Апдейт ближнего боя (#37)
* Dagger update * Light weapons * HandheldAxe update * Update handheldAxe.yml * +sickle +dart * two handed update * add Link LightHammer sprite * pipi * . Add Weapons prototypes * fixes
@@ -18,4 +18,6 @@ public enum WeaponArcAnimation : byte
|
||||
None,
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||||
Thrust,
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||||
Slash,
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||||
//CrystallPunk Melee upgrade
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||||
CPSlashLight
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||||
}
|
||||
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||||
@@ -14,6 +14,8 @@ public sealed partial class MeleeWeaponSystem
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||||
private const string SlashAnimationKey = "melee-slash";
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||||
private const string ThrustAnimationKey = "melee-thrust";
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||||
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||||
private const string CPSlashLightAnimationKey = "cp-melee-slash-light"; //CrystallPunk Melee upgrade
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||||
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||||
/// <summary>
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||||
/// Does all of the melee effects for a player that are predicted, i.e. character lunge and weapon animation.
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||||
/// </summary>
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||||
@@ -42,6 +44,10 @@ public sealed partial class MeleeWeaponSystem
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||||
return;
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||||
}
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||||
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||||
var length = 1f; //CrystallPunk Melee upgrade
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||||
var scale = 1f; //CrystallPunk Melee upgrade
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||||
var offset = -1f; //CrystallPunk Melee upgrade
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||||
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||||
var spriteRotation = Angle.Zero;
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||||
if (arcComponent.Animation != WeaponArcAnimation.None
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||||
&& TryComp(weapon, out MeleeWeaponComponent? meleeWeaponComponent))
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||||
@@ -54,9 +60,14 @@ public sealed partial class MeleeWeaponSystem
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||||
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||||
if (meleeWeaponComponent.SwingLeft)
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||||
angle *= -1;
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||||
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||||
length = meleeWeaponComponent.CPAnimationLength; //CrystallPunk Melee upgrade
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||||
scale = meleeWeaponComponent.CPAnimationScale; //CrystallPunk Melee upgrade
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||||
offset = meleeWeaponComponent.CPAnimationOffset; //CrystallPunk Melee upgrade
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||||
}
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||||
sprite.NoRotation = true;
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||||
sprite.Rotation = localPos.ToWorldAngle();
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||||
sprite.Scale = new Vector2(scale); //CrystallPunk Melee upgrade
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||||
var distance = Math.Clamp(localPos.Length() / 2f, 0.2f, 1f);
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||||
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||||
var xform = _xformQuery.GetComponent(animationUid);
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||||
@@ -84,6 +95,15 @@ public sealed partial class MeleeWeaponSystem
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||||
if (arcComponent.Fadeout)
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||||
_animation.Play(animationUid, GetFadeAnimation(sprite, 0f, 0.15f), FadeAnimationKey);
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break;
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||||
//CrystallPunk MeleeUpgrade
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case WeaponArcAnimation.CPSlashLight:
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_animation.Play(animationUid, CPGetSlashLightAnimation(sprite, angle, spriteRotation, length, offset), CPSlashLightAnimationKey);
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TransformSystem.SetParent(animationUid, xform, user, userXform);
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||||
if (arcComponent.Fadeout)
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||||
_animation.Play(animationUid, GetFadeAnimation(sprite, length * 0.5f, length + 0.15f), FadeAnimationKey);
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||||
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||||
break;
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||||
//CrystallPunk MeleeUpgrade end
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||||
}
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}
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||||
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@@ -184,7 +204,7 @@ public sealed partial class MeleeWeaponSystem
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/// </summary>
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private Animation GetLungeAnimation(Vector2 direction)
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{
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const float length = 0.1f;
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const float length = 0.2f; // 0.1 original, CrystallPunk update
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return new Animation
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{
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@@ -198,11 +218,58 @@ public sealed partial class MeleeWeaponSystem
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(direction.Normalized() * 0.15f, 0f),
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new AnimationTrackProperty.KeyFrame(Vector2.Zero, 0f), //CrystallPunk MeleeUpgrade
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new AnimationTrackProperty.KeyFrame(direction.Normalized() * 0.15f, length/2), //CrystallPunk MeleeUpgrade
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new AnimationTrackProperty.KeyFrame(Vector2.Zero, length)
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}
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||||
}
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||||
}
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};
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}
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//CrystallPunk MeleeUpgrade start
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||||
private Animation CPGetSlashLightAnimation(SpriteComponent sprite, Angle arc, Angle spriteRotation, float length, float offset = -1f)
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{
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||||
var startRotation = sprite.Rotation + (arc * 0.5f);
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var endRotation = sprite.Rotation - (arc * 0.5f);
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||||
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||||
var startRotationOffset = startRotation.RotateVec(new Vector2(0f, offset));
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var endRotationOffset = endRotation.RotateVec(new Vector2(0f, offset));
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||||
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startRotation += spriteRotation;
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endRotation += spriteRotation;
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sprite.NoRotation = true;
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||||
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return new Animation()
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{
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Length = TimeSpan.FromSeconds(length + 0.05f),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty()
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{
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ComponentType = typeof(SpriteComponent),
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Property = nameof(SpriteComponent.Rotation),
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(Angle.Lerp(startRotation,endRotation,0.0f), length * 0.0f),
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new AnimationTrackProperty.KeyFrame(Angle.Lerp(startRotation,endRotation,1.0f), length * 0.6f),
