Files
crystall-punk-14/Content.Shared/Silicons/StationAi/SharedStationAiSystem.Light.cs
metalgearsloth afd0618a60 Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-28 10:57:12 +10:00

29 lines
743 B
C#

using Content.Shared.Light.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.Silicons.StationAi;
public abstract partial class SharedStationAiSystem
{
// Handles light toggling.
private void InitializeLight()
{
SubscribeLocalEvent<ItemTogglePointLightComponent, StationAiLightEvent>(OnLight);
}
private void OnLight(EntityUid ent, ItemTogglePointLightComponent component, StationAiLightEvent args)
{
if (args.Enabled)
_toggles.TryActivate(ent, user: args.User);
else
_toggles.TryDeactivate(ent, user: args.User);
}
}
[Serializable, NetSerializable]
public sealed class StationAiLightEvent : BaseStationAiAction
{
public bool Enabled;
}