
JobLabel.OnKeyBindDown -= JobClicked;
AntagonistLabel.OnKeyBindDown -= AntagonistClicked;
RoleTypeLabel.OnKeyBindDown -= RoleTypeClicked;
PlaytimeLabel.OnKeyBindDown -= PlaytimeClicked;
}
@@ -99,6 +108,7 @@ public sealed partial class PlayerTabHeader : Control
Username,
Character,
Job,
Antagonist,
RoleType,
Playtime
}

View File

@@ -52,7 +52,7 @@ public sealed class ClientAlertsSystem : AlertsSystem
if (args.Current is not AlertComponentState cast)
return;
alerts.Comp.Alerts = new(cast.Alerts);
alerts.Comp.Alerts = cast.Alerts;
UpdateHud(alerts);
}

View File

@@ -1,5 +0,0 @@
using Content.Shared.CartridgeLoader.Cartridges;
namespace Content.Client.CartridgeLoader.Cartridges;
public sealed class NanoTaskCartridgeSystem : SharedNanoTaskCartridgeSystem;

View File

@@ -1,32 +0,0 @@
<Control xmlns="https://spacestation14.io" xmlns:system="clr-namespace:System;assembly=System.Runtime">
<BoxContainer Name="MainContainer"
Orientation="Horizontal"
SetWidth="250">
<Button Name="MainButton"
HorizontalExpand="True"
VerticalExpand="True"
StyleClasses="ButtonSquare"
Margin="-1 0 0 0">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<BoxContainer Orientation="Vertical"
VerticalExpand="True"
HorizontalExpand="True"
Margin="-5 0 0 0">
<Label Name="TaskLabel"
StyleClasses="LabelSubText" />
<Label Name="TaskForLabel"
StyleClasses="LabelSubText"
Margin="0 -5 0 0" />
</BoxContainer>
</BoxContainer>
</Button>
<Button Name="DoneButton"
VerticalExpand="True"
Text="{Loc 'nano-task-ui-done'}">
<Button.StyleClasses>
<system:String>ButtonSmall</system:String>
<system:String>OpenLeft</system:String>
</Button.StyleClasses>
</Button>
</BoxContainer>
</Control>

View File

@@ -1,33 +0,0 @@
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Maths;
using Content.Shared.CartridgeLoader.Cartridges;
namespace Content.Client.CartridgeLoader.Cartridges;
/// <summary>
/// Represents a single control for a single NanoTask item
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class NanoTaskItemControl : Control
{
public Action<int>? OnMainPressed;
public Action<int>? OnDonePressed;
public NanoTaskItemControl(NanoTaskItemAndId item)
{
RobustXamlLoader.Load(this);
TaskLabel.Text = item.Data.Description;
TaskLabel.FontColorOverride = Color.White;
TaskForLabel.Text = item.Data.TaskIsFor;
MainButton.OnPressed += _ => OnMainPressed?.Invoke(item.Id);
DoneButton.OnPressed += _ => OnDonePressed?.Invoke(item.Id);
MainButton.Disabled = item.Data.IsTaskDone;
DoneButton.Text = item.Data.IsTaskDone ? Loc.GetString("nano-task-ui-revert-done") : Loc.GetString("nano-task-ui-done");
}
}

View File

@@ -1,67 +0,0 @@
<DefaultWindow xmlns="https://spacestation14.io"
Title="{Loc nano-task-ui-item-title}"
MinSize="300 300">
<PanelContainer StyleClasses="AngleRect">
<BoxContainer Orientation="Vertical" Margin="4">
<!-- Task Description Input -->
<BoxContainer Orientation="Vertical" Margin="0 4">
<Label Text="{Loc nano-task-ui-description-label}"
StyleClasses="LabelHeading" />
<PanelContainer StyleClasses="ButtonSquare">
<LineEdit Name="DescriptionInput"
PlaceHolder="{Loc nano-task-ui-description-placeholder}" />
</PanelContainer>
</BoxContainer>
<!-- Task Requester Input -->
<BoxContainer Orientation="Vertical" Margin="0 4">
<Label Text="{Loc nano-task-ui-requester-label}"
StyleClasses="LabelHeading" />
<PanelContainer StyleClasses="ButtonSquare">
<LineEdit Name="RequesterInput"
PlaceHolder="{Loc nano-task-ui-requester-placeholder}" />
</PanelContainer>
</BoxContainer>
<!-- Severity Buttons -->
<BoxContainer Orientation="Horizontal"
HorizontalAlignment="Center"
Margin="0 8 0 0">
<Button Name="LowButton"
Text="{Loc nano-task-ui-priority-low}"
StyleClasses="OpenRight"
MinSize="60 0" />
<Button Name="MediumButton"
Text="{Loc nano-task-ui-priority-medium}"
StyleClasses="ButtonSquare"
MinSize="60 0" />
<Button Name="HighButton"
Text="{Loc nano-task-ui-priority-high}"
StyleClasses="OpenLeft"
MinSize="60 0" />
</BoxContainer>
<!-- Verb Buttons -->
<BoxContainer Orientation="Horizontal"
HorizontalAlignment="Right"
Margin="0 8 0 0">
<Button Name="CancelButton"
Text="{Loc nano-task-ui-cancel}"
StyleClasses="OpenRight"
MinSize="60 0" />
<Button Name="DeleteButton"
Text="{Loc nano-task-ui-delete}"
StyleClasses="ButtonSquare"
MinSize="60 0" />
<Button Name="PrintButton"
Text="{Loc nano-task-ui-print}"
StyleClasses="ButtonSquare"
MinSize="60 0" />
<Button Name="SaveButton"
Text="{Loc nano-task-ui-save}"
StyleClasses="OpenLeft"
MinSize="60 0" />
</BoxContainer>
</BoxContainer>
</PanelContainer>
</DefaultWindow>

View File

@@ -1,109 +0,0 @@
using System.Linq;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.UserInterface.Controls;
using Content.Shared.CartridgeLoader.Cartridges;
namespace Content.Client.CartridgeLoader.Cartridges;
/// <summary>
/// Popup displayed to edit a NanoTask item
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class NanoTaskItemPopup : DefaultWindow
{
private readonly ButtonGroup _priorityGroup = new();
private int? _editingTaskId = null;
public Action<int, NanoTaskItem>? TaskSaved;
public Action<int>? TaskDeleted;
public Action<NanoTaskItem>? TaskCreated;
public Action<NanoTaskItem>? TaskPrinted;
private NanoTaskItem MakeItem()
{
return new(
description: DescriptionInput.Text,
taskIsFor: RequesterInput.Text,
isTaskDone: false,
priority: _priorityGroup.Pressed switch {
var item when item == LowButton => NanoTaskPriority.Low,
var item when item == MediumButton => NanoTaskPriority.Medium,
var item when item == HighButton => NanoTaskPriority.High,
_ => NanoTaskPriority.Medium,
}
);
}
public NanoTaskItemPopup()
{
RobustXamlLoader.Load(this);
LowButton.Group = _priorityGroup;
MediumButton.Group = _priorityGroup;
HighButton.Group = _priorityGroup;
CancelButton.OnPressed += _ => Close();
DeleteButton.OnPressed += _ =>
{
if (_editingTaskId is int id)
{
TaskDeleted?.Invoke(id);
}
};
PrintButton.OnPressed += _ =>
{
TaskPrinted?.Invoke(MakeItem());
};
SaveButton.OnPressed += _ =>
{
if (_editingTaskId is int id)
{
TaskSaved?.Invoke(id, MakeItem());
}
else
{
TaskCreated?.Invoke(MakeItem());
}
};
DescriptionInput.OnTextChanged += args =>
{
if (args.Text.Length > NanoTaskItem.MaximumStringLength)
DescriptionInput.Text = args.Text[..NanoTaskItem.MaximumStringLength];
};
RequesterInput.OnTextChanged += args =>
{
if (args.Text.Length > NanoTaskItem.MaximumStringLength)
RequesterInput.Text = args.Text[..NanoTaskItem.MaximumStringLength];
};
}
public void SetEditingTaskId(int? id)
{
_editingTaskId = id;
DeleteButton.Visible = id is not null;
}
public void ResetInputs(NanoTaskItem? item)
{
if (item is NanoTaskItem task)
{
var button = task.Priority switch {
NanoTaskPriority.High => HighButton,
NanoTaskPriority.Medium => MediumButton,
NanoTaskPriority.Low => LowButton,
};
button.Pressed = true;
DescriptionInput.Text = task.Description;
RequesterInput.Text = task.TaskIsFor;
}
else
{
MediumButton.Pressed = true;
DescriptionInput.Text = "";
RequesterInput.Text = "";
}
}
}

View File

@@ -1,82 +0,0 @@
using System.Linq;
using Content.Client.UserInterface.Fragments;
using Content.Shared.CartridgeLoader;
using Content.Shared.CartridgeLoader.Cartridges;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.CartridgeLoader.Cartridges;
/// <summary>
/// UI fragment responsible for displaying NanoTask controls in a PDA and coordinating with the NanoTaskCartridgeSystem for state
/// </summary>
public sealed partial class NanoTaskUi : UIFragment
{
private NanoTaskUiFragment? _fragment;
private NanoTaskItemPopup? _popup;
public override Control GetUIFragmentRoot()
{
return _fragment!;
}
public override void Setup(BoundUserInterface userInterface, EntityUid? fragmentOwner)
{
_fragment = new NanoTaskUiFragment();
_popup = new NanoTaskItemPopup();
_fragment.NewTask += () =>
{
_popup.ResetInputs(null);
_popup.SetEditingTaskId(null);
_popup.OpenCentered();
};
_fragment.OpenTask += id =>
{
if (_fragment.Tasks.Find(task => task.Id == id) is not NanoTaskItemAndId task)
return;
_popup.ResetInputs(task.Data);
_popup.SetEditingTaskId(task.Id);
_popup.OpenCentered();
};
_fragment.ToggleTaskCompletion += id =>
{
if (_fragment.Tasks.Find(task => task.Id == id) is not NanoTaskItemAndId task)
return;
userInterface.SendMessage(new CartridgeUiMessage(new NanoTaskUiMessageEvent(new NanoTaskUpdateTask(new(id, new(
description: task.Data.Description,
taskIsFor: task.Data.TaskIsFor,
isTaskDone: !task.Data.IsTaskDone,
priority: task.Data.Priority
))))));
};
_popup.TaskSaved += (id, data) =>
{
userInterface.SendMessage(new CartridgeUiMessage(new NanoTaskUiMessageEvent(new NanoTaskUpdateTask(new(id, data)))));
_popup.Close();
};
_popup.TaskDeleted += id =>
{
userInterface.SendMessage(new CartridgeUiMessage(new NanoTaskUiMessageEvent(new NanoTaskDeleteTask(id))));
_popup.Close();
};
_popup.TaskCreated += data =>
{
userInterface.SendMessage(new CartridgeUiMessage(new NanoTaskUiMessageEvent(new NanoTaskAddTask(data))));
_popup.Close();
};
_popup.TaskPrinted += data =>
{
userInterface.SendMessage(new CartridgeUiMessage(new NanoTaskUiMessageEvent(new NanoTaskPrintTask(data))));
};
}
public override void UpdateState(BoundUserInterfaceState state)
{
if (state is not NanoTaskUiState nanoTaskState)
return;
_fragment?.UpdateState(nanoTaskState.Tasks);
}
}

View File

@@ -1,58 +0,0 @@
<cartridges:NanoTaskUiFragment xmlns:cartridges="clr-namespace:Content.Client.CartridgeLoader.Cartridges"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
xmlns="https://spacestation14.io" Margin="1 0 2 0">
<PanelContainer StyleClasses="BackgroundDark"></PanelContainer>
<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
<ScrollContainer HorizontalExpand="True" VerticalExpand="True">
<BoxContainer HorizontalExpand="True" VerticalExpand="True" Orientation="Vertical" Margin="8" SeparationOverride="8">
<!-- Heading for High Priority Items -->
<BoxContainer Orientation="Horizontal">
<PanelContainer SetWidth="7" Margin="0 0 8 0">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#e93d58"/>
</PanelContainer.PanelOverride>
</PanelContainer>
<Label Name="HighPriority" StyleClasses="LabelHeading"/>
</BoxContainer>
<!-- Location for High Priority Items -->
<GridContainer Name="HighContainer"
HorizontalExpand="True"
Access="Public"
Columns="2" />
<!-- Heading for Medium Priority Items -->
<BoxContainer Orientation="Horizontal">
<PanelContainer SetWidth="7" Margin="0 0 8 0">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#ef973c"/>
</PanelContainer.PanelOverride>
</PanelContainer>
<Label Name="MediumPriority" StyleClasses="LabelHeading"/>
</BoxContainer>
<!-- Location for Medium Priority Items -->
<GridContainer Name="MediumContainer"
HorizontalExpand="True"
Access="Public"
Columns="2" />
<!-- Location for Low Priority Items -->
<BoxContainer Orientation="Horizontal">
<PanelContainer SetWidth="7" Margin="0 0 8 0">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#3dd425"/>
</PanelContainer.PanelOverride>
</PanelContainer>
<Label Name="LowPriority" StyleClasses="LabelHeading"/>
</BoxContainer>
<!-- Location for Low Priority Items -->
<GridContainer Name="LowContainer"
HorizontalExpand="True"
Access="Public"
Columns="2" />
<Button Name="NewTaskButton" Text="{Loc 'nano-task-ui-new-task'}" HorizontalAlignment="Right"/>
</BoxContainer>
</ScrollContainer>
</BoxContainer>
</cartridges:NanoTaskUiFragment>

