Files
crystall-punk-14/Content.Server/_CP14/Temperature/CP14FireSpreadComponent.cs
Ed 07637bd691 Prototypes cleaning: destructable, flammable (#453)
* damage rethinking, bush fix

* flammable rethink

* trying to fix fire

* airtight false default

* autoignite

* Update fire.yml

* Update fire.yml

* Update fire.yml
2024-09-24 13:46:26 +03:00

46 lines
1.2 KiB
C#

namespace Content.Server._CP14.Temperature;
/// <summary>
/// A component that allows fire to spread to nearby objects. The basic mechanics of a spreading fire
/// </summary>
[RegisterComponent, Access(typeof(CP14FireSpreadSystem))]
public sealed partial class CP14FireSpreadComponent : Component
{
/// <summary>
/// radius of ignition of neighboring objects
/// </summary>
[DataField]
public float Radius = 1f;
/// <summary>
/// chance of spreading to neighboring properties
/// </summary>
[DataField]
public float Prob = 0.3f;
/// <summary>
/// chance of tile spreading to neighboring properties
/// </summary>
[DataField]
public float ProbTile = 0.2f;
/// <summary>
/// how often objects will try to set the neighbors on fire. In Seconds
/// </summary>
[DataField]
public float SpreadCooldownMin = 4f;
/// <summary>
/// how often objects will try to set the neighbors on fire. In Seconds
/// </summary>
[DataField]
public float SpreadCooldownMax = 14f;
/// <summary>
/// the time of the next fire spread
/// </summary>
[DataField]
public TimeSpan NextSpreadTime { get; set; } = TimeSpan.Zero;
}