* Printable Empty Magazines * Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes * Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab * Adds fully loaded rifle mags at secfab, removes respective cartridges * Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab * Adds fully loaded speedloader to secfab, removes respective cartridges from secfab * small id mismatch fix * another wrong ID fix * capitalize Ls in speedloader * Add missing SpeedLoader recipe * Adds fully loaded shotgun drums to secfab, removes respective shells from secfab * add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well * Moves tranquilizer shells to the non-lethal ammunition research * Account for the removal of rubbers, adds in craftable disablers * rubber rounds don't exist, remove empty non-lethal mags to just have empty mags * Add in WT550 mags * Convert latheRecipes to use LayeredTextureRect instead of TextureRect * Fix for issue, texture layering now works * Add in missing shell uranium box art * add shelluranium to meta.json * Fix yml issue * Get rid of unused single ammo printing unlocks --------- Co-authored-by: Plykiya <plykiya@protonmail.com>
647 B
647 B