Files
crystall-punk-14/Content.Server/Pointing/EntitySystems/PointingSystem.cs
Ed 50470c3aaa Ed 09 06 2024 upstream (#230)
* Revert "Buff the AME until somebody fixes engineering" (#28419)

* Automatic changelog update

* hand teleport portals now may start in the same grid. (#28556)

* Microwave recipes now uses stacktype id instead of entity prototype id for stacked entities (#28225)

* Automatic changelog update

* Add "fill level" sprites to mops and damp rag (#28590)

* Automatic changelog update

* Reword some criminal records text (#28597)

* Update criminal-records.ftl

* Update criminal-records.ftl

* Update criminal-records.ftl

* Remove obsolete VisibilitySystem functions (#28610)

Remove obsolete visibility functions

Co-authored-by: plykiya <plykiya@protonmail.com>

* Prayable datafield typo (#28622)

* notifiactionPrefix -> notificationPrefix

* notifiactionPrefix -> notificationPrefix

* Update engine to v224.1.0 (#28624)

* Use dummy sessions in NukeOpsTest (#28549)

* Add dummy sessions

* Update NukeOpsTest

* Fix PvsBenchmark

* Update engine to v224.1.1 (#28632)

* Add Job preference tests (#28625)

* Misc Job related changes

* Add JobTest

* A

* Aa

* Lets not confuse the yaml linter

* fixes

* a

* Add logs that provide session to player admin logs (#28628)

* Cluster Update (#28627)

done here

* Automatic changelog update

* minor banner changes (#28636)

* minor banner changes

* Uhrmm actchually it's you're, not your

* Update banners.yml

props Hyenh

* Revenant spell catalog locale (#28638)

locale

* Make cuff default range again (#28576)

* Make cuff default range again

* uncuff distance

* how about ONE

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Machine-code cleanup (#28489)

* Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)

* Automatic changelog update

* Fix Smoke-grenade.ogg not being mono (#28593)

* Fix Cigars Sprites + YAML fix for Inhand unlit cigars/cigs (#28641)

* Automatic changelog update

* Clean up Eva and Hardsuit helm yml + Lets atmos firesuit helm work as a BreathMask (#28602)

* Shifts borgs hats to the right a bit (#28600)

* Fix mouse inhands (#28623)

* Adjust some touch reaction damage levels (#28591)

* Automatic changelog update

* Add closing storage UIs to StorageInteractionTest (#28633)

* Update rules (#28452)

* Add support for LocalizedDatasets to RandomMetadata (#28601)

* Fix Admin Object tab sorting and search (#28609)

* Automatic changelog update

* Internals are kept on as long as any breathing tool is on (#28595)

* Automatic changelog update

* Convert rules to use guidebook parsing (#28647)

* Gives Insulation and NoSlip to all bots (#28621)

* Gives Insulation and NoSlip to all bots

* remove NoSlip from children

* Automatic changelog update

* Nerfs welderbombing (#28650)

nerf welderbombing

* Automatic changelog update

* Give jobs & antags prototypes a guide field (#28614)

* Give jobs & antags prototypes a guide field

* A

* space

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Add todo

* Fix merge errors

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Automatic changelog update

* Fix typo in Space Law's restricted gear (#28668)

This typo was included in the wiki as well.

Reported-by: Bobberson in the Discord

* Automatic changelog update

* fixed "silicones" typo in new rules (#28671)

fixed all appearances of silicone where it should have been silicon

* fix janitor not spawning with a survival box (#28669)

hi

* Automatic changelog update

* Fix typo in slime naming conventions (#28682)

* Flatpacker fixes (#28417)

* Return medicine recipe solid material costs to 1 (#28679)

Set material costs of medicine recipes to 1

* Automatic changelog update

* Update Core (#28689)

add

* Fixed the guidebook listing every single rule (#28680)

* Well i tried this way

* New approach (start)

* Did it

* makes spacelaw available, put it under sec

* Automatic changelog update

* rule fixes first pass (#28701)

update

* Add JobRequirementOverride prototypes (#28607)

* Add JobRequirementOverride prototypes

* a

* invert if

* Add override that takes in prototypes directly

* Tweak chapel salvage wreck (#28703)

add

* Fixes client having authority over rules popup cvars (#28655)

* Fixes client having authority over rules popup cvars

* Delete duplicate migration

* Pre-update

* Post-update

* Add locale support for booze and soda jugs labels (#28708)

* Swap some InRangeUnobstructed for InRangeUnoccluded (#28706)