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new AnimationTrackProperty.KeyFrame(Angle.Lerp(startRotation,endRotation,0.8f), length * 1.0f),
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}
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},
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new AnimationTrackComponentProperty()
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{
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ComponentType = typeof(SpriteComponent),
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Property = nameof(SpriteComponent.Offset),
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(Vector2.Lerp(startRotationOffset,endRotationOffset,0.0f), length * 0.0f),
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new AnimationTrackProperty.KeyFrame(Vector2.Lerp(startRotationOffset,endRotationOffset,1.0f), length * 0.6f),
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new AnimationTrackProperty.KeyFrame(Vector2.Lerp(startRotationOffset,endRotationOffset,0.8f), length * 1.0f),
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}
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},
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||||
}
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||||
};
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}
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//CrystallPunk MeleeUpgrade end
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}
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@@ -114,11 +114,29 @@ public sealed partial class MeleeWeaponComponent : Component
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public bool SwingLeft;
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/// <summary>
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/// CrystallPunk Melee improvment. Allows each attack to take turns being either left or right
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/// CrystallPunk Melee upgrade. Allows each attack to take turns being either left or right
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/// </summary>
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[DataField]
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public bool CPSwingBeverage = true;
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/// <summary>
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/// CrystallPunk Melee upgrade. Modifier of wide attack animation speed
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/// </summary>
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[DataField]
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public float CPAnimationLength = 0.5f;
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/// <summary>
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/// CrystallPunk Melee upgrade. Scale arc (for small knife ex.)
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/// </summary>
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[DataField]
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public float CPAnimationScale = 1f;
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/// <summary>
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/// CrystallPunk Melee upgrade. how far away from the player the animation should be played.
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/// </summary>
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[DataField]
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public float CPAnimationOffset = -1f;
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// Sounds
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/// <summary>
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@@ -385,6 +385,11 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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var ev = new AttemptMeleeEvent();
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RaiseLocalEvent(weaponUid, ref ev);
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//CrystallPun melee improvment
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if (weapon.CPSwingBeverage)
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weapon.SwingLeft = !weapon.SwingLeft;
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//CrystallPun melee improvment end
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if (ev.Cancelled)
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{
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if (ev.Message != null)
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@@ -428,11 +433,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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var attackEv = new MeleeAttackEvent(weaponUid);
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RaiseLocalEvent(user, ref attackEv);
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//CrystallPun melee improvment
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if (weapon.CPSwingBeverage)
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||||
weapon.SwingLeft = !weapon.SwingLeft;
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//CrystallPun melee improvment end
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||||
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weapon.Attacking = true;
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return true;
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||||
}
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||||
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@@ -0,0 +1,7 @@
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||||
- type: entity
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||||
id: CPWeaponArcSlashLight
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parent: WeaponArcStatic
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||||
noSpawn: true
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components:
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||||
- type: WeaponArcVisuals
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animation: CPSlashLight
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@@ -1,57 +1,62 @@
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# Simple melee weapons
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# Battle Staff
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# Mace
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# Stick
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# Dagger
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# Spear
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# Light Hammer
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# Throwing spear
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# Hand axe
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# Sickle
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# Military melee weapons
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# Halberd
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# Battle pick
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# Warhammer
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# Battle axe
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# Glaive
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- type: entity
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id: CPBaseWeaponChemical
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abstract: true
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components:
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- type: SolutionContainerManager
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solutions:
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melee:
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maxVol: 4
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- type: MeleeChemicalInjector
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solution: melee
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- type: RefillableSolution
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solution: melee
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- type: InjectableSolution
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solution: melee
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- type: SolutionInjectOnEmbed
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transferAmount: 2
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solution: melee
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- type: SolutionTransfer
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maxTransferAmount: 2
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- type: entity
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name: двуручный меч
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id: CPBaseWeaponThrowable
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||||
abstract: true
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parent: BaseItem
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id: CPBaseTwoHandedSword
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description: Мощное оружие, требующее огромной силы и умения для эффективного использования.