View File

@@ -1,52 +0,0 @@
using System.Linq;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Content.Shared.CartridgeLoader.Cartridges;
namespace Content.Client.CartridgeLoader.Cartridges;
/// <summary>
/// Class displaying the main UI of NanoTask
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class NanoTaskUiFragment : BoxContainer
{
public Action<int>? OpenTask;
public Action<int>? ToggleTaskCompletion;
public Action? NewTask;
public List<NanoTaskItemAndId> Tasks = new();
public NanoTaskUiFragment()
{
RobustXamlLoader.Load(this);
Orientation = LayoutOrientation.Vertical;
HorizontalExpand = true;
VerticalExpand = true;
NewTaskButton.OnPressed += _ => NewTask?.Invoke();
}
public void UpdateState(List<NanoTaskItemAndId> tasks)
{
Tasks = tasks;
HighContainer.RemoveAllChildren();
MediumContainer.RemoveAllChildren();
LowContainer.RemoveAllChildren();
HighPriority.Text = Loc.GetString("nano-task-ui-heading-high-priority-tasks", ("amount", tasks.Count(task => task.Data.Priority == NanoTaskPriority.High)));
MediumPriority.Text = Loc.GetString("nano-task-ui-heading-medium-priority-tasks", ("amount", tasks.Count(task => task.Data.Priority == NanoTaskPriority.Medium)));
LowPriority.Text = Loc.GetString("nano-task-ui-heading-low-priority-tasks", ("amount", tasks.Count(task => task.Data.Priority == NanoTaskPriority.Low)));
foreach (var task in tasks)
{
var container = task.Data.Priority switch {
NanoTaskPriority.High => HighContainer,
NanoTaskPriority.Medium => MediumContainer,
NanoTaskPriority.Low => LowContainer,
};
var control = new NanoTaskItemControl(task);
container.AddChild(control);
control.OnMainPressed += id => OpenTask?.Invoke(id);
control.OnDonePressed += id => ToggleTaskCompletion?.Invoke(id);
}
}
}

View File

@@ -131,13 +131,13 @@ public sealed partial class ChangelogTab : Control
Margin = new Thickness(6, 0, 0, 0),
};
authorLabel.SetMessage(
FormattedMessage.FromMarkupOrThrow(Loc.GetString("changelog-author-changed", ("author", FormattedMessage.EscapeText(author)))));
FormattedMessage.FromMarkupOrThrow(Loc.GetString("changelog-author-changed", ("author", author))));
ChangelogBody.AddChild(authorLabel);
foreach (var change in groupedEntry.SelectMany(c => c.Changes))
{
var text = new RichTextLabel();
text.SetMessage(FormattedMessage.FromUnformatted(change.Message));
text.SetMessage(FormattedMessage.FromMarkupOrThrow(change.Message));
ChangelogBody.AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,

View File

@@ -28,6 +28,7 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
private void OnMapInit(EntityUid uid, SolutionContainerVisualsComponent component, MapInitEvent args)
{
var meta = MetaData(uid);
component.InitialName = meta.EntityName;
component.InitialDescription = meta.EntityDescription;
}

View File

@@ -169,7 +169,7 @@ public sealed class ClientClothingSystem : ClothingSystem
var state = $"equipped-{correctedSlot}";
if (!string.IsNullOrEmpty(clothing.EquippedPrefix))
if (clothing.EquippedPrefix != null)
state = $"{clothing.EquippedPrefix}-equipped-{correctedSlot}";
if (clothing.EquippedState != null)

View File

@@ -36,6 +36,29 @@ internal sealed class ShowSubFloor : LocalizedCommands
}
}
internal sealed class ShowSubFloorForever : LocalizedCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
public const string CommandName = "showsubfloorforever";
public override string Command => CommandName;
public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
_entitySystemManager.GetEntitySystem<SubFloorHideSystem>().ShowAll = true;
var entMan = IoCManager.Resolve<IEntityManager>();
var components = entMan.EntityQuery<SubFloorHideComponent, SpriteComponent>(true);
foreach (var (_, sprite) in components)
{
sprite.DrawDepth = (int) DrawDepth.Overlays;
}
}
}
internal sealed class NotifyCommand : LocalizedCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;

View File

@@ -24,7 +24,7 @@ internal sealed class MappingClientSideSetupCommand : LocalizedCommands
{
_entitySystemManager.GetEntitySystem<MarkerSystem>().MarkersVisible = true;
_lightManager.Enabled = false;
shell.ExecuteCommand("showsubfloor");
shell.ExecuteCommand("showsubfloorforever");
_entitySystemManager.GetEntitySystem<ActionsSystem>().LoadActionAssignments("/mapping_actions.yml", false);
}
}

View File

@@ -3,7 +3,6 @@ using Content.Shared.Access.Systems;
using Content.Shared.Administration;
using Content.Shared.CriminalRecords;
using Content.Shared.Dataset;
using Content.Shared.Random.Helpers;
using Content.Shared.Security;
using Content.Shared.StationRecords;
using Robust.Client.AutoGenerated;
@@ -33,7 +32,7 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
public readonly EntityUid Console;
[ValidatePrototypeId<LocalizedDatasetPrototype>]
[ValidatePrototypeId<DatasetPrototype>]
private const string ReasonPlaceholders = "CriminalRecordsWantedReasonPlaceholders";
public Action<uint?>? OnKeySelected;
@@ -334,8 +333,8 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
var field = "reason";
var title = Loc.GetString("criminal-records-status-" + status.ToString().ToLower());
var placeholders = _proto.Index<LocalizedDatasetPrototype>(ReasonPlaceholders);
var placeholder = Loc.GetString("criminal-records-console-reason-placeholder", ("placeholder", _random.Pick(placeholders))); // just funny it doesn't actually get used
var placeholders = _proto.Index<DatasetPrototype>(ReasonPlaceholders);
var placeholder = Loc.GetString("criminal-records-console-reason-placeholder", ("placeholder", _random.Pick(placeholders.Values))); // just funny it doesn't actually get used
var prompt = Loc.GetString("criminal-records-console-reason");
var entry = new QuickDialogEntry(field, QuickDialogEntryType.LongText, prompt, placeholder);
var entries = new List<QuickDialogEntry>() { entry };

View File

@@ -1,5 +0,0 @@
using Content.Shared.Delivery;
namespace Content.Client.Delivery;
public sealed class DeliverySystem : SharedDeliverySystem;

View File

@@ -1,45 +0,0 @@
using Content.Shared.Delivery;
using Content.Shared.StatusIcon;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Delivery;
public sealed class DeliveryVisualizerSystem : VisualizerSystem<DeliveryComponent>
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private static readonly ProtoId<JobIconPrototype> UnknownIcon = "JobIconUnknown";
protected override void OnAppearanceChange(EntityUid uid, DeliveryComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
_appearance.TryGetData(uid, DeliveryVisuals.JobIcon, out string job, args.Component);
if (string.IsNullOrEmpty(job))
job = UnknownIcon;
if (!_prototype.TryIndex<JobIconPrototype>(job, out var icon))
{
args.Sprite.LayerSetTexture(DeliveryVisualLayers.JobStamp, _sprite.Frame0(_prototype.Index("JobIconUnknown")));
return;
}
args.Sprite.LayerSetTexture(DeliveryVisualLayers.JobStamp, _sprite.Frame0(icon.Icon));
}
}
public enum DeliveryVisualLayers : byte
{
Icon,
Lock,
FragileStamp,
JobStamp,
PriorityTape,
Breakage,
Trash,
}

View File

@@ -4,7 +4,6 @@ using Content.Shared.Verbs;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.Utility;
@@ -41,17 +40,7 @@ public sealed class ExamineButton : ContainerButton
Disabled = true;
}
TooltipSupplier = sender =>
{
var label = new RichTextLabel();
label.SetMessage(FormattedMessage.FromMarkupOrThrow(verb.Message ?? verb.Text));
var tooltip = new Tooltip();
tooltip.GetChild(0).Children.Clear();
tooltip.GetChild(0).Children.Add(label);
return tooltip;
};
ToolTip = verb.Message ?? verb.Text;
Icon = new TextureRect
{

View File

@@ -298,26 +298,8 @@ namespace Content.Client.Examine
{
Name = "ExamineButtonsHBox",
Orientation = LayoutOrientation.Horizontal,
HorizontalAlignment = Control.HAlignment.Stretch,
VerticalAlignment = Control.VAlignment.Bottom,
};
var hoverExamineBox = new BoxContainer
{
Name = "HoverExamineHBox",
Orientation = LayoutOrientation.Horizontal,
HorizontalAlignment = Control.HAlignment.Left,
VerticalAlignment = Control.VAlignment.Center,
HorizontalExpand = true
};
var clickExamineBox = new BoxContainer
{
Name = "ClickExamineHBox",
Orientation = LayoutOrientation.Horizontal,
HorizontalAlignment = Control.HAlignment.Right,
VerticalAlignment = Control.VAlignment.Center,
HorizontalExpand = true
VerticalAlignment = Control.VAlignment.Bottom,
};
// Examine button time
@@ -334,15 +316,8 @@ namespace Content.Client.Examine
var button = new ExamineButton(examine);
if (examine.HoverVerb)
{
hoverExamineBox.AddChild(button);
}
else
{
button.OnPressed += VerbButtonPressed;
clickExamineBox.AddChild(button);
}
button.OnPressed += VerbButtonPressed;
buttonsHBox.AddChild(button);
}
var vbox = _examineTooltipOpen?.GetChild(0).GetChild(0);
@@ -359,8 +334,6 @@ namespace Content.Client.Examine
{
vbox.Children.Remove(hbox.First());
}
buttonsHBox.AddChild(hoverExamineBox);
buttonsHBox.AddChild(clickExamineBox);
vbox.AddChild(buttonsHBox);
}

View File

@@ -1,4 +1,5 @@
<BoxContainer xmlns="https://spacestation14.io"
Orientation="Vertical"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Orientation="Vertical"
HorizontalAlignment="Stretch"
@@ -29,25 +30,24 @@
VerticalAlignment="Center"
Access="Public"
Visible="False" />
<!-- CP14 random reactions begin -->
<BoxContainer Name="RandomVariations"
Orientation="Vertical"
VerticalExpand="True"
VerticalAlignment="Center"
HorizontalAlignment="Center">
<controls:SplitBar MinHeight="10">
</controls:SplitBar>
<Label Name="RandomVariationsLabel"
Text="{Loc 'cp14-guidebook-random-variations-title'}"
Visible="False"
HorizontalAlignment="Center"
FontColorOverride="#1e6651" />
<controls:SplitBar MinHeight="10">
</controls:SplitBar>
</BoxContainer>
<!-- CP14 random reactions end -->
</BoxContainer>
<!-- CP14 random reactions begin -->
<BoxContainer Name="RandomVariations"
Orientation="Vertical"
VerticalExpand="True"
VerticalAlignment="Center"
HorizontalAlignment="Center">
<controls:SplitBar MinHeight="10">
</controls:SplitBar>
<Label Name="RandomVariationsLabel"
Text="{Loc 'cp14-guidebook-random-variations-title'}"
Visible="False"
HorizontalAlignment="Center"
FontColorOverride="#1e6651" />
<controls:SplitBar MinHeight="10">
</controls:SplitBar>
</BoxContainer>
<!-- CP14 random reactions end -->
</BoxContainer>
<PanelContainer StyleClasses="LowDivider" Margin="0 5 0 5" />
</BoxContainer>

View File

@@ -349,12 +349,7 @@ namespace Content.Client.Hands.Systems
sprite.LayerSetData(index, layerData);
//Add displacement maps
if (hand.Location == HandLocation.Left && handComp.LeftHandDisplacement is not null)
_displacement.TryAddDisplacement(handComp.LeftHandDisplacement, sprite, index, key, revealedLayers);
else if (hand.Location == HandLocation.Right && handComp.RightHandDisplacement is not null)
_displacement.TryAddDisplacement(handComp.RightHandDisplacement, sprite, index, key, revealedLayers);
//Fallback to default displacement map
else if (handComp.HandDisplacement is not null)
if (handComp.HandDisplacement is not null)
_displacement.TryAddDisplacement(handComp.HandDisplacement, sprite, index, key, revealedLayers);
}

