Files
crystall-punk-14/Content.Server/_CP14/Shuttles/Components/CP14StationExpeditionTargetComponent.cs
Ed f42546e0c6 Some round beginning preparation (#317)
* gamepresets filter

* addgamerule cp14 filter

* shuttle dropping

* long time FTL

* FTL map tweaks

* Update ShuttleSystem.FasterThanLight.cs

* handle player ship spawning (not tested yet)

* typo

* test elemental shit (ship)

* player spawn handling (real this time)

* FTL map gravity

* clean up 1

* clean up 2

* instant FTL

* Update CP14ExpeditionSystem.cs
2024-07-08 17:39:04 +03:00

16 lines
465 B
C#

using Robust.Shared.Utility;
namespace Content.Server._CP14.Shuttles.Components;
/// <summary>
/// Added to a station to start the round with an elemental ship arriving on this map
/// </summary>
[RegisterComponent, Access(typeof(CP14ExpeditionSystem))]
public sealed partial class CP14StationExpeditionTargetComponent : Component
{
[DataField]
public EntityUid Shuttle;
[DataField] public ResPath ShuttlePath = new("/Maps/Shuttles/arrivals.yml");
}