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components:
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||||
- type: Sharp
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- type: MeleeWeapon
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attackRate: 0.75
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components:
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||||
- type: DamageOtherOnHit
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damage:
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||||
types:
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Slash: 10
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Structural: 5
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soundHit:
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collection: MetalThud
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- type: Wieldable
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- type: IncreaseDamageOnWield
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Piercing: 10
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- type: DamageOnLand
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damage:
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types:
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Slash: 30
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Structural: 5
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- type: Item
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size: Ginormous
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Piercing: 10
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- type: Fixtures
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fixtures:
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fix1:
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shape: !type:PolygonShape
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vertices:
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- -0.40,-0.30
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- -0.30,-0.40
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- 0.40,0.30
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- 0.30,0.40
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density: 10
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mask:
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- ItemMask
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restitution: 0.3
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friction: 0.2
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- type: entity
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id: CPBaseWeaponLight
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abstract: true
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components:
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- type: MeleeWeapon
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resetOnHandSelected: false
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||||
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||||
- type: entity
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||||
id: CPBaseWeaponShort
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||||
abstract: true
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components:
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||||
- type: MeleeWeapon
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||||
range: 1.0 # 1.5 standart
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||||
cPAnimationOffset: -0.75
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||||
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||||
# Long spear
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||||
# Long sword
|
||||
# Whip
|
||||
# Short sword
|
||||
# Hammer
|
||||
# Morgenstern
|
||||
# Pika
|
||||
# Rapier
|
||||
# Axe
|
||||
# Scimitar
|
||||
# Trident
|
||||
# Chain
|
||||
@@ -0,0 +1,34 @@
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||||
- type: entity
|
||||
name: кинжал
|
||||
parent:
|
||||
- BaseItem
|
||||
- CPBaseWeaponChemical
|
||||
- CPBaseWeaponThrowable
|
||||
- CPBaseWeaponLight
|
||||
- CPBaseWeaponShort
|
||||
id: CPBaseDagger
|
||||
description: Небольшое острое лезвие, сгодится и для ближнего боя, и как метательное оружие.
|
||||
components:
|
||||
- type: Item
|
||||
storedRotation: -45
|
||||
- type: Sprite
|
||||
sprite: CrystallPunk/Objects/Weapons/Melee/Dagger/dagger.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: Sharp
|
||||
- type: MeleeWeapon
|
||||
attackRate: 1.8
|
||||
wideAnimationRotation: 225
|
||||
wideAnimation: CPWeaponArcSlashLight
|
||||
damage:
|
||||
types:
|
||||
Slash: 5
|
||||
Piercing: 5
|
||||
soundHit:
|
||||
collection: MetalThud
|
||||
cPAnimationLength: 0.15
|
||||
- type: EmbeddableProjectile
|
||||
offset: 0.15,0.15
|
||||
removalTime: 1
|
||||
- type: ThrowingAngle
|
||||
angle: 225
|
||||
@@ -0,0 +1,42 @@
|
||||
- type: entity
|
||||
name: ручной топор
|
||||
parent:
|
||||
- BaseItem
|
||||
- CPBaseWeaponChemical
|
||||
- CPBaseWeaponThrowable
|
||||
- CPBaseWeaponLight
|
||||
id: CPBaseHandheldAxe
|
||||
description: Небольшой, надежный топорик.
