Files
crystall-punk-14/Content.Shared/_CP14/MagicWeakness/CP14MagicWeaknessSystem.cs
Ed 35baaacbce Blue amanita flower, mana potions! (#478)
* merge bloodgrass and red flowers

* delete sprites

* add blue amanita sprites

* restruct alchemy reactions folders

* mana heal and damage reagent

* add gatherable to worldgen

* fixes

* Update sewing_table.yml

* Update Alchemy.xml

* Update Alchemy.xml

* Update migration.yml
2024-10-04 19:19:13 +03:00

65 lines
2.9 KiB
C#

using Content.Shared._CP14.MagicEnergy;
using Content.Shared.Bed.Sleep;
using Content.Shared.Damage;
using Content.Shared.Popups;
using Content.Shared.StatusEffect;
namespace Content.Shared._CP14.MagicWeakness;
public partial class CP14MagicWeaknessSystem : EntitySystem
{
[ValidatePrototypeId<StatusEffectPrototype>]
private const string StatusEffectKey = "ForcedSleep";
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14MagicUnsafeDamageComponent, CP14MagicEnergyBurnOutEvent>(OnMagicEnergyBurnOutDamage);
SubscribeLocalEvent<CP14MagicUnsafeDamageComponent, CP14MagicEnergyOverloadEvent>(OnMagicEnergyOverloadDamage);
SubscribeLocalEvent<CP14MagicUnsafeSleepComponent, CP14MagicEnergyBurnOutEvent>(OnMagicEnergyBurnOutSleep);
SubscribeLocalEvent<CP14MagicUnsafeSleepComponent, CP14MagicEnergyOverloadEvent>(OnMagicEnergyOverloadSleep);
}
private void OnMagicEnergyBurnOutSleep(Entity<CP14MagicUnsafeSleepComponent> ent, ref CP14MagicEnergyBurnOutEvent args)
{
if (args.BurnOutEnergy > ent.Comp.SleepThreshold)
{
_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-burn-out-fall"), ent, ent, PopupType.LargeCaution);
_statusEffects.TryAddStatusEffect<ForcedSleepingComponent>(ent,
StatusEffectKey,
TimeSpan.FromSeconds(ent.Comp.SleepPerEnergy * (float)args.BurnOutEnergy),
false);
}
}
private void OnMagicEnergyOverloadSleep(Entity<CP14MagicUnsafeSleepComponent> ent, ref CP14MagicEnergyOverloadEvent args)
{
if (args.OverloadEnergy > ent.Comp.SleepThreshold)
{
_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-burn-out-fall"), ent, ent, PopupType.LargeCaution);
_statusEffects.TryAddStatusEffect<ForcedSleepingComponent>(ent,
StatusEffectKey,
TimeSpan.FromSeconds(ent.Comp.SleepPerEnergy * (float)args.OverloadEnergy),
false);
}
}
private void OnMagicEnergyBurnOutDamage(Entity<CP14MagicUnsafeDamageComponent> ent, ref CP14MagicEnergyBurnOutEvent args)
{
_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-burn-out"), ent, ent, PopupType.LargeCaution);
_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.BurnOutEnergy);
}
private void OnMagicEnergyOverloadDamage(Entity<CP14MagicUnsafeDamageComponent> ent, ref CP14MagicEnergyOverloadEvent args)
{
_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-overload"), ent, ent, PopupType.LargeCaution);
_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.OverloadEnergy);
}
}