View File

@@ -1,11 +1,8 @@
using Content.Shared.CCVar;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Inventory;
using Content.Shared.Preferences;
using Robust.Client.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
@@ -15,15 +12,12 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly MarkingManager _markingManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HumanoidAppearanceComponent, AfterAutoHandleStateEvent>(OnHandleState);
Subs.CVar(_configurationManager, CCVars.AccessibilityClientCensorNudity, OnCvarChanged, true);
Subs.CVar(_configurationManager, CCVars.AccessibilityServerCensorNudity, OnCvarChanged, true);
}
private void OnHandleState(EntityUid uid, HumanoidAppearanceComponent component, ref AfterAutoHandleStateEvent args)
@@ -31,15 +25,6 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
UpdateSprite(component, Comp<SpriteComponent>(uid));
}
private void OnCvarChanged(bool value)
{
var humanoidQuery = EntityManager.AllEntityQueryEnumerator<HumanoidAppearanceComponent, SpriteComponent>();
while (humanoidQuery.MoveNext(out var _, out var humanoidComp, out var spriteComp))
{
UpdateSprite(humanoidComp, spriteComp);
}
}
private void UpdateSprite(HumanoidAppearanceComponent component, SpriteComponent sprite)
{
UpdateLayers(component, sprite);
@@ -49,7 +34,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
}
private static bool IsHidden(HumanoidAppearanceComponent humanoid, HumanoidVisualLayers layer)
=> humanoid.HiddenLayers.ContainsKey(layer) || humanoid.PermanentlyHidden.Contains(layer);
=> humanoid.HiddenLayers.Contains(layer) || humanoid.PermanentlyHidden.Contains(layer);
private void UpdateLayers(HumanoidAppearanceComponent component, SpriteComponent sprite)
{
@@ -58,7 +43,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
// add default species layers
var speciesProto = _prototypeManager.Index(component.Species);
var baseSprites = _prototypeManager.Index(speciesProto.SpriteSet);
var baseSprites = _prototypeManager.Index<HumanoidSpeciesBaseSpritesPrototype>(speciesProto.SpriteSet);
foreach (var (key, id) in baseSprites.Sprites)
{
oldLayers.Remove(key);
@@ -215,7 +200,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
humanoid.MarkingSet = markings;
humanoid.PermanentlyHidden = new HashSet<HumanoidVisualLayers>();
humanoid.HiddenLayers = new Dictionary<HumanoidVisualLayers, SlotFlags>();
humanoid.HiddenLayers = new HashSet<HumanoidVisualLayers>();
humanoid.CustomBaseLayers = customBaseLayers;
humanoid.Sex = profile.Sex;
humanoid.Gender = profile.Gender;
@@ -233,30 +218,16 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
// Really, markings should probably be a separate component altogether.
ClearAllMarkings(humanoid, sprite);
var censorNudity = _configurationManager.GetCVar(CCVars.AccessibilityClientCensorNudity) ||
_configurationManager.GetCVar(CCVars.AccessibilityServerCensorNudity);
// The reason we're splitting this up is in case the character already has undergarment equipped in that slot.
var applyUndergarmentTop = censorNudity;
var applyUndergarmentBottom = censorNudity;
foreach (var markingList in humanoid.MarkingSet.Markings.Values)
{
foreach (var marking in markingList)
{
if (_markingManager.TryGetMarking(marking, out var markingPrototype))
{
ApplyMarking(markingPrototype, marking.MarkingColors, marking.Visible, humanoid, sprite);
if (markingPrototype.BodyPart == HumanoidVisualLayers.UndergarmentTop)
applyUndergarmentTop = false;
else if (markingPrototype.BodyPart == HumanoidVisualLayers.UndergarmentBottom)
applyUndergarmentBottom = false;
}
}
}
humanoid.ClientOldMarkings = new MarkingSet(humanoid.MarkingSet);
AddUndergarments(humanoid, sprite, applyUndergarmentTop, applyUndergarmentBottom);
}
private void ClearAllMarkings(HumanoidAppearanceComponent humanoid, SpriteComponent sprite)
@@ -304,31 +275,6 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
spriteComp.RemoveLayer(index);
}
}
private void AddUndergarments(HumanoidAppearanceComponent humanoid, SpriteComponent sprite, bool undergarmentTop, bool undergarmentBottom)
{
if (undergarmentTop && humanoid.UndergarmentTop != null)
{
var marking = new Marking(humanoid.UndergarmentTop, new List<Color> { new Color() });
if (_markingManager.TryGetMarking(marking, out var prototype))
{
// Markings are added to ClientOldMarkings because otherwise it causes issues when toggling the feature on/off.
humanoid.ClientOldMarkings.Markings.Add(MarkingCategories.UndergarmentTop, new List<Marking>{ marking });
ApplyMarking(prototype, null, true, humanoid, sprite);
}
}
if (undergarmentBottom && humanoid.UndergarmentBottom != null)
{
var marking = new Marking(humanoid.UndergarmentBottom, new List<Color> { new Color() });
if (_markingManager.TryGetMarking(marking, out var prototype))
{
humanoid.ClientOldMarkings.Markings.Add(MarkingCategories.UndergarmentBottom, new List<Marking>{ marking });
ApplyMarking(prototype, null, true, humanoid, sprite);
}
}
}
private void ApplyMarking(MarkingPrototype markingPrototype,
IReadOnlyList<Color>? colors,
bool visible,
@@ -403,21 +349,23 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
}
}
public override void SetLayerVisibility(
Entity<HumanoidAppearanceComponent> ent,
protected override void SetLayerVisibility(
EntityUid uid,
HumanoidAppearanceComponent humanoid,
HumanoidVisualLayers layer,
bool visible,
SlotFlags? slot,
bool permanent,
ref bool dirty)
{
base.SetLayerVisibility(ent, layer, visible, slot, ref dirty);
base.SetLayerVisibility(uid, humanoid, layer, visible, permanent, ref dirty);
var sprite = Comp<SpriteComponent>(ent);
var sprite = Comp<SpriteComponent>(uid);
if (!sprite.LayerMapTryGet(layer, out var index))
{
if (!visible)
return;
index = sprite.LayerMapReserveBlank(layer);
else
index = sprite.LayerMapReserveBlank(layer);
}
var spriteLayer = sprite[index];
@@ -427,14 +375,13 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
spriteLayer.Visible = visible;
// I fucking hate this. I'll get around to refactoring sprite layers eventually I swear
// Just a week away...
foreach (var markingList in ent.Comp.MarkingSet.Markings.Values)
foreach (var markingList in humanoid.MarkingSet.Markings.Values)
{
foreach (var marking in markingList)
{
if (_markingManager.TryGetMarking(marking, out var markingPrototype) && markingPrototype.BodyPart == layer)
ApplyMarking(markingPrototype, marking.MarkingColors, marking.Visible, ent, sprite);
ApplyMarking(markingPrototype, marking.MarkingColors, marking.Visible, humanoid, sprite);
}
}
}

View File

@@ -26,12 +26,6 @@ namespace Content.Client.IconSmoothing
[ViewVariables(VVAccess.ReadWrite), DataField("key")]
public string? SmoothKey { get; private set; }
/// <summary>
/// Additional keys to smooth with.
/// </summary>
[DataField]
public List<string> AdditionalKeys = new();
/// <summary>
/// Prepended to the RSI state.
/// </summary>

View File

@@ -376,8 +376,7 @@ namespace Content.Client.IconSmoothing
while (candidates.MoveNext(out var entity))
{
if (smoothQuery.TryGetComponent(entity, out var other) &&
other.SmoothKey != null &&
(other.SmoothKey == smooth.SmoothKey || smooth.AdditionalKeys.Contains(other.SmoothKey)) &&
other.SmoothKey == smooth.SmoothKey &&
other.Enabled)
{
return true;

View File

@@ -84,9 +84,6 @@ namespace Content.Client.Input
human.AddFunction(ContentKeyFunctions.Arcade1);
human.AddFunction(ContentKeyFunctions.Arcade2);
human.AddFunction(ContentKeyFunctions.Arcade3);
//CP14 Keys
human.AddFunction(ContentKeyFunctions.CP14OpenSkillMenu);
//CP14 Keys end
// actions should be common (for ghosts, mobs, etc)
common.AddFunction(ContentKeyFunctions.OpenActionsMenu);
@@ -126,6 +123,10 @@ namespace Content.Client.Input
common.AddFunction(ContentKeyFunctions.OpenDecalSpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenAdminMenu);
common.AddFunction(ContentKeyFunctions.OpenGuidebook);
//CP14 Keys
human.AddFunction(ContentKeyFunctions.CP14OpenKnowledgeMenu);
//CP14 Keys end
}
}
}

View File

@@ -59,7 +59,6 @@
PlaceHolder="0"
Text="1"
HorizontalExpand="True" />
<Label Name="RecipeCount" Margin="8 0 8 0" MinWidth="90" Align="Right" />
</BoxContainer>
</BoxContainer>
</BoxContainer>

View File

@@ -68,13 +68,21 @@ public sealed partial class LatheMenu : DefaultWindow
{
ServerListButton.Visible = false;
}
AmountLineEdit.SetText(latheComponent.DefaultProductionAmount.ToString());
}
MaterialsList.SetOwner(Entity);
}
protected override void Opened()
{
base.Opened();
if (_entityManager.TryGetComponent<LatheComponent>(Entity, out var latheComp))
{
AmountLineEdit.SetText(latheComp.DefaultProductionAmount.ToString());
}
}
/// <summary>
/// Populates the list of all the recipes
/// </summary>
@@ -112,8 +120,6 @@ public sealed partial class LatheMenu : DefaultWindow
if (!int.TryParse(AmountLineEdit.Text, out var quantity) || quantity <= 0)
quantity = 1;
RecipeCount.Text = Loc.GetString("lathe-menu-recipe-count", ("count", recipesToShow.Count));
var sortedRecipesToShow = recipesToShow.OrderBy(_lathe.GetRecipeName);
RecipeList.Children.Clear();
_entityManager.TryGetComponent(Entity, out LatheComponent? lathe);

View File

@@ -54,6 +54,6 @@ public sealed class AfterLightTargetOverlay : Overlay
worldHandle.SetTransform(localMatrix);
worldHandle.DrawTextureRectRegion(lightOverlay.EnlargedLightTarget.Texture, bounds, subRegion: subRegion);
}, Color.Transparent);
}, null);
}
}

View File

@@ -16,7 +16,6 @@ public sealed class PlanetLightSystem : EntitySystem
_overlayMan.AddOverlay(new RoofOverlay(EntityManager));
_overlayMan.AddOverlay(new TileEmissionOverlay(EntityManager));
_overlayMan.AddOverlay(new LightBlurOverlay());
_overlayMan.AddOverlay(new SunShadowOverlay());
_overlayMan.AddOverlay(new AfterLightTargetOverlay());
}
@@ -32,7 +31,6 @@ public sealed class PlanetLightSystem : EntitySystem
_overlayMan.RemoveOverlay<RoofOverlay>();
_overlayMan.RemoveOverlay<TileEmissionOverlay>();
_overlayMan.RemoveOverlay<LightBlurOverlay>();
_overlayMan.RemoveOverlay<SunShadowOverlay>();
_overlayMan.RemoveOverlay<AfterLightTargetOverlay>();
}
}

View File

@@ -1,92 +0,0 @@
using System.Diagnostics.Contracts;
using System.Numerics;
using Content.Client.GameTicking.Managers;
using Content.Shared.Light.Components;
using Content.Shared.Light.EntitySystems;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Light.EntitySystems;
public sealed class SunShadowSystem : SharedSunShadowSystem
{
[Dependency] private readonly ClientGameTicker _ticker = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
var mapQuery = AllEntityQuery<SunShadowCycleComponent, SunShadowComponent>();
while (mapQuery.MoveNext(out var uid, out var cycle, out var shadow))
{
if (!cycle.Running || cycle.Directions.Count == 0)
continue;
var pausedTime = _metadata.GetPauseTime(uid);
var time = (float)(_timing.CurTime
.Add(cycle.Offset)
.Subtract(_ticker.RoundStartTimeSpan)
.Subtract(pausedTime)
.TotalSeconds % cycle.Duration.TotalSeconds);
var (direction, alpha) = GetShadow((uid, cycle), time);
shadow.Direction = direction;
shadow.Alpha = alpha;
}
}
[Pure]
public (Vector2 Direction, float Alpha) GetShadow(Entity<SunShadowCycleComponent> entity, float time)
{
// So essentially the values are stored as the percentages of the total duration just so it adjusts the speed
// dynamically and we don't have to manually handle it.
// It will lerp from each value to the next one with angle and length handled separately
var ratio = (float) (time / entity.Comp.Duration.TotalSeconds);
for (var i = entity.Comp.Directions.Count - 1; i >= 0; i--)
{
var dir = entity.Comp.Directions[i];
if (ratio > dir.Ratio)
{
var next = entity.Comp.Directions[(i + 1) % entity.Comp.Directions.Count];
float nextRatio;
// Last entry
if (i == entity.Comp.Directions.Count - 1)
{
nextRatio = next.Ratio + 1f;
}
else
{
nextRatio = next.Ratio;
}
var range = nextRatio - dir.Ratio;
var diff = (ratio - dir.Ratio) / range;
DebugTools.Assert(diff is >= 0f and <= 1f);
// We lerp angle + length separately as we don't want a straight-line lerp and want the rotation to be consistent.
var currentAngle = dir.Direction.ToAngle();
var nextAngle = next.Direction.ToAngle();
var angle = Angle.Lerp(currentAngle, nextAngle, diff);
// This is to avoid getting weird issues where the angle gets pretty close but length still noticeably catches up.
var lengthDiff = MathF.Pow(diff, 1f / 2f);
var length = float.Lerp(dir.Direction.Length(), next.Direction.Length(), lengthDiff);
var vector = angle.ToVec() * length;
var alpha = float.Lerp(dir.Alpha, next.Alpha, diff);
return (vector, alpha);
}
}
throw new InvalidOperationException();
}
}

