Files
crystall-punk-14/Content.Shared/_CP14/Trading/Components/CP14TradingReputationComponent.cs
Red a3ae67a762 Trade reputation rework + Merchants back + Mining contract (#1347)
* refactor unlocking

* fix contract debug crashing

* Update dev_map.yml

* bugfixes and content rebalance

* ore buy contract
2025-06-01 15:10:36 +03:00

22 lines
905 B
C#

using Content.Shared._CP14.Trading.Prototypes;
using Content.Shared._CP14.Trading.Systems;
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Trading.Components;
/// <summary>
/// Reflects the entity's level of reputation, debts, and balance sheet in the “outside” world.
/// Used for personal progression in trading systems
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedTradingPlatformSystem))]
public sealed partial class CP14TradingReputationComponent : Component
{
/// <summary>
/// is both a reputation counter for each faction and an indicator of whether that faction is unlocked for that player.
/// </summary>
[DataField, AutoNetworkedField]
public Dictionary<ProtoId<CP14TradingFactionPrototype>, FixedPoint2> Reputation = new();
}