3c534069a4b9453b4553b3bea549218f1394b794
* weather overlay offset
* sack head clothing
* remove raid
* less mushrooms, less muhrooms hat
* Update CP14VampireRuleSystem.cs
* Update base_clothing.yml
* fix
* Revert "Update base_clothing.yml"
This reverts commit e51d13fe77.
* Update backpacks.yml
* ашч
* double game preset
* Delete parts.yml
* Update sack.yml
* Update sack.yml
* g
* remove raids
* fuck you
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CrystallEdge is a build running on the RobustToolbox, engine, developed by Space Wizard Federation. It is based on the original build of Space Station 14, and rewritten into a new game.
Links
Contributing
We welcome any support from the community in the development of the game! Join our discord to find out how you can help the project, or check out Issues on Github.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
Licensing/Attriibution
These are just the most important points, Please read Legal.md for the specifics around licensing/attribution/copyright.
- Unless specified otherwise, all Source Code, inside any _CP14 or CP14 folders, fall under the terms specified in LICENSE_CE.TXT (all right reserved) with Exhibit B enforced and the CrystallEdge CLA. All assets/content in those folders falls under CC-BY-SA 4.0 unless otherwise specified.
- Any content from SpaceWizards/SpaceStation14 without specified licensing of any code is licensed under MIT (LICENSE.txt). Any Space Wizards content licensed under CC-BY-SA 3.0 to Space Wizards Federation & Contributors.
- You may not use CrystallEdge code in other projects without specific permission from the CrystallEdge author (TheShuEd)
Forking CrystallEdge
You cannot create forks of CrystallEdge to open your own public servers. You can copy a build for educational purposes, code research and contributing to the main build.
Description
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C#
84.7%
Fluent
14.8%
Python
0.3%