|
||||
components:
|
||||
- type: Item
|
||||
size: Normal
|
||||
- type: Sprite
|
||||
sprite: CrystallPunk/Objects/Weapons/Melee/HandheldAxe/handheldAxe.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: Sharp
|
||||
- type: MeleeWeapon
|
||||
attackRate: 1.4
|
||||
range: 1.2
|
||||
wideAnimationRotation: 225
|
||||
wideAnimation: CPWeaponArcSlashLight
|
||||
damage:
|
||||
types:
|
||||
Slash: 10
|
||||
Piercing: 5
|
||||
soundHit:
|
||||
collection: MetalThud
|
||||
cPAnimationLength: 0.25
|
||||
- type: EmbeddableProjectile
|
||||
offset: 0.15,0.15
|
||||
removalTime: 1.5
|
||||
- type: DamageOtherOnHit
|
||||
damage:
|
||||
types:
|
||||
Slash: 5
|
||||
Piercing: 5
|
||||
- type: DamageOnLand
|
||||
damage:
|
||||
types:
|
||||
Slash: 5
|
||||
Piercing: 5
|
||||
@@ -0,0 +1,35 @@
|
||||
- type: entity
|
||||
name: легкий молот
|
||||
parent:
|
||||
- BaseItem
|
||||
- CPBaseWeaponChemical
|
||||
- CPBaseWeaponThrowable
|
||||
- CPBaseWeaponLight
|
||||
- CPBaseWeaponShort
|
||||
id: CPBaseLightHammer
|
||||
description: Небольшое молоток. Хорош как для плотнических работ, так и для проламывания черепов.
|
||||
components:
|
||||
- type: Item
|
||||
storedRotation: -45
|
||||
- type: Sprite
|
||||
sprite: CrystallPunk/Objects/Weapons/Melee/LightHammer/lightHammer.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: MeleeWeapon
|
||||
attackRate: 1.5
|
||||
wideAnimationRotation: 225
|
||||
wideAnimation: CPWeaponArcSlashLight
|
||||
cPAnimationLength: 0.18
|
||||
damage:
|
||||
types:
|
||||
Blunt: 10
|
||||
soundHit:
|
||||
collection: MetalThud
|
||||
- type: DamageOtherOnHit
|
||||
damage:
|
||||
types:
|
||||
Blunt: 10
|
||||
- type: DamageOnLand
|
||||
damage:
|
||||
types:
|
||||
Blunt: 10
|
||||
@@ -0,0 +1,27 @@
|
||||
- type: entity
|
||||
name: серп
|
||||
parent:
|
||||
- BaseItem
|
||||
- CPBaseWeaponChemical
|
||||
- CPBaseWeaponLight
|
||||
- CPBaseWeaponShort
|
||||
id: CPBaseSickle
|
||||
description: Изначально разработанное как оружие против травы, серп внезапно показал себя хорош и в более кровавой жатве.
|
||||
components:
|
||||
- type: Item
|
||||
storedRotation: -45
|
||||
- type: Sprite
|
||||
sprite: CrystallPunk/Objects/Weapons/Melee/Sickle/sickle.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: MeleeWeapon
|
||||
attackRate: 1.5
|
||||
wideAnimationRotation: 225
|
||||
wideAnimation: CPWeaponArcSlashLight
|
||||
cPAnimationLength: 0.18
|
||||
damage:
|
||||
types:
|
||||
Slash: 8
|
||||
Piercing: 4
|
||||
soundHit:
|
||||
collection: MetalThud
|
||||
@@ -1,17 +1,45 @@
|
||||
|
||||
- type: entity
|
||||
name: цвайхендер
|
||||
parent: CPBaseTwoHandedSword
|
||||
id: CPZweichender
|
||||
name: двуручный меч #ToDo - сделать базовый двуручник
|
||||
parent:
|
||||
- BaseItem
|
||||
- CPBaseWeaponChemical
|
||||
id: CPBaseTwoHandedSword
|
||||
description: Мощное оружие, требующее огромной силы и умения для эффективного использования.
