94 lines
2.8 KiB
C#
94 lines
2.8 KiB
C#
using Content.Shared._CP14.MagicSpell;
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using Content.Shared._CP14.MagicSpell.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.Timing;
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using Robust.Shared.Console;
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namespace Content.Client._CP14.MagicSpell;
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public sealed class CP14ClientMagicVisionSystem : CP14SharedMagicVisionSystem
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{
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[Dependency] private readonly IClientGameTiming _timing = default!;
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private bool _markersVisible;
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public bool MarkersVisible
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{
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get => _markersVisible;
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set
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{
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_markersVisible = value;
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UpdateVisibilityAll();
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}
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}
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private TimeSpan _nextUpdate = TimeSpan.Zero;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14MagicVisionMarkerComponent, ComponentStartup>(OnStartupMarker);
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}
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private void OnStartupMarker(Entity<CP14MagicVisionMarkerComponent> ent, ref ComponentStartup args)
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{
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if (!TryComp<SpriteComponent>(ent, out var sprite))
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return;
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UpdateVisibility(ent, sprite);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (_timing.CurTime < _nextUpdate)
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return;
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_nextUpdate = _timing.CurTime + TimeSpan.FromSeconds(0.5f);
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var queryFade = EntityQueryEnumerator<CP14MagicVisionFadeComponent, SpriteComponent>();
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while (queryFade.MoveNext(out var uid, out var fade, out var sprite))
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{
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UpdateOpaque((uid, fade), sprite);
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}
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}
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private void UpdateVisibility(Entity<CP14MagicVisionMarkerComponent> ent, SpriteComponent sprite)
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{
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sprite.Visible = _markersVisible;
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}
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private void UpdateVisibilityAll()
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{
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var query = EntityQueryEnumerator<CP14MagicVisionMarkerComponent, SpriteComponent>();
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while (query.MoveNext(out var uid, out var marker, out var sprite))
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{
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UpdateVisibility((uid, marker), sprite);
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}
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}
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private void UpdateOpaque(Entity<CP14MagicVisionFadeComponent> ent, SpriteComponent sprite)
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{
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var progress = Math.Clamp((_timing.CurTime.TotalSeconds - ent.Comp.SpawnTime.TotalSeconds) / (ent.Comp.EndTime.TotalSeconds - ent.Comp.SpawnTime.TotalSeconds), 0, 1);
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var alpha = 1 - progress;
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sprite.Color = Color.White.WithAlpha((float)alpha);
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}
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}
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internal sealed class ShowMagicCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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public override string Command => "cp14_showmagic";
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public override string Help => "Toggle visibility of magic traces";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_entitySystemManager.GetEntitySystem<CP14ClientMagicVisionSystem>().MarkersVisible ^= true;
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}
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}
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