* Dagger update * Light weapons * HandheldAxe update * Update handheldAxe.yml * +sickle +dart * two handed update * add Link LightHammer sprite * pipi * . Add Weapons prototypes * fixes
24 lines
556 B
C#
24 lines
556 B
C#
namespace Content.Client.Weapons.Melee.Components;
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/// <summary>
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/// Used for melee attack animations. Typically just has a fadeout.
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/// </summary>
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[RegisterComponent]
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public sealed partial class WeaponArcVisualsComponent : Component
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{
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[DataField("animation")]
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public WeaponArcAnimation Animation = WeaponArcAnimation.None;
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[ViewVariables(VVAccess.ReadWrite), DataField("fadeOut")]
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public bool Fadeout = true;
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}
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public enum WeaponArcAnimation : byte
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{
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None,
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Thrust,
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Slash,
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//CrystallPunk Melee upgrade
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CPSlashLight
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}
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