Swap InRangeUnobstructed to InRangeUnoccluded

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Ports the singularity's values from vgstation (#28720)

* ports the singularity values from vgstation

* guidebook fix

* 5000 energy level 6 singulo

* Fix action icons when dragging an active action to another slot (#28692)

* Add DoPopup data field to OnUseTimerTrigger (#28691)

* Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709)

* Update DevourSystem.cs

* Update DevourSystem.cs

* Update Content.Server/Devour/DevourSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Improve grammar of various petting messages (#28715)

Improve grammar of various petting message

* Fix DamageOtherOnHit.OnDoHit when the target is terminating or deleted (#28690)

* Update Core (#28735)

add

* Fix flatpacker (#28736)

* Fix flatpacker

* a

* rn, atp (#28674)

* Update speech-chatsan.ftl

* Update word_replacements.yml

* Atm-at the moment

* Atm

* Update Resources/Locale/en-US/speech/speech-chatsan.ftl

* Update Resources/Prototypes/Accents/word_replacements.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Add loadout group check for role proto (#28731)

MFW same bug twice at 2 layers because I'm stupid.

* Automatic changelog update

* Try fix RGBee (#28741)

* Automatic changelog update

* Ensure packager creates a release folder (#28426)

I was screaming at the github actions runner before i noticed something i had done before caused me to never have a release folder and thus fail.

* allow ' in character names (#28652)

* Automatic changelog update

* Make freeze, freeze & mute, and unmute verbs work on disconnected players. (#28664)

* Automatic changelog update

* fix singulo decay (#28743)

* Automatic changelog update

* Don't use invalid defaults for loadouts (#28729)

At the time it made more sense but now with species specific stuff it's better to have nothing.

* Maybe fix invalid loadout prototypes (#28734)

* Maybe fix invalid loadout prototypes

So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.

Need someone affected to send me their loadout to confirm it's fixed.

* Better fix

* Automatic changelog update

* Fix null ref exception in PrayerSystem (#28712)

* Fix null ref exception in PrayerSystem

* Also check that prayable ent/comp still exist

* Guidebook Updates for the Amateur Spessman (#28603)

* Created NewPlayer.xml

* Created NewPlayer.yml and added it to guides.ftl

* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later

* switched some stuff between the New? entry and the Space Station 14 entry

* Made everything so nice!!!!!!!!!!!!!!

* fixed formatting inconsistencies

* added a How to use this guidebook section

* build correction and guidebook clarification for other servers

* wrote character creation ig probs fo shizzle

* added new terms to the glossary and alphabetized it

* meh this seems important enough to add

* okay no more shitsec bad idea

* I HATED Roleplaying.xml ANYWAY!!!

* I REALLY REALLY HATED IT ACTUALLYLLL

* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete

* Separated the character creation bits that are just cosmetic from the ones that matter

* also put all the related new player xml files in their own folder

* expanded Radio.xml, kinda fixed survival.xml

* removed the line that mighta maybe sorta possibly could encourage self antag

* thought about this randomly but ICK OCK

* talking is no longer a key part of this game

* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around

* ah probably should make sure this works first also me when i lie on the internet

* don't be such a grammar nukie

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* okay nevermind that's justified

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* prepare. it is coming. the great reorganization...

* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.

* rename that real quick

* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.

* update shiftandcrew.yml to only have departments as children also fuck it alphabetization

* consolidated salvage into cargo

* made a new entry for command

* gave salvage a home and service an existence

* made some XML files to be filled out later

* quick rename...

* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml

* The Great Writing about Departments (25XX, black and white)

* added a bunch of links everywhere

* biochemical is no longer a thing

* service formatinaaaaaaa

* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,

* let's get that fixed

* second time i made a typo there as well

* we hate fun around here

* grammar?!???/

* various fixes and more linkings

* oops

* wewlad lol!!

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>

* Automatic changelog update

* Add suffixes to excap survival boxes (#28755)

Update emergency.yml

* Add Jani lobby background (#28724)

* Add jani lobby background

* Actually make new lobby screen functional

* Fix license

* Automatic changelog update

* Strip markdown from silicon laws before saying them (#28596)

* saltern update (#28773)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* revert Tornado regex

* Update HumanoidCharacterProfile.cs

* Update arenas.yml

* test

* fix locale

* Update options-menu.ftl

* Update species-names.ftl

* Update debug.yml

* aaaaaa

---------

Co-authored-by: Moony <moony@hellomouse.net>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com>
Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: Hmeister-real <118129069+Hmeister-real@users.noreply.github.com>
Co-authored-by: lapatison <100279397+lapatison@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Ps3Moira <113228053+ps3moira@users.noreply.github.com>
Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com>
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: MerrytheManokit <167581110+MerrytheManokit@users.noreply.github.com>
Co-authored-by: Vasilis <vasilis@pikachu.systems>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-06-09 23:53:10 +03:00

