* Station AI overlay * implement * Bunch of ports * Fix a heap of bugs and basic scouting * helldivers * Shuffle interactions a bit * navmap stuff * Revert "navmap stuff" This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062. * AI wires implemented * Fix examines * Optimise the overlay significantly * Back to old static * BUI radial working * lots of work * Saving work * thanks fork * alright * pc * AI upload console * AI upload * stuff * Fix copy-paste shitcode * AI actions * navmap work * Fixes * first impressions * a * reh * Revert "navmap work" This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e. # Conflicts: # Content.Client/Silicons/StationAi/StationAiOverlay.cs * OD * radar * weh * Fix examines * scoop mine eyes * fixes * reh * Optimise * Final round of optimisations * Fixes * fixes
29 lines
743 B
C#
29 lines
743 B
C#
using Content.Shared.Light.Components;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Silicons.StationAi;
|
|
|
|
public abstract partial class SharedStationAiSystem
|
|
{
|
|
// Handles light toggling.
|
|
|
|
private void InitializeLight()
|
|
{
|
|
SubscribeLocalEvent<ItemTogglePointLightComponent, StationAiLightEvent>(OnLight);
|
|
}
|
|
|
|
private void OnLight(EntityUid ent, ItemTogglePointLightComponent component, StationAiLightEvent args)
|
|
{
|
|
if (args.Enabled)
|
|
_toggles.TryActivate(ent, user: args.User);
|
|
else
|
|
_toggles.TryDeactivate(ent, user: args.User);
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class StationAiLightEvent : BaseStationAiAction
|
|
{
|
|
public bool Enabled;
|
|
}
|