split components
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@@ -9,7 +9,19 @@ namespace Content.Client._CP14.MagicSpell;
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public sealed class CP14ClientMagicVisionSystem : CP14SharedMagicVisionSystem
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{
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[Dependency] private readonly IClientGameTiming _timing = default!;
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public bool MagicVisible { get; set; }
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private bool _markersVisible;
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public bool MarkersVisible
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{
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get => _markersVisible;
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set
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{
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_markersVisible = value;
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UpdateVisibilityAll();
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}
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}
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private TimeSpan _nextUpdate = TimeSpan.Zero;
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@@ -17,7 +29,15 @@ public sealed class CP14ClientMagicVisionSystem : CP14SharedMagicVisionSystem
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{
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base.Initialize();
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SubscribeLocalEvent<CP14MagicVisionMarkerComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<CP14MagicVisionMarkerComponent, ComponentStartup>(OnStartupMarker);
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}
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private void OnStartupMarker(Entity<CP14MagicVisionMarkerComponent> ent, ref ComponentStartup args)
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{
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if (!TryComp<SpriteComponent>(ent, out var sprite))
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return;
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UpdateVisibility(ent, sprite);
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}
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public override void Update(float frameTime)
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@@ -27,8 +47,22 @@ public sealed class CP14ClientMagicVisionSystem : CP14SharedMagicVisionSystem
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if (_timing.CurTime < _nextUpdate)
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return;
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_nextUpdate = _timing.CurTime + TimeSpan.FromSeconds(1f);
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_nextUpdate = _timing.CurTime + TimeSpan.FromSeconds(0.5f);
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var queryFade = EntityQueryEnumerator<CP14MagicVisionFadeComponent, SpriteComponent>();
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while (queryFade.MoveNext(out var uid, out var fade, out var sprite))
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{
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UpdateOpaque((uid, fade), sprite);
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}
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}
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private void UpdateVisibility(Entity<CP14MagicVisionMarkerComponent> ent, SpriteComponent sprite)
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{
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sprite.Visible = _markersVisible;
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}
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private void UpdateVisibilityAll()
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{
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var query = EntityQueryEnumerator<CP14MagicVisionMarkerComponent, SpriteComponent>();
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while (query.MoveNext(out var uid, out var marker, out var sprite))
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{
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@@ -36,27 +70,10 @@ public sealed class CP14ClientMagicVisionSystem : CP14SharedMagicVisionSystem
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}
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}
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private void OnStartup(Entity<CP14MagicVisionMarkerComponent> ent, ref ComponentStartup args)
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private void UpdateOpaque(Entity<CP14MagicVisionFadeComponent> ent, SpriteComponent sprite)
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{
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if (!TryComp<SpriteComponent>(ent, out var sprite))
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return;
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ent.Comp.SpawnTime = _timing.CurTime;
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ent.Comp.EndTime = _timing.CurTime + ent.Comp.VisibilityTime;
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UpdateVisibility(ent, sprite);
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}
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private void UpdateVisibility(Entity<CP14MagicVisionMarkerComponent> ent, SpriteComponent sprite)
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{
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sprite.Visible = MagicVisible;
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if (MagicVisible == false)
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return;
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var progress = Math.Clamp((_timing.CurTime.TotalSeconds - ent.Comp.SpawnTime.TotalSeconds) / (ent.Comp.EndTime.TotalSeconds - ent.Comp.SpawnTime.TotalSeconds), 0, 1);
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var alpha = 1 - progress;
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Log.Info($"{ent.Owner.Id} - {alpha.ToString()}");
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sprite.Color = Color.White.WithAlpha((float)alpha);
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}
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}
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@@ -71,6 +88,6 @@ internal sealed class ShowMagicCommand : LocalizedCommands
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_entitySystemManager.GetEntitySystem<CP14ClientMagicVisionSystem>().MagicVisible ^= true;
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_entitySystemManager.GetEntitySystem<CP14ClientMagicVisionSystem>().MarkersVisible ^= true;
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}
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}
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@@ -12,7 +12,7 @@ public sealed class CP14MagicVisionSystem : CP14SharedMagicVisionSystem
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<CP14MagicVisionMarkerComponent>();
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var query = EntityQueryEnumerator<CP14MagicVisionFadeComponent>();
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while (query.MoveNext(out var uid, out var marker))
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{
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if (_timing.CurTime < marker.EndTime)
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@@ -10,10 +10,10 @@ public abstract class CP14SharedMagicVisionSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<CP14MagicVisionMarkerComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<CP14MagicVisionFadeComponent, ComponentStartup>(OnStartupFade);
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}
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private void OnMapInit(Entity<CP14MagicVisionMarkerComponent> ent, ref MapInitEvent args)
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private void OnStartupFade(Entity<CP14MagicVisionFadeComponent> ent, ref ComponentStartup args)
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{
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ent.Comp.SpawnTime = _timing.CurTime;
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ent.Comp.EndTime = _timing.CurTime + ent.Comp.VisibilityTime;
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@@ -0,0 +1,17 @@
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namespace Content.Shared._CP14.MagicSpell.Components;
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/// <summary>
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/// Controls the visibility of this entity to the client, based on the length of time it has existed and the client's ability to see the magic
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/// </summary>
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[RegisterComponent, AutoGenerateComponentPause]
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public sealed partial class CP14MagicVisionFadeComponent : Component
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{
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[DataField, AutoPausedField]
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public TimeSpan SpawnTime = TimeSpan.Zero;
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[DataField, AutoPausedField]
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public TimeSpan EndTime = TimeSpan.Zero;
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[DataField]
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public TimeSpan VisibilityTime = TimeSpan.FromMinutes(2f);
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}
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@@ -6,12 +6,4 @@ namespace Content.Shared._CP14.MagicSpell.Components;
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[RegisterComponent, AutoGenerateComponentPause]
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public sealed partial class CP14MagicVisionMarkerComponent : Component
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{
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[DataField, AutoPausedField]
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public TimeSpan SpawnTime = TimeSpan.Zero;
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[DataField, AutoPausedField]
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public TimeSpan EndTime = TimeSpan.Zero;
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[DataField]
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public TimeSpan VisibilityTime = TimeSpan.FromMinutes(2f);
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}
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@@ -66,6 +66,7 @@
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- state: cure_wounds
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shader: unshaded
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- type: CP14MagicVisionMarker
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- type: CP14MagicVisionFade
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visibilityTime: 20
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- type: entity
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