* Adds in-hand sprites to the Anomaly Scanner. * Revert "Adds in-hand sprites to the Anomaly Scanner." This reverts commit 257efd032a15d6459043f47106bd537abfe18fad. im very stupid and need to undo my dumb commit. * okay actually making sure these are committed this time like a smart boi * Better version of the sprites based off of /tg station's health analyzer. * Updated copyright to include link to sprite * Updated copyright license and commit link * Update Resources/Textures/Objects/Specific/Research/anomalyscanner.rsi/meta.json Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * Update Resources/Textures/Objects/Specific/Research/anomalyscanner.rsi/meta.json Aeshus adjusted indentation to better match original file. Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> --------- Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.