Red 4debb114e5 Magic system refactor part 1 (#1709)
* Refactor pacified block logic to action system

Moved pacified block functionality from magic spell components to the new CP14ActionSystem and related components. Removed CP14MagicEffectPacifiedBlockComponent and its logic, and introduced CP14ActionDangerousComponent for handling pacified checks. Updated examine and checks logic to use the new action-based components, improving separation of concerns between magic and action systems.

* finish pacified

* mobtargetstate refactor

* skillpoint cost refactor

* somaticAspect refactor

* material cost refactor

* mana cost now

* stamina cost

* SSD + verbal aspect

* religion

* music tool refactor

* vampire

* get rid of this event

* manacost refac

* Remove magicType field from spell definitions

Eliminated the 'magicType' property from all CP14MagicEffect components in spell YAML files across Electric, Fire, Life, Light, and Water categories. This streamlines spell configuration and may reflect a change in how magic types are handled in the system.

* Remove mana cost reduction effects from skill tiers

Eliminated the ModifyManacost effects from tier 2 and tier 3 skills in electromancy, healing, hydrosophistry, illusion, and pyrokinetic. This change standardizes skill progression and may be part of a balance update to mana cost mechanics.

* comment out T3 tiers

* namespace refactor

* fix hands
2025-08-25 20:40:10 +03:00
2025-04-25 14:51:55 +03:00
2025-05-21 12:56:43 +03:00
2025-05-26 13:50:05 +02:00

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CrystallEdge is a build running on the RobustToolbox, engine, developed by Space Wizard Federation. It is based on the original build of Space Station 14, and rewritten into a new game.

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Contributing

We welcome any support from the community in the development of the game! Join our discord to find out how you can help the project, or check out Issues on Github.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

Licensing/Attriibution

These are just the most important points, Please read Legal.md for the specifics around licensing/attribution/copyright.

  • Unless specified otherwise, all Source Code, inside any _CP14 or CP14 folders, fall under the terms specified in LICENSE_CE.TXT (all right reserved) with Exhibit B enforced and the CrystallEdge CLA. All assets/content in those folders falls under CC-BY-SA 4.0 unless otherwise specified.
  • Any content from SpaceWizards/SpaceStation14 without specified licensing of any code is licensed under MIT (LICENSE.txt). Any Space Wizards content licensed under CC-BY-SA 3.0 to Space Wizards Federation & Contributors.
  • You may not use CrystallEdge code in other projects without specific permission from the CrystallEdge author (TheShuEd)

Forking CrystallEdge

You cannot create forks of CrystallEdge to open your own public servers. You can copy a build for educational purposes, code research and contributing to the main build.

Description
Somethin something about magic rp coop game. Based on the game Space Station 14.
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