View File

@@ -1,7 +1,6 @@
using Content.Client.GameTicking.Managers;
using Content.Shared;
using Content.Shared.Light.Components;
using Content.Shared.Light.EntitySystems;
using Robust.Shared.Map.Components;
using Robust.Shared.Timing;
@@ -12,29 +11,19 @@ public sealed class LightCycleSystem : SharedLightCycleSystem
{
[Dependency] private readonly ClientGameTicker _ticker = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
var mapQuery = AllEntityQuery<LightCycleComponent, MapLightComponent>();
while (mapQuery.MoveNext(out var uid, out var cycle, out var map))
{
if (!cycle.Running)
continue;
// We still iterate paused entities as we still want to override the lighting color and not have
// it apply the server state
var pausedTime = _metadata.GetPauseTime(uid);
var time = (float) _timing.CurTime
.Add(cycle.Offset)
.Subtract(_ticker.RoundStartTimeSpan)
.Subtract(pausedTime)
.TotalSeconds;
var color = GetColor((uid, cycle), cycle.OriginalColor, time);

View File

@@ -94,15 +94,13 @@ public sealed class RoofOverlay : Overlay
// Due to stencilling we essentially draw on unrooved tiles
while (tileEnumerator.MoveNext(out var tileRef))
{
var color = _roof.GetColor(roofEnt, tileRef.GridIndices);
if (color == null)
if (!_roof.IsRooved(roofEnt, tileRef.GridIndices))
{
continue;
}
var local = _lookup.GetLocalBounds(tileRef, grid.Comp.TileSize);
worldHandle.DrawRect(local, color.Value);
worldHandle.DrawRect(local, roof.Color);
}
}
}, null);

View File

@@ -1,160 +0,0 @@
using System.Numerics;
using Content.Shared.Light.Components;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
namespace Content.Client.Light;
public sealed class SunShadowOverlay : Overlay
{
public override OverlaySpace Space => OverlaySpace.BeforeLighting;
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
private readonly EntityLookupSystem _lookup;
private readonly SharedTransformSystem _xformSys;
private readonly HashSet<Entity<SunShadowCastComponent>> _shadows = new();
private IRenderTexture? _blurTarget;
private IRenderTexture? _target;
public SunShadowOverlay()
{
IoCManager.InjectDependencies(this);
_xformSys = _entManager.System<SharedTransformSystem>();
_lookup = _entManager.System<EntityLookupSystem>();
ZIndex = AfterLightTargetOverlay.ContentZIndex + 1;
}
private List<Entity<MapGridComponent>> _grids = new();
protected override void Draw(in OverlayDrawArgs args)
{
var viewport = args.Viewport;
var eye = viewport.Eye;
if (eye == null)
return;
_grids.Clear();
_mapManager.FindGridsIntersecting(args.MapId,
args.WorldBounds.Enlarged(SunShadowComponent.MaxLength),
ref _grids);
var worldHandle = args.WorldHandle;
var mapId = args.MapId;
var worldBounds = args.WorldBounds;
var targetSize = viewport.LightRenderTarget.Size;
if (_target?.Size != targetSize)
{
_target = _clyde
.CreateRenderTarget(targetSize,
new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8Srgb),
name: "sun-shadow-target");
if (_blurTarget?.Size != targetSize)
{
_blurTarget = _clyde
.CreateRenderTarget(targetSize, new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8Srgb), name: "sun-shadow-blur");
}
}
var lightScale = viewport.LightRenderTarget.Size / (Vector2)viewport.Size;
var scale = viewport.RenderScale / (Vector2.One / lightScale);
foreach (var grid in _grids)
{
if (!_entManager.TryGetComponent(grid.Owner, out SunShadowComponent? sun))
{
continue;
}
var direction = sun.Direction;
var alpha = Math.Clamp(sun.Alpha, 0f, 1f);
// Nowhere to cast to so ignore it.
if (direction.Equals(Vector2.Zero) || alpha == 0f)
continue;
// Feature todo: dynamic shadows for mobs and trees. Also ideally remove the fake tree shadows.
// TODO: Jittering still not quite perfect
var expandedBounds = worldBounds.Enlarged(direction.Length() + 0.01f);
_shadows.Clear();
// Draw shadow polys to stencil
args.WorldHandle.RenderInRenderTarget(_target,
() =>
{
var invMatrix =
_target.GetWorldToLocalMatrix(eye, scale);
var indices = new Vector2[PhysicsConstants.MaxPolygonVertices * 2];
// Go through shadows in range.
// For each one we:
// - Get the original vertices.
// - Extrapolate these along the sun direction.
// - Combine the above into 1 single polygon to draw.
// Note that this is range-limited for accuracy; if you set it too high it will clip through walls or other undesirable entities.
// This is probably not noticeable most of the time but if you want something "accurate" you'll want to code a solution.
// Ideally the CPU would have its own shadow-map copy that we could just ray-cast each vert into though
// You might need to batch verts or the likes as this could get expensive.
_lookup.GetEntitiesIntersecting(mapId, expandedBounds, _shadows);
foreach (var ent in _shadows)
{
var xform = _entManager.GetComponent<TransformComponent>(ent.Owner);
var (worldPos, worldRot) = _xformSys.GetWorldPositionRotation(xform);
// Need no rotation on matrix as sun shadow direction doesn't care.
var worldMatrix = Matrix3x2.CreateTranslation(worldPos);
var renderMatrix = Matrix3x2.Multiply(worldMatrix, invMatrix);
var pointCount = ent.Comp.Points.Length;
Array.Copy(ent.Comp.Points, indices, pointCount);
for (var i = 0; i < pointCount; i++)
{
// Update point based on entity rotation.
indices[i] = worldRot.RotateVec(indices[i]);
// Add the offset point by the sun shadow direction.
indices[pointCount + i] = indices[i] + direction;
}
var points = PhysicsHull.ComputePoints(indices, pointCount * 2);
worldHandle.SetTransform(renderMatrix);
worldHandle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, points, Color.White);
}
},
Color.Transparent);
// Slightly blur it just to avoid aliasing issues on the later viewport-wide blur.
_clyde.BlurRenderTarget(viewport, _target, _blurTarget!, eye, 1f);
// Draw stencil (see roofoverlay).
args.WorldHandle.RenderInRenderTarget(viewport.LightRenderTarget,
() =>
{
var invMatrix =
viewport.LightRenderTarget.GetWorldToLocalMatrix(eye, scale);
worldHandle.SetTransform(invMatrix);
var maskShader = _protoManager.Index<ShaderPrototype>("Mix").Instance();
worldHandle.UseShader(maskShader);
worldHandle.DrawTextureRect(_target.Texture, worldBounds, Color.Black.WithAlpha(alpha));
}, null);
}
}
}

View File

@@ -4,8 +4,6 @@
<BoxContainer Orientation="Vertical">
<ScrollContainer VerticalExpand="True" HScrollEnabled="False">
<BoxContainer Orientation="Vertical" Margin="8">
<Label Text="{Loc 'ui-options-accessability-header-visuals'}"
StyleClasses="LabelKeyText"/>
<CheckBox Name="ReducedMotionCheckBox" Text="{Loc 'ui-options-reduced-motion'}" />
<CheckBox Name="EnableColorNameCheckBox" Text="{Loc 'ui-options-enable-color-name'}" />
<CheckBox Name="ColorblindFriendlyCheckBox" Text="{Loc 'ui-options-colorblind-friendly'}" />
@@ -14,9 +12,6 @@
<ui:OptionSlider Name="SpeechBubbleTextOpacitySlider" Title="{Loc 'ui-options-speech-bubble-text-opacity'}" />
<ui:OptionSlider Name="SpeechBubbleSpeakerOpacitySlider" Title="{Loc 'ui-options-speech-bubble-speaker-opacity'}" />
<ui:OptionSlider Name="SpeechBubbleBackgroundOpacitySlider" Title="{Loc 'ui-options-speech-bubble-background-opacity'}" />
<Label Text="{Loc 'ui-options-accessability-header-content'}"
StyleClasses="LabelKeyText"/>
<CheckBox Name="CensorNudityCheckBox" Text="{Loc 'ui-options-censor-nudity'}" />
</BoxContainer>
</ScrollContainer>
<ui:OptionsTabControlRow Name="Control" Access="Public" />

View File

@@ -21,8 +21,6 @@ public sealed partial class AccessibilityTab : Control
Control.AddOptionPercentSlider(CCVars.SpeechBubbleSpeakerOpacity, SpeechBubbleSpeakerOpacitySlider);
Control.AddOptionPercentSlider(CCVars.SpeechBubbleBackgroundOpacity, SpeechBubbleBackgroundOpacitySlider);
Control.AddOptionCheckBox(CCVars.AccessibilityClientCensorNudity, CensorNudityCheckBox);
Control.Initialize();
}
}

View File

@@ -4,20 +4,7 @@
<BoxContainer Orientation="Vertical">
<ScrollContainer VerticalExpand="True" HScrollEnabled="False">
<BoxContainer Orientation="Vertical" Margin="8">
<Label Text="{Loc 'ui-options-admin-player-panel'}"
StyleClasses="LabelKeyText"/>
<CheckBox Name="PlayerlistSeparateSymbolsCheckBox" Text="{Loc 'ui-options-admin-playerlist-separate-symbols'}" />
<CheckBox Name="PlayerlistCharacterColorCheckBox" Text="{Loc 'ui-options-admin-playerlist-character-color'}" />
<CheckBox Name="PlayerlistRoleTypeColorCheckBox" Text="{Loc 'ui-options-admin-playerlist-roletype-color'}" />
<Label Text="{Loc 'ui-options-admin-overlay-title'}"
StyleClasses="LabelKeyText"/>
<CheckBox Name="EnableClassicOverlayCheckBox" Text="{Loc 'ui-options-enable-classic-overlay'}" />
<CheckBox Name="EnableOverlaySymbolsCheckBox" Text="{Loc 'ui-options-enable-overlay-symbols'}" />
<CheckBox Name="EnableOverlayPlaytimeCheckBox" Text="{Loc 'ui-options-enable-overlay-playtime'}" />
<CheckBox Name="EnableOverlayStartingJobCheckBox" Text="{Loc 'ui-options-enable-overlay-starting-job'}" />
<ui:OptionSlider Name="OverlayMergeDistanceSlider" Title="{Loc 'ui-options-overlay-merge-distance'}"/>
<ui:OptionSlider Name="OverlayGhostFadeSlider" Title="{Loc 'ui-options-overlay-ghost-fade-distance'}"/>
<ui:OptionSlider Name="OverlayGhostHideSlider" Title="{Loc 'ui-options-overlay-ghost-hide-distance'}"/>
</BoxContainer>
</ScrollContainer>
<ui:OptionsTabControlRow Name="Control" Access="Public" />

View File

@@ -8,45 +8,13 @@ namespace Content.Client.Options.UI.Tabs;
[GenerateTypedNameReferences]
public sealed partial class AdminOptionsTab : Control
{
private const float OverlayMergeMin = 0.05f;
private const float OverlayMergeMax = 0.95f;
private const int OverlayGhostFadeMin = 0;
private const int OverlayGhostFadeMax = 10;
private const int OverlayGhostHideMin = 0;
private const int OverlayGhostHideMax = 5;
public AdminOptionsTab()
{
RobustXamlLoader.Load(this);
Control.AddOptionCheckBox(CCVars.AdminPlayerlistSeparateSymbols, PlayerlistSeparateSymbolsCheckBox);
Control.AddOptionCheckBox(CCVars.AdminPlayerlistHighlightedCharacterColor, PlayerlistCharacterColorCheckBox);
Control.AddOptionCheckBox(CCVars.AdminPlayerlistRoleTypeColor, PlayerlistRoleTypeColorCheckBox);
Control.AddOptionCheckBox(CCVars.AdminOverlayClassic, EnableClassicOverlayCheckBox);
Control.AddOptionCheckBox(CCVars.AdminOverlaySymbols, EnableOverlaySymbolsCheckBox);
Control.AddOptionCheckBox(CCVars.AdminOverlayPlaytime, EnableOverlayPlaytimeCheckBox);
Control.AddOptionCheckBox(CCVars.AdminOverlayStartingJob, EnableOverlayStartingJobCheckBox);
Control.Initialize();
Control.AddOptionPercentSlider(
CCVars.AdminOverlayMergeDistance,
OverlayMergeDistanceSlider,
OverlayMergeMin,
OverlayMergeMax);
Control.AddOptionSlider(
CCVars.AdminOverlayGhostFadeDistance,
OverlayGhostFadeSlider,
OverlayGhostFadeMin,
OverlayGhostFadeMax);
Control.AddOptionSlider(
CCVars.AdminOverlayGhostHideDistance,
OverlayGhostHideSlider,
OverlayGhostHideMin,
OverlayGhostHideMax);
}
}

