* damage rethinking, bush fix * flammable rethink * trying to fix fire * airtight false default * autoignite * Update fire.yml * Update fire.yml * Update fire.yml
46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
namespace Content.Server._CP14.Temperature;
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/// <summary>
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/// A component that allows fire to spread to nearby objects. The basic mechanics of a spreading fire
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/// </summary>
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[RegisterComponent, Access(typeof(CP14FireSpreadSystem))]
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public sealed partial class CP14FireSpreadComponent : Component
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{
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/// <summary>
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/// radius of ignition of neighboring objects
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/// </summary>
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[DataField]
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public float Radius = 1f;
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/// <summary>
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/// chance of spreading to neighboring properties
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/// </summary>
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[DataField]
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public float Prob = 0.3f;
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/// <summary>
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/// chance of tile spreading to neighboring properties
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/// </summary>
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[DataField]
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public float ProbTile = 0.2f;
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/// <summary>
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/// how often objects will try to set the neighbors on fire. In Seconds
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/// </summary>
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[DataField]
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public float SpreadCooldownMin = 4f;
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/// <summary>
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/// how often objects will try to set the neighbors on fire. In Seconds
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/// </summary>
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[DataField]
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public float SpreadCooldownMax = 14f;
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/// <summary>
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/// the time of the next fire spread
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/// </summary>
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[DataField]
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public TimeSpan NextSpreadTime { get; set; } = TimeSpan.Zero;
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}
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