312 lines
12 KiB
C#

using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Pointing.Components;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Eye;
using Content.Shared.Ghost;
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Interaction;
using Content.Shared.Mind;
using Content.Shared.Pointing;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameStates;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Replays;
using Robust.Shared.Timing;
namespace Content.Server.Pointing.EntitySystems
{
[UsedImplicitly]
internal sealed class PointingSystem : SharedPointingSystem
{
[Dependency] private readonly IReplayRecordingManager _replay = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
[Dependency] private readonly SharedMindSystem _minds = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;
private static readonly TimeSpan PointDelay = TimeSpan.FromSeconds(0.5f);
/// <summary>
/// A dictionary of players to the last time that they
/// pointed at something.
/// </summary>
private readonly Dictionary<ICommonSession, TimeSpan> _pointers = new();
private const float PointingRange = 15f;
private void GetCompState(Entity<PointingArrowComponent> entity, ref ComponentGetState args)
{
args.State = new SharedPointingArrowComponentState
{
StartPosition = entity.Comp.StartPosition,
EndTime = entity.Comp.EndTime
};
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus != SessionStatus.Disconnected)
{
return;
}
_pointers.Remove(e.Session);
}
// TODO: FOV
private void SendMessage(EntityUid source, IEnumerable<ICommonSession> viewers, EntityUid pointed, string selfMessage,
string viewerMessage, string? viewerPointedAtMessage = null)
{
var netSource = GetNetEntity(source);
foreach (var viewer in viewers)
{
if (viewer.AttachedEntity is not {Valid: true} viewerEntity)
{
continue;
}
var message = viewerEntity == source
? selfMessage
: viewerEntity == pointed && viewerPointedAtMessage != null
? viewerPointedAtMessage
: viewerMessage;
// Someone pointing at YOU is slightly more important
var popupType = viewerEntity == pointed ? PopupType.Medium : PopupType.Small;
RaiseNetworkEvent(new PopupEntityEvent(message, popupType, netSource), viewerEntity);
}
_replay.RecordServerMessage(new PopupEntityEvent(viewerMessage, PopupType.Small, netSource));
}
public bool InRange(EntityUid pointer, EntityCoordinates coordinates)
{
if (HasComp<GhostComponent>(pointer))
{
return Transform(pointer).Coordinates.InRange(EntityManager, _transform, coordinates, 15);
}
else
{
return _examine.InRangeUnOccluded(pointer, coordinates, 15, predicate: e => e == pointer);
}
}
public bool TryPoint(ICommonSession? session, EntityCoordinates coordsPointed, EntityUid pointed)
{
if (session?.AttachedEntity is not { } player)
{
Log.Warning($"Player {session} attempted to point without any attached entity");
return false;
}
if (!coordsPointed.IsValid(EntityManager))
{
Log.Warning($"Player {ToPrettyString(player)} attempted to point at invalid coordinates: {coordsPointed}");
return false;
}
if (_pointers.TryGetValue(session, out var lastTime) &&
_gameTiming.CurTime < lastTime + PointDelay)
{
return false;
}
if (HasComp<PointingArrowComponent>(pointed))
{
// this is a pointing arrow. no pointing here...
return false;
}
if (!CanPoint(player))
{
return false;
}
if (!InRange(player, coordsPointed))
{
_popup.PopupEntity(Loc.GetString("pointing-system-try-point-cannot-reach"), player, player);
return false;
}
var mapCoordsPointed = coordsPointed.ToMap(EntityManager, _transform);
_rotateToFaceSystem.TryFaceCoordinates(player, mapCoordsPointed.Position);
var arrow = EntityManager.SpawnEntity("PointingArrow", coordsPointed);
if (TryComp<PointingArrowComponent>(arrow, out var pointing))
{
if (TryComp(player, out TransformComponent? xformPlayer))
pointing.StartPosition = EntityCoordinates.FromMap(arrow, xformPlayer.Coordinates.ToMap(EntityManager, _transform), _transform).Position;
pointing.EndTime = _gameTiming.CurTime + PointDuration;
Dirty(arrow, pointing);
}
if (EntityQuery<PointingArrowAngeringComponent>().FirstOrDefault() != null)
{
if (TryComp<PointingArrowComponent>(arrow, out var pointingArrowComponent))
