Ubaser 54fc803fdd Core: NEW station map (#17269)
* add map

(in resources)

* Edit 1

- replace transit evac with rod evac
- add prototype for map

* Add reporter in the list of jobs

* add to pools

* fix issues

* fix more issues

* reintroduced transit

i was dumb and removed it for whatever reason

* Minor changes

- fixed an atmos light
- removed a bunch of tiny fans
- removed ratking spawns
- switched out microwave in evac
- lower weh count
- change some dorm glass to wall
- fix some maint doors not being locked
- change reinforced window to normal one in tool room and boxer hallway
- add janitorial trolley
- greatly shorten solar array
- increase size of disposal pad
- fix airlocks in bridge
- change entrance into vault room
- fix SMES bank
- change kitchen table
- change posters being on top of windows
- add more gear to the armory
- change rails to directional reinforced windows in security
- change sec entrance to brig
- change warden doors to armory
- remove a spare light in med
- adjust chem layout and add a secondary entrance
- have the chem entrance accessible to maints
- remove defib in cargo
- shrink QM's room
- add missing blast door button in cargo
- fixed one of the maints doors being engi locked
- switch det drobe in maints to a winterdrobe
- changed a wall to a door in maints
- remove a couple lights in med
- add missing tiles in med
- removed microwave and grinder in maints
- add med-maints connection
- change maints gold room to solid and rusted walls
- change carp room to a butchering room
- move atmos fireaxe further
- change cat ears for magician tophat

* power fix

- electrified the singulo grilles
- (hopefully?) fixed the save file
- potentially fixed grav SMES
- add more APCs to fix power in sci

* improve arrivals and other misc fixes

- fix sci and maints APCs
- improve arrivals
- add new decal
- add myself in map_attributions.txt
- add latejoin spawnpoint

* address other fixes

- change png to lowercase (potentially fixing the "invalid rsi" error)
- add reporter spawns
- add more fire alarms
- add a note to cryo

* small changes

- expand maints around atmos
- add rad shutters to singulo
- remove a tiny fan i missed in engi
- add windows in maints around the bottom of the artifact room
- remove the double wall in disposals
- replace a couple beds in med with stasis ones
- remove the table with the charger in sec and move the charger to warden desk
- change front det walls to reinforced

* balanced solar panels

- made the south solar panel smaller
- added a new solar panel around maints bar

* improve med slightly and temp. remove arrivals

- add a missing medirobe
- add more chairs to med
- increase the number of starting med kits
- TEMPORARILY remove arrivals

* readd arrivals and add more maints + minor tweaks

tweaks include adding an electric fence around perma

* tweaks

- add a couple hardsuits to atmos
- add robotics to sci
- add atv to sci
- half the gold count in maints
- fixed a double meal spawner in dining
- clown now has a spare backpack and mime has a spare crayon
- bridge has less chairs

* hopefully fix conflict

* fix conflicts (maybe)

(and actually add the tweaks since i forgot to copy it over)

* attempt to fix conflict

* re-add core to map pool

* temporarily remove evac rod

* delete map pools

* re-add map pool

* for the final time i am re-adding the rod

* forgot to re-add to map pool

* changes

kind of too tired to write, but lots of tweaks and ai room+ computer board room, and uh pondering orb + onstation asteroid

* next update

- shrink solars
- fix some cabling going under walls
- fix evac substation not recieving power
- made the arrivals "disposals" have a stronger indication
- changed reinforced windows to normal windows in maints (the thin type)
- remove most double walls
- add flap to disposals
- fix SMES crossings, removed one at solar + other issues
- moved a set of cafeteria/dining area airlocks up
- removed a bardrobe in maints
- added extra dining tables to the north of kitchen
- add more maints around security
- removed maints mine
- added exam signs to medical
- added toolboxes to greytider church
- removed one of the booze-o-mats from maints
- changed the floor in the artifact corridor
- added rusted door to a secret room
- removed spare R&D server
- improved flooring in captain bedroom
- moved the firelocks touching R&D blast doors
- moved the water cooler that was outside engineering
- added water cups to engineering break room
- added a bunch of missing tiles underneath doors
- changed the maints chemistry door to an actual maints door
- changed a couple tile types beneath doors
- added bananaphone to clown room
- added missing bedsheets
- removed some food from cafeteria/dining hall
- switched vendomat in warden office to the security one
- slightly redecorated chapel decals
- switched out hop's mass scanner for a station record one
- rotated medical front desk computer to face north and added a crew monitor one as well
- moved medical techfab and added two paramedic lockers

* forgot to add some changes

- rotated salvage magnet up
- added filing cabinets to head rooms (QM, captain, HOS)
- replace surgical prep beds with normal ones
- add more decor to exam rooms including medical items and posters
- added a couple tools on the surgery room table

* updating minor things

yes

* Playtest+review changes

- add librarian bedsheet
- remove sink in janitor room
- fix eva disposals
- add chem clothing vendor
- fix north solar door not being locked
- add mice spawns
- add more microwaves
- change med front door to glass variant
- add more food vending machines to cargo + med
- add tools+insuls to cargo
- add more radiation suits
- add more cig vendors
- replace an R&D computer with spare command telecomms (currently in vault)
- fix atmos by replacing the gas room air vents with passive variant
- add spare crowbars in arrivals
- name the radiation shutters button
- add extra spray and mop to janitorials
- fixed an apc
- add screwdriver to telecomms crate
- fix armory closet
- remove a couple oxygen/nitrogen canisters in atmos
- change eva room permissions
- fixed some tiles below airlocks being missing
- fix double wall in cargo
- added a couple windows to treatment rooms in med
- remove soda and booze dispenser in bridge
- POTENTIALLY fix power around PA
- slightly tweaked the asteroid
- slightly tweaked atmos
- added an extra secret
- added joints to musician room
- add an autodrobe
- added another clothesmate
- potentially fixing broken maints airlocks
- make the rad shutters be down by default

