* init basic skill system * add skill requirement to advanced melee weapon * working hard * more hard work * shot skill issue * Now the skills give you the components * add job special autolearning skills * traits recreating * some tweaks * remove bg and components for now * sharpening now require skills * add alchemist role on maps * pestle skill issue
15 lines
442 B
C#
15 lines
442 B
C#
using Content.Shared._CP14.Skills.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.Skills.Components;
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/// <summary>
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/// The ability to add a skill to an entity and quickly teach it some skills
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/// </summary>
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[RegisterComponent, Access(typeof(SharedCP14SkillSystem))]
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public sealed partial class CP14AutoAddSkillComponent : Component
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{
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[DataField]
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public List<ProtoId<CP14SkillPrototype>> Skills = new();
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}
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