* minor loadout tweaks * wooden counter * fix parry predicting * tables crafting simplify
65 lines
2.4 KiB
C#
65 lines
2.4 KiB
C#
using Content.Shared._CP14.MeleeWeapon.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Throwing;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Shared._CP14.MeleeWeapon.EntitySystems;
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public sealed class CP14MeleeParrySystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14MeleeParryComponent, MeleeHitEvent>(OnMeleeHit);
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SubscribeLocalEvent<CP14MeleeParriableComponent, AttemptMeleeEvent>(OnMeleeParriableHitAttempt);
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}
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private void OnMeleeParriableHitAttempt(Entity<CP14MeleeParriableComponent> ent, ref AttemptMeleeEvent args)
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{
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ent.Comp.LastMeleeHit = _timing.CurTime;
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}
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private void OnMeleeHit(Entity<CP14MeleeParryComponent> ent, ref MeleeHitEvent args)
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{
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if (args.HitEntities.Count != 1)
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return;
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var target = args.HitEntities[0];
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var activeTargetHand = _hands.GetActiveHand(target);
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if (activeTargetHand?.HeldEntity is null)
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return;
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var parriedWeapon = activeTargetHand.HeldEntity.Value;
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if (!TryComp<CP14MeleeParriableComponent>(parriedWeapon, out var meleeParriable))
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return;
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if (ent.Comp.ParryPower < meleeParriable.NeedParryPower)
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return;
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if (_timing.CurTime > meleeParriable.LastMeleeHit + ent.Comp.ParryWindow)
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return;
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_hands.TryDrop(target, parriedWeapon);
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_throwing.TryThrow(parriedWeapon, _random.NextAngle().ToWorldVec(), ent.Comp.ParryPower, target);
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_popup.PopupEntity( Loc.GetString("cp14-successful-parry"), args.User, args.User);
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_popup.PopupEntity( Loc.GetString("cp14-successful-parry"), args.HitEntities[0], args.HitEntities[0]);
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_audio.PlayPvs(meleeParriable.ParrySound, parriedWeapon);
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}
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}
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