Files
crystall-punk-14/Content.Server/Weapon/Melee/EnergySword/Components/EnergySwordComponent.cs
2022-02-16 18:23:23 +11:00

41 lines
1.3 KiB
C#

using System.Collections.Generic;
using Content.Shared.Damage;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Weapon.Melee.EnergySword
{
[RegisterComponent]
internal sealed class EnergySwordComponent : Component
{
public Color BladeColor = Color.DodgerBlue;
public bool Hacked = false;
public bool Activated = false;
[DataField("hitSound")]
public SoundSpecifier HitSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/eblade1.ogg");
[DataField("activateSound")]
public SoundSpecifier ActivateSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/ebladeon.ogg");
[DataField("deActivateSound")]
public SoundSpecifier DeActivateSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/ebladeoff.ogg");
[DataField("colorOptions")]
public List<Color> ColorOptions = new()
{
Color.Tomato,
Color.DodgerBlue,
Color.Aqua,
Color.MediumSpringGreen,
Color.MediumOrchid
};
[DataField("litDamageBonus", required: true)]
public DamageSpecifier LitDamageBonus = default!;
}
}