* re-add missing files that break the map

* forgot to add core to pool

* updates

- change externals airlocks in arrivals to glass
- change the tiles below medical doors to the mono type
- switch the unused tabls in tool storage to chairs
- add an anatomy poster to medical
- change the glass wall in front of the bookshelf at QM office to solid
- switch two of the blast doors at cargo to airtight plastic flaps
- rename the cargo blast door button
- relocating the firelock in the arcade room to under the maints door and adding a black carpet
- add the command encryption key to the spare vault telecomms
- add a pai to bridge and a couple station maps
- add a couple cryoxadone and cryostasis beakers to cryo
- add radiation signs for the corridors outside singulo
- add a couple butterfly spawners to zookeeper enclosure
- add random t3 part spawner to science
- add DAW board to board room
- add a cursed chair randomly in maints
- change warden secure window to armory locked
- add an omega soap to hop bathroom
- add a christmas-themed maintenance room to the right of perma
- add bunny ears as a maints spawn
- add a rage cage in maintenance (including thunderdome helmets)
- add a fancy and xmas crown to maints
- add an extra large beaker to medical
- tweaked the flooring slightly in evac lounge
- another seperated small asteroid to the south
- change how the prison grilles look slightly
- add a few commons keys to the rack in telecomms
- change sci anom lights to normal type
- add a few chairs to ame room
- put ame scribbles in ame room, and removed the one in chapel
- add a microphone to reporter room
- covered the waste pipe above disposals so you cant see it

* more and fixes

- add a defib cabinet to rage cage
- change rage cage grilles to entirely LV using APC in power room
- add a window to the other side of the desk with greytider church
- add another way into maints through salvage door on other side of surgery
- add a cup next to the poison wine bottle
- add ambuzol syringe to viro
- add more reinforced glass floors and fix flooring issues
- add a button to blast door perma
- add trash to perma + trash bag
- add phone to bridge
- add a body bag to chapel
- add glass shards in maints
- make an engineering room with spare thrusters and other mats
- change number of vault lights from 3 to 2
- add "antenna" lattice spikes to exterior
- add a scrubber/vent to rage cage

* additions

- add more radiation meds, specifically in medical and all head lockers
- added a broken down ship connected to maints
- remove one light in weh room
- add wooden baton spawn in maints
- add a blast door to vault front that only captain has a remote signaller to
- slightly redecorated perma
- switch the glass floors in dorms to reinforced
- add cleanbot spawn to the cafeteria
- add the sign "THE SINGULO" to bar
- add bee mask to maints loot
- add blue banners to conference room
- add default body bag spawn to cloner/shredder
- add brigmed headset spawn to the brigmed secret
- add medical beret spawn to medical
- add combat medical kit to hos spawn

* more

- added blahaj to medical front desk
- add power monitoring + solar control computer to engineering
- add a jetpack to engineering
- add CE winter coat to CE
- switch the burger on kitchen front desk to jelly donut
- add tool closet to tool room
- add bar stools outside kitchen
- add wall emergency closets/fire closets
- add toolboxes to tool room
- change one of the doors leading to grav to highseccommandlocked
- add a spare appraisal tool and two hand labellers to QM's office
 -add a cargo bounty computer to cargo
- add a button to optionally close shutters in the two stasis rooms
- add genedrobe to cloner/shredder room
- fix the tile underneath cmo office
- add rusted wall to weh room
- remove an extra mv in rage cage room
- add medical beret spawn to med
- fix rage cage power

* fix broken shuttle object rotations

* tiny tweaks

- switch one of the nitrogen canisters in atmos to plasma
- switch brigmed secret to bananium honker

* emisse review

- remove zookeeper spawn and make the room accessible
- double reinforce armory and add an optional blast door
- make maints in sec more accessible
- remvoe disablers in armory and put disabler safe in sec gear room
- fix missing door in christmas room
- switch maints nitrous oxide tank to storage type
- remove presents under christmas tree and put cookies on table
- add another maints entrance around singulo
- add nutrimax to hydroponics
- add intercom to engi front door
- remove golden clown shoes in vault
- switch bananium golden horn for gilded variant
- remove regal crown thing
- add a window into cloner/shredder room
- delete the generator/substation/mini-grav/red phone from broken shuttle
- fix power regarding PA

* BYE BYE SIGN

i loved the sign, but :(

* minor tweaks

- add deckard in vault freezer
- switch one of the gilded horn secrets to a rainbow crayon

* fix missing decal and removing my custom one

* emisse review

- remove the plant spawner overlapping baricade in sec
- switch insuls in sec maints to the budget type
- change exam room windows to tinted
- add more decor where the suitsign was
- add state laws sign to ai room
- fix map prototype

* reduce atmos job count by 1

* reorder pools

* temp remove the dock between broken ship
2023-07-19 01:23:48 -06:00
2023-07-13 20:20:46 +10:00
2023-07-19 01:23:48 -06:00
2019-03-29 22:11:40 -06:00
2023-03-04 23:56:55 +00:00
2023-03-09 16:01:40 -06:00
2023-06-05 14:44:09 +10:00

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.

Description
Somethin something about magic rp coop game. Based on the game Space Station 14.
Readme 910 MiB
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Fluent 14.8%
Python 0.3%