Files
crystall-punk-14/Content.Shared/_CP14/MagicEnergy/SharedCP14MagicEnergyCrystalSlotSystem.cs
Ed 0211a50581 Energy crystal (#243)
* init magic container system

* charging and discharging

* add energy regenerator

* thaumaturgy glasses, scanning energy

* add energy quartz prorotypes and sprites

* light power controller

* commit special for _des

* simple normalizer crystal slot

* YEEEEEEE BOIII, examined crystalls inside things

* кристал теперь видно, когда он вставлен в стабилизатор

* TryUseCharge приборами

* hello deserty, how are you doing?

* rename regenerator to EnergyDraw, allow draw from slot

* normalizer жрет magic energy файналли

* Update normalizer.yml

* visual polishing

* Update crystal.yml
2024-06-13 22:55:20 +03:00

43 lines
1.6 KiB
C#

using Content.Shared._CP14.MagicEnergy.Components;
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.Containers;
namespace Content.Shared._CP14.MagicEnergy;
public partial class SharedCP14MagicEnergyCrystalSlotSystem : EntitySystem
{
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14MagicEnergyCrystalSlotComponent, EntInsertedIntoContainerMessage>(OnCrystalInserted);
SubscribeLocalEvent<CP14MagicEnergyCrystalSlotComponent, EntRemovedFromContainerMessage>(OnCrystalRemoved);
}
private void OnCrystalRemoved(Entity<CP14MagicEnergyCrystalSlotComponent> slot, ref EntRemovedFromContainerMessage args)
{
if (args.Container.ID != slot.Comp.SlotId)
return;
_appearance.SetData(slot, CP14MagicSlotVisuals.Inserted, false);
_appearance.SetData(slot, CP14MagicSlotVisuals.Powered, false);
RaiseLocalEvent(slot, new CP14SlotCrystalChangedEvent(true));
}
private void OnCrystalInserted(Entity<CP14MagicEnergyCrystalSlotComponent> slot, ref EntInsertedIntoContainerMessage args)
{
if (!slot.Comp.Initialized)
return;
if (args.Container.ID != slot.Comp.SlotId)
return;
_appearance.SetData(slot, CP14MagicSlotVisuals.Inserted, true);
RaiseLocalEvent(slot, new CP14SlotCrystalChangedEvent(false));
}
}