* attuning to items start * verbs attuning, forgot oldest attuning * Update CP14SharedMagicAttuningSystem.cs * some fixes * add deattuning * fix popups on owner * file restructurization * MORE FOLDER RENAMING GODD * magic via holding yea! * fix deattuning * vfx bugfixs * wearing magic items * Cure wounds spell * refactor spells * more redo * finish refactor
23 lines
734 B
C#
23 lines
734 B
C#
namespace Content.Shared._CP14.MagicAttuning;
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/// <summary>
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/// A mind that can focus on objects
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/// </summary>
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[RegisterComponent, Access(typeof(CP14SharedMagicAttuningSystem))]
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public sealed partial class CP14MagicAttuningMindComponent : Component
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{
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[DataField]
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public int MaxAttuning = 3;
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/// <summary>
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/// The entities that this being is focused on
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/// </summary>
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[DataField]
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public List<EntityUid> AttunedTo = new();
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/// <summary>
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/// cheat: if added to an entity with MindContainer, automatically copied to the mind, removing it from the body. This is to make it easy to add the component to prototype creatures.
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/// </summary>
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[DataField]
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public bool AutoCopyToMind = false;
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}
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