Files
crystall-punk-14/Content.Shared/_CP14/MagicEnergy/Components/CP14MagicEnergyPointLightController.cs
Ed 0211a50581 Energy crystal (#243)
* init magic container system

* charging and discharging

* add energy regenerator

* thaumaturgy glasses, scanning energy

* add energy quartz prorotypes and sprites

* light power controller

* commit special for _des

* simple normalizer crystal slot

* YEEEEEEE BOIII, examined crystalls inside things

* кристал теперь видно, когда он вставлен в стабилизатор

* TryUseCharge приборами

* hello deserty, how are you doing?

* rename regenerator to EnergyDraw, allow draw from slot

* normalizer жрет magic energy файналли

* Update normalizer.yml

* visual polishing

* Update crystal.yml
2024-06-13 22:55:20 +03:00

17 lines
472 B
C#

using Content.Shared.Inventory;
namespace Content.Shared._CP14.MagicEnergy.Components;
/// <summary>
/// Controls the strength of the PointLight component, depending on the amount of mana in the object
/// </summary>
[RegisterComponent, Access(typeof(SharedCP14MagicEnergySystem))]
public sealed partial class CP14MagicEnergyPointLightControllerComponent : Component
{
[DataField]
public float MaxEnergy = 1f;
[DataField]
public float MinEnergy = 0f;
}