44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System.Numerics;
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using Content.Shared._CP14.WeatherEffect.Effects;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Weather;
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[Prototype]
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public sealed partial class WeatherPrototype : IPrototype
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{
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[IdDataField] public string ID { get; private set; } = default!;
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[ViewVariables(VVAccess.ReadWrite), DataField("sprite", required: true)]
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public SpriteSpecifier Sprite = default!;
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[ViewVariables(VVAccess.ReadWrite), DataField("color")]
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public Color? Color;
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/// <summary>
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/// Sound to play on the affected areas.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("sound")]
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public SoundSpecifier? Sound;
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/// <summary>
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/// CP14 offset speed
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/// </summary>
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[DataField]
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public Vector2 OffsetSpeed = Vector2.Zero;
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/// <summary>
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/// CP14 alpha
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/// </summary>
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[DataField]
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public float Alpha = 1f;
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/// <summary>
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/// CP14 Effects
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/// </summary>
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[DataField]
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public List<CP14WeatherEffectConfig> Config = new();
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}
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