View File

@@ -265,54 +265,9 @@ namespace Content.Client.Options.UI.Tabs
AddButton(EngineKeyFunctions.HideUI);
AddButton(ContentKeyFunctions.InspectEntity);
AddHeader("ui-options-header-text-cursor");
AddButton(EngineKeyFunctions.TextCursorLeft);
AddButton(EngineKeyFunctions.TextCursorRight);
AddButton(EngineKeyFunctions.TextCursorUp);
AddButton(EngineKeyFunctions.TextCursorDown);
AddButton(EngineKeyFunctions.TextCursorWordLeft);
AddButton(EngineKeyFunctions.TextCursorWordRight);
AddButton(EngineKeyFunctions.TextCursorBegin);
AddButton(EngineKeyFunctions.TextCursorEnd);
AddHeader("ui-options-header-text-cursor-select");
AddButton(EngineKeyFunctions.TextCursorSelect);
AddButton(EngineKeyFunctions.TextCursorSelectLeft);
AddButton(EngineKeyFunctions.TextCursorSelectRight);
AddButton(EngineKeyFunctions.TextCursorSelectUp);
AddButton(EngineKeyFunctions.TextCursorSelectDown);
AddButton(EngineKeyFunctions.TextCursorSelectWordLeft);
AddButton(EngineKeyFunctions.TextCursorSelectWordRight);
AddButton(EngineKeyFunctions.TextCursorSelectBegin);
AddButton(EngineKeyFunctions.TextCursorSelectEnd);
AddHeader("ui-options-header-text-edit");
AddButton(EngineKeyFunctions.TextBackspace);
AddButton(EngineKeyFunctions.TextDelete);
AddButton(EngineKeyFunctions.TextWordBackspace);
AddButton(EngineKeyFunctions.TextWordDelete);
AddButton(EngineKeyFunctions.TextNewline);
AddButton(EngineKeyFunctions.TextSubmit);
AddButton(EngineKeyFunctions.MultilineTextSubmit);
AddButton(EngineKeyFunctions.TextSelectAll);
AddButton(EngineKeyFunctions.TextCopy);
AddButton(EngineKeyFunctions.TextCut);
AddButton(EngineKeyFunctions.TextPaste);
AddHeader("ui-options-header-text-chat");
AddButton(EngineKeyFunctions.TextHistoryPrev);
AddButton(EngineKeyFunctions.TextHistoryNext);
AddButton(EngineKeyFunctions.TextReleaseFocus);
AddButton(EngineKeyFunctions.TextScrollToBottom);
AddHeader("ui-options-header-text-other");
AddButton(EngineKeyFunctions.TextTabComplete);
AddButton(EngineKeyFunctions.TextCompleteNext);
AddButton(EngineKeyFunctions.TextCompletePrev);
//CP14
AddHeader("ui-options-header-cp14");
AddButton(ContentKeyFunctions.CP14OpenSkillMenu);
AddButton(ContentKeyFunctions.CP14OpenKnowledgeMenu);
//CP14 end
foreach (var control in _keyControls.Values)

View File

@@ -1,7 +1,7 @@
using System.Numerics;
using Content.Client.Parallax;
using Content.Client.Weather;
using Content.Shared._CP14.CloudShadow;
using Content.Shared._CP14.DayCycle.Components;
using Content.Shared.Salvage;
using Content.Shared.Weather;
using Robust.Client.GameObjects;
@@ -62,7 +62,7 @@ public sealed partial class StencilOverlay : Overlay
{
foreach (var (proto, weather) in comp.Weather)
{
if (!_protoManager.TryIndex(proto, out var weatherProto))
if (!_protoManager.TryIndex<WeatherPrototype>(proto, out var weatherProto))
continue;
var alpha = _weather.GetPercent(weather, mapUid);

View File

@@ -11,21 +11,13 @@ public sealed class PaperVisualizerSystem : VisualizerSystem<PaperVisualsCompone
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<PaperStatus>(uid, PaperVisuals.Status, out var writingStatus, args.Component))
if (AppearanceSystem.TryGetData<PaperStatus>(uid, PaperVisuals.Status , out var writingStatus, args.Component))
args.Sprite.LayerSetVisible(PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
if (AppearanceSystem.TryGetData<string>(uid, PaperVisuals.Stamp, out var stampState, args.Component))
{
if (stampState != string.Empty)
{
args.Sprite.LayerSetState(PaperVisualLayers.Stamp, stampState);
args.Sprite.LayerSetVisible(PaperVisualLayers.Stamp, true);
}
else
{
args.Sprite.LayerSetVisible(PaperVisualLayers.Stamp, false);
}
args.Sprite.LayerSetState(PaperVisualLayers.Stamp, stampState);
args.Sprite.LayerSetVisible(PaperVisualLayers.Stamp, true);
}
}
}

View File

@@ -5,7 +5,7 @@ namespace Content.Client.Parallax.Data;
/// <summary>
/// Prototype data for a parallax.
/// </summary>
[Prototype]
[Prototype("parallax")]
public sealed partial class ParallaxPrototype : IPrototype
{
/// <inheritdoc/>

View File

@@ -1,9 +1,7 @@
using System.Numerics;
using Content.Client.Parallax.Data;
using System.Numerics;
using Content.Client.Parallax.Managers;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -19,50 +17,27 @@ public sealed class ParallaxControl : Control
[Dependency] private readonly IParallaxManager _parallaxManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private string _parallaxPrototype = "FastSpace";
[ViewVariables(VVAccess.ReadWrite)] public Vector2 Offset { get; set; }
[ViewVariables(VVAccess.ReadWrite)] public float SpeedX { get; set; } = 0.0f;
[ViewVariables(VVAccess.ReadWrite)] public float SpeedY { get; set; } = 0.0f;
[ViewVariables(VVAccess.ReadWrite)] public float ScaleX { get; set; } = 1.0f;
[ViewVariables(VVAccess.ReadWrite)] public float ScaleY { get; set; } = 1.0f;
[ViewVariables(VVAccess.ReadWrite)] public string ParallaxPrototype
{
get => _parallaxPrototype;
set
{
_parallaxPrototype = value;
_parallaxManager.LoadParallaxByName(value);
}
}
public ParallaxControl()
{
IoCManager.InjectDependencies(this);
Offset = new Vector2(_random.Next(0, 1000), _random.Next(0, 1000));
RectClipContent = true;
_parallaxManager.LoadParallaxByName(_parallaxPrototype);
_parallaxManager.LoadParallaxByName("FastSpace");
}
protected override void Draw(DrawingHandleScreen handle)
{
var currentTime = (float) _timing.RealTime.TotalSeconds;
var offset = Offset + new Vector2(currentTime * SpeedX, currentTime * SpeedY);
foreach (var layer in _parallaxManager.GetParallaxLayers(_parallaxPrototype))
foreach (var layer in _parallaxManager.GetParallaxLayers("FastSpace"))
{
var tex = layer.Texture;
var texSize = new Vector2i(
(int)(tex.Size.X * Size.X * layer.Config.Scale.X / 1920 * ScaleX),
(int)(tex.Size.Y * Size.X * layer.Config.Scale.Y / 1920 * ScaleY)
);
var texSize = (tex.Size.X * (int) Size.X, tex.Size.Y * (int) Size.X) * layer.Config.Scale.Floored() / 1920;
var ourSize = PixelSize;
//Protection from division by zero.
texSize.X = Math.Max(texSize.X, 1);
texSize.Y = Math.Max(texSize.Y, 1);
var currentTime = (float) _timing.RealTime.TotalSeconds;
var offset = Offset + new Vector2(currentTime * 100f, currentTime * 0f);
if (layer.Config.Tiled)
{

View File

@@ -237,12 +237,6 @@ namespace Content.Client.Popups
PopupEntity(message, uid, recipient.Value, type);
}
public override void PopupPredicted(string? message, EntityUid uid, EntityUid? recipient, Filter filter, bool recordReplay, PopupType type = PopupType.Small)
{
if (recipient != null && _timing.IsFirstTimePredicted)
PopupEntity(message, uid, recipient.Value, type);
}
public override void PopupPredicted(string? recipientMessage, string? othersMessage, EntityUid uid, EntityUid? recipient, PopupType type = PopupType.Small)
{
if (recipient != null && _timing.IsFirstTimePredicted)

View File

@@ -27,8 +27,6 @@ public sealed class PowerReceiverSystem : SharedPowerReceiverSystem
return;
component.Powered = state.Powered;
component.NeedsPower = state.NeedsPower;
component.PowerDisabled = state.PowerDisabled;
}
public override bool ResolveApc(EntityUid entity, [NotNullWhen(true)] ref SharedApcPowerReceiverComponent? component)

View File

@@ -1,15 +1,12 @@
using Content.Client.UserInterface.Systems.Sandbox;
using Content.Shared.DrawDepth;
using Content.Shared.SubFloor;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Shared.Player;
namespace Content.Client.SubFloor;
public sealed class SubFloorHideSystem : SharedSubFloorHideSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly IUserInterfaceManager _ui = default!;
private bool _showAll;
@@ -21,13 +18,8 @@ public sealed class SubFloorHideSystem : SharedSubFloorHideSystem
{
if (_showAll == value) return;
_showAll = value;
_ui.GetUIController<SandboxUIController>().SetToggleSubfloors(value);
var ev = new ShowSubfloorRequestEvent()
{
Value = value,
};
RaiseNetworkEvent(ev);
UpdateAll();
}
}
@@ -36,20 +28,6 @@ public sealed class SubFloorHideSystem : SharedSubFloorHideSystem
base.Initialize();
SubscribeLocalEvent<SubFloorHideComponent, AppearanceChangeEvent>(OnAppearanceChanged);
SubscribeNetworkEvent<ShowSubfloorRequestEvent>(OnRequestReceived);
SubscribeLocalEvent<LocalPlayerDetachedEvent>(OnPlayerDetached);
}
private void OnPlayerDetached(LocalPlayerDetachedEvent ev)
{
// Vismask resets so need to reset this.
ShowAll = false;
}
private void OnRequestReceived(ShowSubfloorRequestEvent ev)
{
// When client receives request Queue an update on all vis.
UpdateAll();
}
private void OnAppearanceChanged(EntityUid uid, SubFloorHideComponent component, ref AppearanceChangeEvent args)
@@ -86,15 +64,9 @@ public sealed class SubFloorHideSystem : SharedSubFloorHideSystem
args.Sprite.Visible = hasVisibleLayer || revealed;
if (ShowAll)
// allows a t-ray to show wires/pipes above carpets/puddles
if (scannerRevealed)
{
// Allows sandbox mode to make wires visible over other stuff.
component.OriginalDrawDepth ??= args.Sprite.DrawDepth;
args.Sprite.DrawDepth = (int)Shared.DrawDepth.DrawDepth.Overdoors;
}
else if (scannerRevealed)
{
// Allows a t-ray to show wires/pipes above carpets/puddles.
if (component.OriginalDrawDepth is not null)
return;
component.OriginalDrawDepth = args.Sprite.DrawDepth;

View File

@@ -467,9 +467,8 @@ public sealed class ChatUIController : UIController
if (existing.Count > SpeechBubbleCap)
{
// Get the next speech bubble to fade
// Any speech bubbles before it are already fading
var last = existing[^(SpeechBubbleCap + 1)];
// Get the oldest to start fading fast.
var last = existing[0];
last.FadeNow();
}
}

View File

@@ -67,7 +67,7 @@ public sealed class DamageOverlayUiController : UIController
{
_overlay.DeadLevel = 0f;
_overlay.CritLevel = 0f;
_overlay.PainLevel = 0f;
_overlay.BruteLevel = 0f;
_overlay.OxygenLevel = 0f;
}
@@ -95,22 +95,13 @@ public sealed class DamageOverlayUiController : UIController
{
case MobState.Alive:
{
FixedPoint2 painLevel = 0;
_overlay.PainLevel = 0;
if (!EntityManager.HasComponent<PainNumbnessComponent>(entity))
if (EntityManager.HasComponent<PainNumbnessComponent>(entity))
{
foreach (var painDamageType in damageable.PainDamageGroups)
{
damageable.DamagePerGroup.TryGetValue(painDamageType, out var painDamage);
painLevel += painDamage;
}
_overlay.PainLevel = FixedPoint2.Min(1f, painLevel / critThreshold).Float();
if (_overlay.PainLevel < 0.05f) // Don't show damage overlay if they're near enough to max.
{
_overlay.PainLevel = 0;
}
_overlay.BruteLevel = 0;
}
else if (damageable.DamagePerGroup.TryGetValue("Brute", out var bruteDamage))
{
_overlay.BruteLevel = FixedPoint2.Min(1f, bruteDamage / critThreshold).Float();
}
if (damageable.DamagePerGroup.TryGetValue("Airloss", out var oxyDamage))
@@ -118,6 +109,11 @@ public sealed class DamageOverlayUiController : UIController
_overlay.OxygenLevel = FixedPoint2.Min(1f, oxyDamage / critThreshold).Float();
}
if (_overlay.BruteLevel < 0.05f) // Don't show damage overlay if they're near enough to max.
{
_overlay.BruteLevel = 0;
}
_overlay.CritLevel = 0;
_overlay.DeadLevel = 0;
break;
@@ -129,13 +125,13 @@ public sealed class DamageOverlayUiController : UIController
return;
_overlay.CritLevel = critLevel.Value.Float();
_overlay.PainLevel = 0;
_overlay.BruteLevel = 0;
_overlay.DeadLevel = 0;
break;
}
case MobState.Dead:
{
_overlay.PainLevel = 0;
_overlay.BruteLevel = 0;
_overlay.CritLevel = 0;
break;
}