{
pointingArrowComponent.Rogue = true;
}
}
var layer = (int) VisibilityFlags.Normal;
if (TryComp(player, out VisibilityComponent? playerVisibility))
{
var arrowVisibility = EntityManager.EnsureComponent<VisibilityComponent>(arrow);
layer = playerVisibility.Layer;
_visibilitySystem.SetLayer((arrow, arrowVisibility), (ushort) layer);
}
// Get players that are in range and whose visibility layer matches the arrow's.
bool ViewerPredicate(ICommonSession playerSession)
{
if (!_minds.TryGetMind(playerSession, out _, out var mind) ||
mind.CurrentEntity is not { Valid: true } ent ||
!TryComp(ent, out EyeComponent? eyeComp) ||
(eyeComp.VisibilityMask & layer) == 0)
return false;
return _transform.GetMapCoordinates(ent).InRange(_transform.GetMapCoordinates(player), PointingRange);
}
var viewers = Filter.Empty()
.AddWhere(session1 => ViewerPredicate(session1))
.Recipients;
string selfMessage;
string viewerMessage;
string? viewerPointedAtMessage = null;
var playerName = Identity.Entity(player, EntityManager);
if (Exists(pointed))
{
var pointedName = Identity.Entity(pointed, EntityManager);
selfMessage = player == pointed
? Loc.GetString("pointing-system-point-at-self")
: Loc.GetString("pointing-system-point-at-other", ("other", pointedName));
viewerMessage = player == pointed
? Loc.GetString("pointing-system-point-at-self-others", ("otherName", playerName), ("other", playerName))
: Loc.GetString("pointing-system-point-at-other-others", ("otherName", playerName), ("other", pointedName));
viewerPointedAtMessage = Loc.GetString("pointing-system-point-at-you-other", ("otherName", playerName));
var ev = new AfterPointedAtEvent(pointed);
RaiseLocalEvent(player, ref ev);
var gotev = new AfterGotPointedAtEvent(player);
RaiseLocalEvent(pointed, ref gotev);
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):user} pointed at {ToPrettyString(pointed):target} {Transform(pointed).Coordinates}");
}
else
{
TileRef? tileRef = null;
string? position = null;
if (_mapManager.TryFindGridAt(mapCoordsPointed, out var gridUid, out var grid))
{
position = $"EntId={gridUid} {grid.WorldToTile(mapCoordsPointed.Position)}";
tileRef = grid.GetTileRef(grid.WorldToTile(mapCoordsPointed.Position));
}
var tileDef = _tileDefinitionManager[tileRef?.Tile.TypeId ?? 0];
var name = Loc.GetString(tileDef.Name);
selfMessage = Loc.GetString("pointing-system-point-at-tile", ("tileName", name));
viewerMessage = Loc.GetString("pointing-system-other-point-at-tile", ("otherName", playerName), ("tileName", name));
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):user} pointed at {name} {(position == null ? mapCoordsPointed : position)}");
}
_pointers[session] = _gameTiming.CurTime;
SendMessage(player, viewers, pointed, selfMessage, viewerMessage, viewerPointedAtMessage);
return true;
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PointingArrowComponent, ComponentGetState>(GetCompState);
SubscribeNetworkEvent<PointingAttemptEvent>(OnPointAttempt);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
CommandBinds.Builder
.Bind(ContentKeyFunctions.Point, new PointerInputCmdHandler(TryPoint))
.Register<PointingSystem>();
}
private void OnPointAttempt(PointingAttemptEvent ev, EntitySessionEventArgs args)
{
var target = GetEntity(ev.Target);
if (TryComp(target, out TransformComponent? xformTarget))
TryPoint(args.SenderSession, xformTarget.Coordinates, target);
else
Log.Warning($"User {args.SenderSession} attempted to point at a non-existent entity uid: {ev.Target}");
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
_pointers.Clear();
}
public override void Update(float frameTime)
{
var currentTime = _gameTiming.CurTime;
var query = AllEntityQuery<PointingArrowComponent>();
while (query.MoveNext(out var uid, out var component))
{
Update((uid, component), currentTime);
}
}
private void Update(Entity<PointingArrowComponent> pointing, TimeSpan currentTime)
{
// TODO: That pause PR
var component = pointing.Comp;
if (component.EndTime > currentTime)
return;
if (component.Rogue)
{
RemComp<PointingArrowComponent>(pointing);
EnsureComp<RoguePointingArrowComponent>(pointing);
return;
}
Del(pointing);
}
}
}