Files
crystall-punk-14/Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
Gagarinten-Noverdo e1326c00b1 sharpness reduce on throw hit (#1164)
* sharpness reduce on throw hit

* kill me please, submod update

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-04-18 13:51:15 +03:00

101 lines
4.9 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared._CP14.MeleeWeapon.Components;
using Content.Shared._CP14.MeleeWeapon.EntitySystems;
using Content.Shared.CombatMode.Pacification;
using Content.Shared.Camera;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Damage.Systems;
using Content.Shared.Database;
using Content.Shared.Effects;
using Content.Shared.Mobs.Components;
using Content.Shared.Throwing;
using Content.Shared.Wires;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
namespace Content.Server.Damage.Systems
{
public sealed class DamageOtherOnHitSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly GunSystem _guns = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
public override void Initialize()
{
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
SubscribeLocalEvent<DamageOtherOnHitComponent, DamageExamineEvent>(OnDamageExamine);
SubscribeLocalEvent<DamageOtherOnHitComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
}
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
{
if (!TerminatingOrDeleted(args.Target))
{
//CrystallEdge Melee upgrade
var damage = component.Damage;
var slashDamage = damage.DamageDict.GetValueOrDefault("Slash");
var piercingDamage = damage.DamageDict.GetValueOrDefault("Piercing");
if (TryComp<CP14SharpenedComponent>(uid, out var sharp))
{
CP14SharpeningSystem.ReduceSharpness((uid, sharp), damage);
damage.DamageDict["Slash"] = slashDamage * sharp.Sharpness;
damage.DamageDict["Piercing"] = piercingDamage * sharp.Sharpness;
damage.DamageDict["Blunt"] = (slashDamage + piercingDamage) / 2 * (1f - sharp.Sharpness);
}
var dmg = _damageable.TryChangeDamage(args.Target, damage * _damageable.UniversalThrownDamageModifier, component.IgnoreResistances, origin: args.Component.Thrower);
//CrystallEdge Melee upgrade end
// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
if (dmg != null && HasComp<MobStateComponent>(args.Target))
_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.GetTotal():damage} damage from collision");
if (dmg is { Empty: false })
{
_color.RaiseEffect(Color.Red, new List<EntityUid>() { args.Target }, Filter.Pvs(args.Target, entityManager: EntityManager));
}
_guns.PlayImpactSound(args.Target, dmg, null, false);
if (TryComp<PhysicsComponent>(uid, out var body) && body.LinearVelocity.LengthSquared() > 0f)
{
var direction = body.LinearVelocity.Normalized();
_sharedCameraRecoil.KickCamera(args.Target, direction);
}
}
}
private void OnDamageExamine(EntityUid uid, DamageOtherOnHitComponent component, ref DamageExamineEvent args)
{
var damage = component.Damage * _damageable.UniversalThrownDamageModifier;
var slashDamage = damage.DamageDict.GetValueOrDefault("Slash");
var piercingDamage = damage.DamageDict.GetValueOrDefault("Piercing");
if (TryComp<CP14SharpenedComponent>(uid, out var sharp))
{
damage.DamageDict["Slash"] = slashDamage * sharp.Sharpness;
damage.DamageDict["Piercing"] = piercingDamage * sharp.Sharpness;
damage.DamageDict["Blunt"] = (slashDamage + piercingDamage) / 2 * (1f - sharp.Sharpness);
}
_damageExamine.AddDamageExamine(args.Message, damage, Loc.GetString("damage-throw"));
//CP14 Sharpening damage apply end
}
/// <summary>
/// Prevent players with the Pacified status effect from throwing things that deal damage.
/// </summary>
private void OnAttemptPacifiedThrow(Entity<DamageOtherOnHitComponent> ent, ref AttemptPacifiedThrowEvent args)
{
args.Cancel("pacified-cannot-throw");
}
}
}