View File

@@ -25,9 +25,9 @@ public sealed class DamageOverlay : Overlay
/// <summary>
/// Handles the red pulsing overlay
/// </summary>
public float PainLevel = 0f;
public float BruteLevel = 0f;
private float _oldPainLevel = 0f;
private float _oldBruteLevel = 0f;
/// <summary>
/// Handles the darkening overlay.
@@ -92,14 +92,14 @@ public sealed class DamageOverlay : Overlay
DeadLevel = 0f;
}
if (!MathHelper.CloseTo(_oldPainLevel, PainLevel, 0.001f))
if (!MathHelper.CloseTo(_oldBruteLevel, BruteLevel, 0.001f))
{
var diff = PainLevel - _oldPainLevel;
_oldPainLevel += GetDiff(diff, lastFrameTime);
var diff = BruteLevel - _oldBruteLevel;
_oldBruteLevel += GetDiff(diff, lastFrameTime);
}
else
{
_oldPainLevel = PainLevel;
_oldBruteLevel = BruteLevel;
}
if (!MathHelper.CloseTo(_oldOxygenLevel, OxygenLevel, 0.001f))
@@ -135,7 +135,7 @@ public sealed class DamageOverlay : Overlay
// Makes debugging easier don't @ me
float level = 0f;
level = _oldPainLevel;
level = _oldBruteLevel;
// TODO: Lerping
if (level > 0f && _oldCritLevel <= 0f)
@@ -165,7 +165,7 @@ public sealed class DamageOverlay : Overlay
}
else
{
_oldPainLevel = PainLevel;
_oldBruteLevel = BruteLevel;
}
level = State != MobState.Critical ? _oldOxygenLevel : 1f;

View File

@@ -14,7 +14,6 @@ public sealed partial class GhostGui : UIWidget
public event Action? RequestWarpsPressed;
public event Action? ReturnToBodyPressed;
public event Action? GhostRolesPressed;
private int _prevNumberRoles;
public GhostGui()
{
@@ -27,7 +26,6 @@ public sealed partial class GhostGui : UIWidget
GhostWarpButton.OnPressed += _ => RequestWarpsPressed?.Invoke();
ReturnToBodyButton.OnPressed += _ => ReturnToBodyPressed?.Invoke();
GhostRolesButton.OnPressed += _ => GhostRolesPressed?.Invoke();
GhostRolesButton.OnPressed += _ => GhostRolesButton.StyleClasses.Remove(StyleBase.ButtonCaution);
}
public void Hide()
@@ -43,13 +41,14 @@ public sealed partial class GhostGui : UIWidget
if (roles != null)
{
GhostRolesButton.Text = Loc.GetString("ghost-gui-ghost-roles-button", ("count", roles));
if (roles > _prevNumberRoles)
if (roles > 0)
{
GhostRolesButton.StyleClasses.Add(StyleBase.ButtonCaution);
}
_prevNumberRoles = (int)roles;
else
{
GhostRolesButton.StyleClasses.Remove(StyleBase.ButtonCaution);
}
}
TargetWindow.Populate();

View File

@@ -1,4 +1,3 @@
using Content.Client._CP14.UserInterface.Systems.Skill;
using Content.Client.UserInterface.Systems.Actions;
using Content.Client.UserInterface.Systems.Admin;
using Content.Client.UserInterface.Systems.Bwoink;
@@ -25,7 +24,7 @@ public sealed class GameTopMenuBarUIController : UIController
[Dependency] private readonly SandboxUIController _sandbox = default!;
[Dependency] private readonly GuidebookUIController _guidebook = default!;
[Dependency] private readonly EmotesUIController _emotes = default!;
[Dependency] private readonly CP14SkillUIController _skill = default!; //CP14
[Dependency] private readonly CP14KnowledgeUIController _knowledge = default!; //CP14
private GameTopMenuBar? GameTopMenuBar => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>();
@@ -49,7 +48,7 @@ public sealed class GameTopMenuBarUIController : UIController
_action.UnloadButton();
_sandbox.UnloadButton();
_emotes.UnloadButton();
_skill.UnloadButton(); //CP14
_knowledge.UnloadButton(); //CP14
}
public void LoadButtons()
@@ -63,6 +62,6 @@ public sealed class GameTopMenuBarUIController : UIController
_action.LoadButton();
_sandbox.LoadButton();
_emotes.LoadButton();
_skill.LoadButton(); //CP14
_knowledge.LoadButton(); //CP14
}
}

View File

@@ -35,11 +35,11 @@
/>
<!-- CP14 UI part -->
<ui:MenuButton
Name="CP14SkillButton"
Name="CP14KnowledgeButton"
Access="Internal"
Icon="{xe:Tex '/Textures/Interface/students-cap.svg.192dpi.png'}"
ToolTip="{Loc 'cp14-game-hud-open-skill-menu-button-tooltip'}"
BoundKey = "{x:Static is:ContentKeyFunctions.CP14OpenSkillMenu}"
ToolTip="{Loc 'cp14-game-hud-open-knowledge-menu-button-tooltip'}"
BoundKey = "{x:Static is:ContentKeyFunctions.CP14OpenKnowledgeMenu}"
MinSize="42 64"
HorizontalExpand="True"
AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"

View File

@@ -39,6 +39,7 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
[UISystemDependency] private readonly DebugPhysicsSystem _debugPhysics = default!;
[UISystemDependency] private readonly MarkerSystem _marker = default!;
[UISystemDependency] private readonly SandboxSystem _sandbox = default!;
[UISystemDependency] private readonly SubFloorHideSystem _subfloorHide = default!;
private SandboxWindow? _window;
@@ -116,11 +117,10 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
_window.OnOpen += () => { SandboxButton!.Pressed = true; };
_window.OnClose += () => { SandboxButton!.Pressed = false; };
// TODO: These need moving to opened so at least if they're not synced properly on open they work.
_window.ToggleLightButton.Pressed = !_light.Enabled;
_window.ToggleFovButton.Pressed = !_eye.CurrentEye.DrawFov;
_window.ToggleShadowsButton.Pressed = !_light.DrawShadows;
_window.ToggleSubfloorButton.Pressed = _subfloorHide.ShowAll;
_window.ShowMarkersButton.Pressed = _marker.MarkersVisible;
_window.ShowBbButton.Pressed = (_debugPhysics.Flags & PhysicsDebugFlags.Shapes) != 0x0;
@@ -219,16 +219,4 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
_window.Close();
}
}
#region Buttons
public void SetToggleSubfloors(bool value)
{
if (_window == null)
return;
_window.ToggleSubfloorButton.Pressed = value;
}
#endregion
}

View File

@@ -1,5 +1,4 @@
using Content.Client.SubFloor;
using Robust.Client.AutoGenerated;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
@@ -8,18 +7,8 @@ namespace Content.Client.UserInterface.Systems.Sandbox.Windows;
[GenerateTypedNameReferences]
public sealed partial class SandboxWindow : DefaultWindow
{
[Dependency] private readonly IEntityManager _entManager = null!;
public SandboxWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
}
protected override void Opened()
{
base.Opened();
// Make sure state is up to date.
ToggleSubfloorButton.Pressed = _entManager.System<SubFloorHideSystem>().ShowAll;
}
}

View File

@@ -42,9 +42,6 @@ public sealed class StorageWindow : BaseWindow
private ValueList<EntityUid> _contained = new();
private ValueList<EntityUid> _toRemove = new();
// Manually store this because you can't have a 0x0 GridContainer but we still need to add child controls for 1x1 containers.
private Vector2i _pieceGridSize;
private TextureButton? _backButton;
private bool _isDirty;
@@ -411,14 +408,11 @@ public sealed class StorageWindow : BaseWindow
_contained.Clear();
_contained.AddRange(storageComp.Container.ContainedEntities.Reverse());
var width = boundingGrid.Width + 1;
var height = boundingGrid.Height + 1;
// Build the grid representation
if (_pieceGrid.Rows != _pieceGridSize.Y || _pieceGrid.Columns != _pieceGridSize.X)
if (_pieceGrid.Rows - 1 != boundingGrid.Height || _pieceGrid.Columns - 1 != boundingGrid.Width)
{
_pieceGrid.Rows = height;
_pieceGrid.Columns = width;
_pieceGrid.Rows = boundingGrid.Height + 1;
_pieceGrid.Columns = boundingGrid.Width + 1;
_controlGrid.Clear();
for (var y = boundingGrid.Bottom; y <= boundingGrid.Top; y++)
@@ -436,7 +430,6 @@ public sealed class StorageWindow : BaseWindow
}
}
_pieceGridSize = new(width, height);
_toRemove.Clear();
// Remove entities no longer relevant / Update existing ones

View File

@@ -3,12 +3,10 @@ using Content.Client.ContextMenu.UI;
using Content.Shared.Verbs;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Client.Verbs.UI
{
@@ -29,17 +27,7 @@ namespace Content.Client.Verbs.UI
public VerbMenuElement(Verb verb) : base(verb.Text)
{
TooltipSupplier = sender =>
{
var label = new RichTextLabel();
label.SetMessage(FormattedMessage.FromMarkupOrThrow(verb.Message ?? verb.Text));
var tooltip = new Tooltip();
tooltip.GetChild(0).Children.Clear();
tooltip.GetChild(0).Children.Add(label);
return tooltip;
};
ToolTip = verb.Message;
Disabled = verb.Disabled;
Verb = verb;

View File

@@ -213,7 +213,7 @@ namespace Content.Client.Verbs
{
// maybe send an informative pop-up message.
if (!string.IsNullOrWhiteSpace(verb.Message))
_popupSystem.PopupEntity(FormattedMessage.RemoveMarkupOrThrow(verb.Message), user);
_popupSystem.PopupEntity(verb.Message, user);
return;
}

View File

@@ -1,5 +1,4 @@
using Content.Shared._CP14.Farming;
using Content.Shared._CP14.Farming.Components;
using Content.Shared.Rounding;
using Robust.Client.GameObjects;
@@ -33,7 +32,7 @@ public sealed class ClientCP14FarmingSystem : CP14SharedFarmingSystem
if (!TryComp<SpriteComponent>(visuals, out var sprite))
return;
if (!PlantQuery.TryComp(visuals, out var plant))
if (!TryComp<CP14PlantComponent>(visuals, out var plant))
return;
var growthState = ContentHelpers.RoundToNearestLevels(plant.GrowthLevel, 1, visuals.Comp.GrowthSteps);