|
||||
components:
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 225
|
||||
- type: Sprite
|
||||
sprite: CrystallPunk/Objects/Weapons/Melee/zweichhender.rsi
|
||||
sprite: CrystallPunk/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: CrystallPunk/Objects/Weapons/Melee/zweichhender.rsi
|
||||
sprite: CrystallPunk/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi
|
||||
quickEquip: false
|
||||
slots:
|
||||
- back
|
||||
#TODO двуручный хват требует перчаток чтобы не получать урона самому
|
||||
- type: Icon
|
||||
sprite: CrystallPunk/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword32.rsi
|
||||
state: icon
|
||||
- type: Sharp
|
||||
- type: MeleeWeapon
|
||||
attackRate: 0.5
|
||||
wideAnimationRotation: 205
|
||||
wideAnimation: CPWeaponArcSlashLight
|
||||
damage:
|
||||
types:
|
||||
Slash: 5
|
||||
Blunt: 3
|
||||
Structural: 5
|
||||
soundHit:
|
||||
collection: MetalThud
|
||||
cPAnimationLength: 0.8
|
||||
- type: Wieldable
|
||||
- type: IncreaseDamageOnWield
|
||||
damage:
|
||||
types:
|
||||
Slash: 20
|
||||
Blunt: 10
|
||||
Structural: 5
|
||||
- type: Item
|
||||
size: Ginormous
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.9
|
||||
sprintModifier: 0.8
|
||||
- type: HeldSpeedModifier
|
||||
|
Before Width: | Height: | Size: 404 B After Width: | Height: | Size: 400 B |
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Before Width: | Height: | Size: 365 B After Width: | Height: | Size: 365 B |
|
After Width: | Height: | Size: 342 B |
|
After Width: | Height: | Size: 374 B |
|
After Width: | Height: | Size: 397 B |
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|
||||
{
|
||||
"version": 1,
|
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"license": "CC-BY-NC-SA-3.0",
|
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"copyright": "Created by TheShuEd (Discord) for CrystallPunk",
|
||||
"size": {
|
||||
"x": 32,
|
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"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
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{
|
||||
"name": "inhand-right",
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"directions": 4
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|
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After Width: | Height: | Size: 324 B |
|
After Width: | Height: | Size: 557 B |
|
After Width: | Height: | Size: 572 B |
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|
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{
|
||||
"version": 1,
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"license": "CC-BY-NC-SA-3.0",
|
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"copyright": "Created by TheShuEd (Discord) for CrystallPunk",
|
||||
"size": {
|
||||
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|
||||
"y": 32
|
||||
},
|
||||
"states": [
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{
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||||
"name": "icon"
|
||||
},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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After Width: | Height: | Size: 279 B |
|
After Width: | Height: | Size: 565 B |
|
After Width: | Height: | Size: 577 B |
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{
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"version": 1,
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"license": "CC-BY-NC-SA-3.0",
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"copyright": "Created by TheShuEd (Discord) for CrystallPunk",
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||||
"size": {
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"x": 32,
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"y": 32
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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After Width: | Height: | Size: 313 B |
|
After Width: | Height: | Size: 615 B |
|
After Width: | Height: | Size: 588 B |
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{
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"version": 1,
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"license": "CC-BY-NC-SA-3.0",
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"copyright": "Created by link (Discord) for CrystallPunk",
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"size": {
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"y": 32
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"states": [
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{
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"name": "icon"
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{
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"name": "inhand-left",
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"directions": 4
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{
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"name": "inhand-right",
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After Width: | Height: | Size: 352 B |
|
After Width: | Height: | Size: 526 B |
|
After Width: | Height: | Size: 545 B |
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{
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"version": 1,
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"license": "CC-BY-NC-SA-3.0",
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"copyright": "Created by TheShuEd (Github) for CrystallPunk",
|
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"size": {
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"x": 32,
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"y": 32
|
||||
},
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"states": [
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{
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"name": "icon"
|
||||
},
|
||||
{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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|
After Width: | Height: | Size: 841 B |
|
After Width: | Height: | Size: 465 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
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{
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"version": 1,
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"license": "CC-BY-NC-SA-3.0",
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"copyright": "Created by TheShuEd (Github) for CrystallPunk",
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"size": {
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"x": 48,
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"y": 48
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "inhand-left",
|
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"directions": 4
|
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},
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{
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"name": "inhand-right",
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"directions": 4
|
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},
|
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{
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"name": "wielded-inhand-left",
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"directions": 4
|
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},
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{
|
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"name": "wielded-inhand-right",
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"directions": 4
|
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},
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{
|
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"name": "equipped-BACKPACK",
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"directions": 4
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}
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|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 432 B |
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|
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{
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||||
"version": 1,
|
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"license": "CC-BY-NC-SA-3.0",
|
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"copyright": "Created by TheShuEd (Github) for CrystallPunk",
|
||||
"size": {
|
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"x": 32,
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"y": 32
|
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},
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"states": [
|
||||
{
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"name": "icon"
|
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|
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|
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 780 B After Width: | Height: | Size: 780 B |
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Before Width: | Height: | Size: 802 B After Width: | Height: | Size: 802 B |
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Before Width: | Height: | Size: 785 B After Width: | Height: | Size: 785 B |
|
After Width: | Height: | Size: 596 B |
|
After Width: | Height: | Size: 536 B |
|
Before Width: | Height: | Size: 586 B |
|
Before Width: | Height: | Size: 598 B |