* added hydroxide, benzene, and changed the phenol recipe * I forgot to commit a bunch of changes, whoopsie doopsie * Update chemicals.yml made an error while resolving conflicts * Update chemicals.yml same here * Update flavor-profiles.ftl * Update chemicals.yml * Update chemicals.ftl * Update chemicals.ftl * Update chemicals.yml * Update medicine.yml * Update chemicals.yml * Update medicine.yml * guh * Revert "guh" This reverts commit a0e5dfd4182d1a407bffd21d0eaa36355023993c. * final touches and fixes * fixed all the issues, for realsies * thefuck * Revert " thefuck" This reverts commit 22068cb73d9902ccf81d065d92d078f423c67aea. * maybe this fix? * Revert " maybe this fix?" This reverts commit 4bfd534f73a956e595c809ce77e52819ed142f2b. * Update chemicals.yml * Update chemicals.yml * Update chemicals.yml Trying to figure out my issue * Update chemicals.yml * Update chemicals.yml * Update chemicals.yml * Disabled the ethanol breakdown, fixing the issue * Revert "Update chemicals.yml" This reverts commit 1239512c0b7df5eab106bf64ec2af38185f2f016. * Revert "Disabled the ethanol breakdown, fixing the issue" This reverts commit 96190c967d22b1422d144e4211579f5af7bf9a09. * Emo suggested I'd do this * Update chemicals.yml * made temps needed for the uhh hydroxide and benzene * Update chemicals.yml * removed SugarBreakdown
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.