View File

@@ -1,149 +0,0 @@
using System.Numerics;
using Content.Client.Resources;
using Content.Shared._CP14.Fishing.Components;
using Content.Shared._CP14.Fishing.Prototypes;
using Content.Shared._CP14.Fishing.Systems;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Client._CP14.Fishing;
public sealed class CP14FishingOverlay : Overlay
{
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
private readonly SpriteSystem _sprite;
private readonly TransformSystem _transform;
private readonly CP14SharedFishingProcessSystem _sharedFishingProcess;
private Texture _backgroundTexture = default!;
private Texture _handleTopTexture = default!;
private Texture _handleMiddleTexture = default!;
private Texture _handleBottomTexture = default!;
private Texture _lootTexture = default!;
private Vector2 _backgroundOffset;
private Vector2 _backgroundHandleOffset;
private Vector2 _backgroundHandleSize;
private Vector2 _progressOffset;
private Vector2 _progressSize;
private EntityUid _process = EntityUid.Invalid;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public CP14FishingOverlay()
{
IoCManager.InjectDependencies(this);
_sprite = _entity.System<SpriteSystem>();
_transform = _entity.System<TransformSystem>();
_sharedFishingProcess = _entity.System<CP14SharedFishingProcessSystem>();
}
protected override void Draw(in OverlayDrawArgs args)
{
if (_player.LocalEntity is not { } localEntity)
return;
if (!_sharedFishingProcess.TryGetByUser(localEntity, out var fishingProcess))
return;
// Refresh the texture cache, with a new fishing process
if (_process != fishingProcess.Value.Owner)
{
_process = fishingProcess.Value.Owner;
UpdateCachedStyleSheet(_sharedFishingProcess.GetStyle(fishingProcess.Value));
var prototype = _prototype.Index(fishingProcess.Value.Comp.LootProtoId);
var iconPath = CP14FishingIconComponent.DefaultTexturePath;
if (prototype.Components.TryGetComponent(_factory.GetComponentName(typeof(CP14FishingIconComponent)), out var iconComponent))
{
var comp = (CP14FishingIconComponent) iconComponent;
iconPath = comp.TexturePath;
}
_lootTexture = _resourceCache.GetTexture(iconPath);
}
// Getting the position of the player we will be working from
var worldPosition = _transform.GetWorldPosition(localEntity);
// Calculate the shift of the player relative to the bottom of the coordinates
var playerOffset = fishingProcess.Value.Comp.PlayerPositionNormalized * _backgroundHandleSize;
var playerHalfSize = fishingProcess.Value.Comp.PlayerHalfSizeNormalized * _backgroundHandleSize;
var lootOffset = fishingProcess.Value.Comp.LootPositionNormalized * _backgroundHandleSize + Vector2.UnitX * _backgroundHandleSize.X / 2;
DrawBackground(args.WorldHandle, worldPosition - _backgroundOffset);
DrawProgress(args.WorldHandle, worldPosition - _backgroundOffset + _progressOffset, _progressSize, fishingProcess.Value.Comp.Progress);
DrawHandle(args.WorldHandle, worldPosition - _backgroundOffset + _backgroundHandleOffset + playerOffset, playerHalfSize);
DrawLoot(args.WorldHandle, worldPosition - _backgroundOffset + _backgroundHandleOffset + lootOffset);
}
private void DrawBackground(DrawingHandleWorld handle, Vector2 position)
{
handle.DrawTexture(_backgroundTexture, position);
}
private void DrawProgress(DrawingHandleWorld handle, Vector2 position, Vector2 size, float progress)
{
var vectorA = position;
var vectorB = position + new Vector2(size.X, size.Y * progress);
var box = new Box2(vectorA, vectorB);
handle.DrawRect(box, Color.Aqua);
}
private void DrawHandle(DrawingHandleWorld handle, Vector2 position, Vector2 halfSize)
{
var cursor = position - halfSize;
// Bottom
handle.DrawTexture(_handleBottomTexture, cursor);
cursor += new Vector2(0, _handleBottomTexture.Height / 32f);
// Middle
while (cursor.Y < position.Y + halfSize.Y - _handleTopTexture.Height / 32f)
{
handle.DrawTexture(_handleMiddleTexture, cursor);
cursor += new Vector2(0, _handleMiddleTexture.Height / 32f);
}
// Front
handle.DrawTexture(_handleTopTexture, cursor);
}
private void DrawLoot(DrawingHandleWorld handle, Vector2 position)
{
handle.DrawTexture(_lootTexture, position - _lootTexture.Size / 64f);
}
private void UpdateCachedStyleSheet(CP14FishingProcessStyleSheetPrototype styleSheet)
{
_backgroundTexture = _resourceCache.GetTexture(styleSheet.Background.Texture);
_handleTopTexture = _resourceCache.GetTexture(styleSheet.Handle.TopTexture);
_handleMiddleTexture = _resourceCache.GetTexture(styleSheet.Handle.MiddleTexture);
_handleBottomTexture = _resourceCache.GetTexture(styleSheet.Handle.BottomTexture);
_backgroundOffset = styleSheet.Background.Offset + Vector2.UnitX * _backgroundTexture.Width / 32f;
_backgroundHandleOffset = styleSheet.Background.HandleOffset;
_backgroundHandleSize = styleSheet.Background.HandleSize;
_progressOffset = styleSheet.Background.ProgressOffset;
_progressSize = styleSheet.Background.ProgressSize;
}
}

View File

@@ -1,23 +0,0 @@
using Content.Client.Overlays;
using Robust.Client.Graphics;
namespace Content.Client._CP14.Fishing;
public sealed class CP14FishingOverlaySystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlay = default!;
public override void Initialize()
{
base.Initialize();
_overlay.AddOverlay(new CP14FishingOverlay());
}
public override void Shutdown()
{
base.Shutdown();
_overlay.RemoveOverlay<StencilOverlay>();
}
}

View File

@@ -1,5 +0,0 @@
using Content.Shared._CP14.Fishing.Systems;
namespace Content.Client._CP14.Fishing;
public sealed class CP14FishingProcessSystem : CP14SharedFishingProcessSystem;

View File

@@ -1,35 +0,0 @@
using Content.Client.Hands.Systems;
using Content.Shared._CP14.Fishing.Components;
using Content.Shared._CP14.Fishing.Systems;
using Robust.Client.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Timing;
namespace Content.Client._CP14.Fishing;
public sealed class CP14FishingRodSystem : CP14SharedFishingRodSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly InputSystem _input = default!;
[Dependency] private readonly HandsSystem _hands = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
var handUid = _hands.GetActiveHandEntity();
if (!TryComp<CP14FishingRodComponent>(handUid, out var fishingRodComponent))
return;
var reelKey = _input.CmdStates.GetState(EngineKeyFunctions.UseSecondary) == BoundKeyState.Down;
if (fishingRodComponent.Reeling == reelKey)
return;
RaisePredictiveEvent(new RequestFishingRodReelMessage(reelKey));
}
}

View File

@@ -0,0 +1,42 @@
using Content.Shared._CP14.Knowledge;
using Content.Shared._CP14.Knowledge.Prototypes;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
namespace Content.Client._CP14.Knowledge;
public sealed partial class ClientCP14KnowledgeSystem : SharedCP14KnowledgeSystem
{
[Dependency] private readonly IPlayerManager _players = default!;
public event Action<KnowledgeData>? OnKnowledgeUpdate;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<CP14KnowledgeInfoEvent>(OnCharacterKnowledgeEvent);
}
public void RequestKnowledgeInfo()
{
var entity = _players.LocalEntity;
if (entity is null)
return;
RaiseNetworkEvent(new RequestKnowledgeInfoEvent(GetNetEntity(entity.Value)));
}
private void OnCharacterKnowledgeEvent(CP14KnowledgeInfoEvent msg, EntitySessionEventArgs args)
{
var entity = GetEntity(msg.NetEntity);
var data = new KnowledgeData(entity, msg.AllKnowledge);
OnKnowledgeUpdate?.Invoke(data);
}
public readonly record struct KnowledgeData(
EntityUid Entity,
HashSet<ProtoId<CP14KnowledgePrototype>> AllKnowledges
);
}

View File

@@ -1,65 +0,0 @@
using Content.Shared._CP14.NightVision;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client._CP14.NightVision;
public sealed class CP14ClientNightVisionSystem : CP14SharedNightVisionSystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14NightVisionComponent, CP14ToggleNightVisionEvent>(OnToggleNightVision);
SubscribeLocalEvent<CP14NightVisionComponent, PlayerDetachedEvent>(OnPlayerDetached);
}
protected override void OnRemove(Entity<CP14NightVisionComponent> ent, ref ComponentRemove args)
{
base.OnRemove(ent, ref args);
NightVisionOff(ent);
}
private void OnPlayerDetached(Entity<CP14NightVisionComponent> ent, ref PlayerDetachedEvent args)
{
NightVisionOff(ent);
}
private void OnToggleNightVision(Entity<CP14NightVisionComponent> ent, ref CP14ToggleNightVisionEvent args)
{
NightVisionToggle(ent);
}
private void NightVisionOn(Entity<CP14NightVisionComponent> ent)
{
if (_playerManager.LocalSession?.AttachedEntity != ent)
return;
var nightVisionLight = Spawn(ent.Comp.LightPrototype, Transform(ent).Coordinates);
_transform.SetParent(nightVisionLight, ent);
_transform.SetWorldRotation(nightVisionLight, _transform.GetWorldRotation(ent));
ent.Comp.LocalLightEntity = nightVisionLight;
}
private void NightVisionOff(Entity<CP14NightVisionComponent> ent)
{
QueueDel(ent.Comp.LocalLightEntity);
ent.Comp.LocalLightEntity = null;
}
private void NightVisionToggle(Entity<CP14NightVisionComponent> ent)
{
if (ent.Comp.LocalLightEntity == null)
{
NightVisionOn(ent);
}
else
{
NightVisionOff(ent);
}
}
}

View File

@@ -1,4 +1,4 @@
using Content.Shared.CCVar;
using Content.Shared._CP14.Configuration;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
@@ -12,8 +12,8 @@ public sealed partial class CP14OptionsMenuMainTab : Control
{
RobustXamlLoader.Load(this);
Control.AddOptionCheckBox(CCVars.WaveShaderEnabled, WaveShaderEnabled);
Control.AddOptionCheckBox(CCVars.PostProcess, PostProcessCheckBox);
Control.AddOptionCheckBox(CP14ConfigVars.WaveShaderEnabled, WaveShaderEnabled);
Control.AddOptionCheckBox(CP14ConfigVars.PostProcess, PostProcessCheckBox);
Control.Initialize();
}

View File

@@ -1,5 +1,5 @@
using Content.Shared._CP14.Configuration;
using System.Numerics;
using Content.Shared.CCVar;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Configuration;
@@ -32,7 +32,7 @@ public sealed class CP14BasePostProcessOverlay : Overlay
protected override bool BeforeDraw(in OverlayDrawArgs args)
{
if (!_configManager.GetCVar(CCVars.PostProcess))
if (!_configManager.GetCVar(CP14ConfigVars.PostProcess))
return false;
if (!_entityManager.TryGetComponent(_playerManager.LocalSession?.AttachedEntity, out EyeComponent? eyeComp))
@@ -74,4 +74,4 @@ public sealed class CP14BasePostProcessOverlay : Overlay
worldHandle.DrawRect(viewport, Color.White);
worldHandle.UseShader(null);
}
}
}

View File

@@ -1,5 +1,5 @@
using System.Numerics;
using Content.Shared._CP14.CloudShadow;
using Content.Shared._CP14.DayCycle.Components;
using Robust.Client.Graphics;
using Robust.Shared.Utility;

View File

@@ -1,57 +0,0 @@
using Content.Shared._CP14.Skill;
using Content.Shared._CP14.Skill.Components;
using Content.Shared._CP14.Skill.Prototypes;
using Robust.Client.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
namespace Content.Client._CP14.Skill;
public sealed partial class CP14ClientSkillSystem : CP14SharedSkillSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
public event Action<EntityUid>? OnSkillUpdate;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14SkillStorageComponent, AfterAutoHandleStateEvent>(OnAfterAutoHandleState);
}
private void OnAfterAutoHandleState(Entity<CP14SkillStorageComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (ent != _playerManager.LocalEntity)
return;
OnSkillUpdate?.Invoke(ent.Owner);
}
public void RequestSkillData()
{
var localPlayer = _playerManager.LocalEntity;
if (!HasComp<CP14SkillStorageComponent>(localPlayer))
return;
OnSkillUpdate?.Invoke(localPlayer.Value);
}
public void RequestLearnSkill(EntityUid? target, CP14SkillPrototype? skill)
{
if (skill == null || target == null)
return;
var netEv = new CP14TryLearnSkillMessage(GetNetEntity(target.Value), skill.ID);
RaiseNetworkEvent(netEv);
if (_proto.TryIndex(skill.Tree, out var indexedTree))
{
_audio.PlayGlobal(indexedTree.LearnSound, target.Value, AudioParams.Default.WithVolume(6f));
}
}
}

View File

@@ -1,24 +0,0 @@
<Control xmlns="https://spacestation14.io" HorizontalExpand="True">
<BoxContainer Name="MainContainer"
Orientation="Horizontal"
HorizontalExpand="True">
<Button Name="MainButton"
HorizontalExpand="True"
VerticalExpand="True"
StyleClasses="OpenRight"
Margin="0 0 -1 0">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<BoxContainer Orientation="Vertical"
VerticalExpand="True"
HorizontalExpand="True"
Margin="-5 0 0 0">
<Label Name="SkillTreeLabel" />
</BoxContainer>
</BoxContainer>
</Button>
<PanelContainer Name="ColorPanel"
VerticalExpand="True"
SetWidth="7"
Margin="0 1 0 0" />
</BoxContainer>
</Control>

View File

@@ -1,22 +0,0 @@
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
namespace Content.Client._CP14.Skill.Ui;
[GenerateTypedNameReferences]
public sealed partial class CP14SkillTreeButtonControl : Control
{
public event Action? OnPressed;
public CP14SkillTreeButtonControl(Color color, string label)
{
RobustXamlLoader.Load(this);
ColorPanel.PanelOverride = new StyleBoxFlat { BackgroundColor = color };
SkillTreeLabel.Text = label;
MainButton.OnPressed += args => OnPressed?.Invoke();
}
}

View File

@@ -1,7 +0,0 @@
<ui:CP14SkillTreeGraphControl
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client._CP14.Skill.Ui"
xmlns:ui="clr-namespace:Content.Client._CP14.Skill.Ui"
HorizontalExpand="True"
VerticalExpand="True"
MouseFilter="Stop"/>

