Files
crystall-punk-14/Content.Shared/_CP14/MagicRitual/Requirements/RequiredResource.cs
Ed d2c5aa74b4 Ritualizm (#474)
* ritual cucumber setup

* entities requirements

* try graph???

* Revert "try graph???"

This reverts commit c90c6353cb.

* pipyau

* fixes

* yay, it works

* spawn effect

* regex lower message restrictions

* unique speakers support

* apply entity effect ritual

* ritual chalk

* Update SpawnEntity.cs

* ritual stability

* stability event

* add guidebook description to all ritual actions

* Readability added

* Update RequiredResource.cs

* finish describer

* clean up describer

* Update triggers.ftl

* cave ambient loop

* parry sound update

* rituals end start

* magic ambience add

* global sharedization

* Update phases.yml

* daytime requirement

* Update phases.yml

* start ritual

* fixes

* more ambient work

* rritual visualizer

* end ritual

* magic orbs!

* required orbs

* orbs design

* consume orbs

* setup neutral cluster triggers and edges

* listener proxy

* restucture graph

* fix time triggers

* healing cluster

* fixes

* Create CP14RitualTest.cs

* test errors for check test

* YEEEE

* Fuck triggers, its broken now, YAY

* triggers redo

* fix

* fix test

* Update CP14RitualTest.cs

* Update neutral_cluster.yml

* Update CP14RitualSystem.Triggers.cs

* clean up, documentation

* redo triggers again

* and another one

* species sacrifice trigger

* whitelist trigger

* fix

* describer refactor

* fix memory leaking  + hyperlinks

* dd
2024-10-06 18:04:18 +03:00

114 lines
3.6 KiB
C#

using System.Text;
using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicRitual.Requirements;
/// <summary>
/// Requires certain specific entities to be near the ritual. TODO: Replace with Whitelist
/// </summary>
public sealed partial class RequiredResource : CP14RitualRequirement
{
[DataField]
public float CheckRange = 3f;
[DataField]
public Dictionary<EntProtoId, int> RequiredEntities = new ();
[DataField]
public Dictionary<ProtoId<StackPrototype>, int> RequiredStacks = new();
/// <summary>
/// Effect appearing in place of used entities
/// </summary>
[DataField("vfx")]
public EntProtoId? Effect = "CP14DustEffect";
public override string? GetGuidebookRequirementDescription(IPrototypeManager prototype, IEntitySystemManager entSys)
{
var sb = new StringBuilder();
sb.Append(Loc.GetString("cp14-ritual-required-resource", ("range", CheckRange)) + "\n");
foreach (var entity in RequiredEntities)
{
if (!prototype.TryIndex(entity.Key, out var indexed))
continue;
sb.Append(Loc.GetString("cp14-ritual-entry-item", ("name", indexed.Name), ("count", entity.Value)) + "\n");
}
foreach (var stack in RequiredStacks)
{
if (!prototype.TryIndex(stack.Key, out var indexed))
continue;
sb.Append(Loc.GetString("cp14-ritual-entry-item", ("name", Loc.GetString(indexed.Name)), ("count", stack.Value)) + "\n");
}
return sb.ToString();
}
public override bool Check(EntityManager entManager, Entity<CP14MagicRitualPhaseComponent> phaseEnt, float stability)
{
var _lookup = entManager.System<EntityLookupSystem>();
var _transform = entManager.System<SharedTransformSystem>();
var entitiesAround = _lookup.GetEntitiesInRange(phaseEnt, CheckRange, LookupFlags.Uncontained);
var passed = true;
foreach (var reqEnt in RequiredEntities)
{
var requiredCount = reqEnt.Value;
foreach (var entity in entitiesAround)
{
if (!entManager.TryGetComponent<MetaDataComponent>(entity, out var metaData))
continue;
if (!entManager.TryGetComponent<TransformComponent>(entity, out var xform))
continue;
var entProto = metaData.EntityPrototype;
if (entProto is null)
continue;
if (entProto.ID == reqEnt.Key && requiredCount > 0)
{
if (Effect is not null)
entManager.Spawn(Effect.Value, _transform.GetMapCoordinates(entity));
requiredCount--;
}
}
if (requiredCount > 0)
passed = false;
}
foreach (var reqStack in RequiredStacks)
{
var requiredCount = reqStack.Value;
foreach (var entity in entitiesAround)
{
if (!entManager.TryGetComponent<StackComponent>(entity, out var stack))
continue;
if (stack.StackTypeId != reqStack.Key)
continue;
var count = (int)MathF.Min(requiredCount, stack.Count);
requiredCount -= count;
if (Effect is not null)
entManager.Spawn(Effect.Value, _transform.GetMapCoordinates(entity));
}
if (requiredCount > 0)
passed = false;
}
return passed;
}
}