Files
Ed 811104ada8 JoinQueue (#883)
* JoinQueue stalker port

* fix queues

---------

Co-authored-by: JerryImMouse <toperkas@gmail.com>
2025-02-12 00:35:54 +03:00

42 lines
1.3 KiB
C#

using Content.Shared.CCVar;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
namespace Content.Client._CP14.JoinQueue;
[GenerateTypedNameReferences]
public sealed partial class QueueGui : Control
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
public event Action? QuitPressed;
public QueueGui()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
LayoutContainer.SetAnchorPreset(this, LayoutContainer.LayoutPreset.Wide);
QuitButton.OnPressed += (_) => QuitPressed?.Invoke();
// Disable "priority join" button on Steam builds
// since it violates Valve's rules about alternative storefronts.
PriorityJoinButton.Visible = !_cfg.GetCVar(CCVars.BrandingSteam);
PriorityJoinButton.OnPressed += (_) =>
{
var linkPatreon = _cfg.GetCVar(CCVars.InfoLinksPatreon);
IoCManager.Resolve<IUriOpener>().OpenUri(linkPatreon);
};
}
public void UpdateInfo(int total, int position)
{
QueueTotal.Text = total.ToString();
QueuePosition.Text = position.ToString();
}
}