View File

@@ -1,227 +0,0 @@
using System.Linq;
using System.Numerics;
using Content.Shared._CP14.Skill;
using Content.Shared._CP14.Skill.Components;
using Content.Shared._CP14.Skill.Prototypes;
using Content.Shared._CP14.Skill.Restrictions;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.Input;
using Robust.Shared.Prototypes;
namespace Content.Client._CP14.Skill.Ui;
[GenerateTypedNameReferences]
public sealed partial class CP14SkillTreeGraphControl : BoxContainer
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
private readonly CP14SharedSkillSystem _skillSystem;
private Entity<CP14SkillStorageComponent>? _player;
private IEnumerable<CP14SkillPrototype> _allSkills;
private CP14SkillPrototype? _hoveredNode;
private CP14SkillPrototype? _selectedNode;
public CP14SkillTreePrototype? Tree;
private bool dragging = false;
private Vector2 _previousMousePosition = Vector2.Zero;
private Vector2 _globalOffset = new (60,60);
private const float GridSize = 25f;
public event Action<CP14SkillPrototype?>? OnNodeSelected;
public event Action<Vector2>? OnOffsetChanged;
public CP14SkillTreeGraphControl()
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
_skillSystem = _entManager.System<CP14SharedSkillSystem>();
_allSkills = _proto.EnumeratePrototypes<CP14SkillPrototype>();
_proto.PrototypesReloaded += _ => _allSkills = _proto.EnumeratePrototypes<CP14SkillPrototype>().OrderBy(skill => _skillSystem.GetSkillName(skill)).ToList();
OnOffsetChanged?.Invoke(_globalOffset);
}
public void UpdateState(Entity<CP14SkillStorageComponent>? player)
{
_player = player;
OnOffsetChanged?.Invoke(_globalOffset);
}
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
{
base.KeyBindDown(args);
if (args.Handled)
return;
if (args.Function == EngineKeyFunctions.UIClick)
{
dragging = true;
if (_hoveredNode == null)
return;
OnNodeSelected?.Invoke(_hoveredNode);
UserInterfaceManager.ClickSound();
_selectedNode = _hoveredNode;
}
if (args.Function == EngineKeyFunctions.UIRightClick)
{
_globalOffset = new Vector2(60, 60); // Reset offset on right click
OnOffsetChanged?.Invoke(_globalOffset);
}
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
if (args.Handled || args.Function != EngineKeyFunctions.UIClick)
return;
dragging = false;
}
protected override void ExitedTree()
{
base.ExitedTree();
OnNodeSelected?.Invoke(null);
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
_hoveredNode = null;
if (_player == null || Tree == null)
{
return;
}
var cursor = (UserInterfaceManager.MousePositionScaled.Position * UIScale) - GlobalPixelPosition;
if (dragging)
{
var delta = cursor - _previousMousePosition;
_globalOffset += delta;
OnOffsetChanged?.Invoke(_globalOffset);
}
_previousMousePosition = cursor;
var playerSkills = _player.Value.Comp.LearnedSkills;
//Draw connection lines
foreach (var skill in _allSkills)
{
if (skill.Tree != Tree)
continue;
var fromPos = skill.SkillUiPosition * GridSize * UIScale + _globalOffset;
foreach (var req in skill.Restrictions)
{
switch (req)
{
case NeedPrerequisite prerequisite:
if (!_proto.TryIndex(prerequisite.Prerequisite, out var prerequisiteSkill))
continue;
if (prerequisiteSkill.Tree != Tree)
continue;
var learned = playerSkills.Contains(skill.ID);
var toPos = prerequisiteSkill.SkillUiPosition * GridSize * UIScale + _globalOffset;
var color = learned ? Color.White : Color.FromSrgb(new Color(0.7f, 0.7f, 0.7f));
handle.DrawLine(fromPos, toPos, color);
break;
}
}
}
//Draw skill icons over lines
foreach (var skill in _allSkills)
{
if (skill.Tree != Tree)
continue;
//TODO: Not optimized, recalculates every frame. Needs to be calculated on state update and cached.
var canBeLearned = _skillSystem.CanLearnSkill(_player.Value, skill, _player.Value.Comp);
var pos = skill.SkillUiPosition * GridSize * UIScale + _globalOffset;
// Base skill icon
var baseTexture = skill.Icon.Frame0();
var baseSize = new Vector2(baseTexture.Width, baseTexture.Height) * 2;
var baseQuad = new UIBox2(pos - baseSize / 2, pos + baseSize / 2);
var hovered = (cursor - pos).LengthSquared() <= (baseSize.X / 2) * (baseSize.X / 2);
// Frame
var frameTexture = Tree.FrameIcon.Frame0();
var frameSize = new Vector2(frameTexture.Width, frameTexture.Height) * 2;
var frameQuad = new UIBox2(pos - frameSize / 2, pos + frameSize / 2);
handle.DrawTextureRect(frameTexture, frameQuad, canBeLearned ? Color.White : Color.FromSrgb(new Color(0.7f, 0.7f, 0.7f)));
// Selected Skill
if (_selectedNode == skill)
{
var selectedTexture = Tree.SelectedIcon.Frame0();
var selectedSize = new Vector2(selectedTexture.Width, selectedTexture.Height) * 2;
var selectedQuad = new UIBox2(pos - selectedSize / 2, pos + selectedSize / 2);
handle.DrawTextureRect(selectedTexture, selectedQuad, Color.White);
}
// Hovered Skill
if (hovered)
{
_hoveredNode = skill;
var hoveredTexture = Tree.HoveredIcon.Frame0();
var hoveredSize = new Vector2(hoveredTexture.Width, hoveredTexture.Height) * 2;
var hoveredQuad = new UIBox2(pos - hoveredSize / 2, pos + hoveredSize / 2);
handle.DrawTextureRect(hoveredTexture, hoveredQuad, Color.White);
}
var learned = playerSkills.Contains(skill.ID);
var allowedToLearn = _skillSystem.AllowedToLearn(_player.Value, skill, _player.Value.Comp);
// Learned Skill
if (learned)
{
var learnedTexture = Tree.LearnedIcon.Frame0();
var learnedSize = new Vector2(learnedTexture.Width, learnedTexture.Height) * 2;
var learnedQuad = new UIBox2(pos - learnedSize / 2, pos + learnedSize / 2);
handle.DrawTextureRect(learnedTexture, learnedQuad, Color.White);
}
else if (canBeLearned)
{
var availableTexture = Tree.AvailableIcon.Frame0();
var availableSize = new Vector2(availableTexture.Width, availableTexture.Height) * 2;
var availableQuad = new UIBox2(pos - availableSize / 2, pos + availableSize / 2);
handle.DrawTextureRect(availableTexture, availableQuad, Color.White);
}
var iconColor = allowedToLearn switch
{
true when !learned => Color.FromSrgb(new Color(0.7f, 0.7f, 0.7f)),
false when !learned => Color.FromSrgb(new Color(0f, 0f, 0f)),
_ => Color.White
};
handle.DrawTextureRect(baseTexture, baseQuad, iconColor);
}
}
}

View File

@@ -1,19 +1,11 @@
<Control xmlns="https://spacestation14.io">
<Button Name="ProductButton" Access="Public">
<BoxContainer Orientation="Horizontal">
<EntityPrototypeView Name="EntityView"
MinSize="48 48"
MaxSize="48 48"
Scale="2,2"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Visible="False"/>
<TextureRect Name="View"
MinSize="48 48"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Stretch="KeepAspectCentered"
Visible="False"/>
Stretch="KeepAspectCentered" />
<BoxContainer Orientation="Vertical">
<RichTextLabel Name="SpecialLabel" Text="{Loc 'cp14-store-ui-tab-special'}" VerticalAlignment="Center" Access="Public" Visible="False" />
<RichTextLabel Name="ProductName" VerticalAlignment="Center" Access="Public" />

View File

@@ -3,6 +3,7 @@ using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Utility;
namespace Content.Client._CP14.TravelingStoreShip;
@@ -25,16 +26,10 @@ public sealed partial class CP14StoreProductControl : Control
ProductName.Text = $"[bold]{entry.Name}[/bold]";
SpecialLabel.Visible = entry.Special;
View.Texture = _sprite.Frame0(entry.Icon);
}
if (entry.Icon is not null)
{
View.Visible = true;
View.Texture = _sprite.Frame0(entry.Icon);
}
else if (entry.EntityView is not null)
{
EntityView.Visible = true;
EntityView.SetPrototype(entry.EntityView);
}
private void UpdateView(SpriteSpecifier spriteSpecifier)
{
}
}

View File

@@ -1,7 +1,6 @@
<DefaultWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Name="Window"
Title=""
Title="{Loc 'cp14-store-ui-title'}"
MinSize="800 600"
SetSize="800 600">
<BoxContainer Orientation="Horizontal">

View File

@@ -11,6 +11,9 @@ public sealed partial class CP14StoreWindow : DefaultWindow
{
[Dependency] private readonly IGameTiming _timing = default!;
private TimeSpan? _nextTravelTime;
private bool _onStation;
public CP14StoreWindow()
{
RobustXamlLoader.Load(this);
@@ -22,8 +25,24 @@ public sealed partial class CP14StoreWindow : DefaultWindow
public void UpdateUI(CP14StoreUiState state)
{
Window.Title = Loc.GetString("cp14-store-ui-title", ("name", state.ShopName));
UpdateProducts(state);
_nextTravelTime = state.NextTravelTime;
_onStation = state.OnStation;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
//Updating time
if (_nextTravelTime is not null)
{
var time = _nextTravelTime.Value - _timing.CurTime;
TravelTimeLabel.Text =
$"{Loc.GetString(_onStation ? "cp14-store-ui-next-travel-out" : "cp14-store-ui-next-travel-in")} {Math.Max(time.Minutes, 0):00}:{Math.Max(time.Seconds, 0):00}";
}
}
private void UpdateProducts(CP14StoreUiState state)

View File

@@ -0,0 +1,158 @@
using Content.Client._CP14.Knowledge;
using Content.Client._CP14.UserInterface.Systems.Knowledge.Windows;
using Content.Client.Gameplay;
using Content.Client.UserInterface.Controls;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input.Binding;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Character;
[UsedImplicitly]
public sealed class CP14KnowledgeUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>,
IOnSystemChanged<ClientCP14KnowledgeSystem>
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[UISystemDependency] private readonly ClientCP14KnowledgeSystem _knowledge = default!;
private CP14KnowledgeWindow? _window;
private MenuButton? KnowledgeButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.CP14KnowledgeButton;
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_window == null);
_window = UIManager.CreateWindow<CP14KnowledgeWindow>();
LayoutContainer.SetAnchorPreset(_window, LayoutContainer.LayoutPreset.CenterTop);
CommandBinds.Builder
.Bind(ContentKeyFunctions.CP14OpenKnowledgeMenu,
InputCmdHandler.FromDelegate(_ => ToggleWindow()))
.Register<CP14KnowledgeUIController>();
}
public void OnStateExited(GameplayState state)
{
if (_window != null)
{
_window.Dispose();
_window = null;
}
CommandBinds.Unregister<CP14KnowledgeUIController>();
}
public void OnSystemLoaded(ClientCP14KnowledgeSystem system)
{
system.OnKnowledgeUpdate += KnowledgeUpdated;
_player.LocalPlayerDetached += CharacterDetached;
}
public void OnSystemUnloaded(ClientCP14KnowledgeSystem system)
{
system.OnKnowledgeUpdate -= KnowledgeUpdated;
_player.LocalPlayerDetached -= CharacterDetached;
}
public void UnloadButton()
{
if (KnowledgeButton is null)
return;
KnowledgeButton.OnPressed -= KnowledgeButtonPressed;
}
public void LoadButton()
{
if (KnowledgeButton is null)
return;
KnowledgeButton.OnPressed += KnowledgeButtonPressed;
if (_window is null)
return;
_window.OnClose += DeactivateButton;
_window.OnOpen += ActivateButton;
}
private void DeactivateButton()
{
KnowledgeButton!.Pressed = false;
}
private void ActivateButton()
{
KnowledgeButton!.Pressed = true;
}
private void KnowledgeUpdated(ClientCP14KnowledgeSystem.KnowledgeData data)
{
if (_window is null)
return;
_window.KnowledgeContent.RemoveAllChildren();
var (entity, allKnowledge) = data;
foreach (var knowledge in allKnowledge)
{
if (!_proto.TryIndex(knowledge, out var indexedKnowledge))
continue;
var knowledgeButton = new Button()
{
Access = AccessLevel.Public,
Text = Loc.GetString(indexedKnowledge.Name),
ToolTip = Loc.GetString(indexedKnowledge.Desc),
TextAlign = Label.AlignMode.Center,
};
_window.KnowledgeContent.AddChild(knowledgeButton);
}
}
private void CharacterDetached(EntityUid uid)
{
CloseWindow();
}
private void KnowledgeButtonPressed(BaseButton.ButtonEventArgs args)
{
ToggleWindow();
}
private void CloseWindow()
{
_window?.Close();
}
private void ToggleWindow()
{
if (_window == null)
return;
if (KnowledgeButton != null)
{
KnowledgeButton.SetClickPressed(!_window.IsOpen);
}
if (_window.IsOpen)
{
CloseWindow();
}
else
{
_knowledge.RequestKnowledgeInfo();
_window.Open();
}
}
}

Some files were not shown because too many files have changed in this diff Show More