* gamepresets filter * addgamerule cp14 filter * shuttle dropping * long time FTL * FTL map tweaks * Update ShuttleSystem.FasterThanLight.cs * handle player ship spawning (not tested yet) * typo * test elemental shit (ship) * player spawn handling (real this time) * FTL map gravity * clean up 1 * clean up 2 * instant FTL * Update CP14ExpeditionSystem.cs
16 lines
465 B
C#
16 lines
465 B
C#
using Robust.Shared.Utility;
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namespace Content.Server._CP14.Shuttles.Components;
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/// <summary>
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/// Added to a station to start the round with an elemental ship arriving on this map
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/// </summary>
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[RegisterComponent, Access(typeof(CP14ExpeditionSystem))]
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public sealed partial class CP14StationExpeditionTargetComponent : Component
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{
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[DataField]
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public EntityUid Shuttle;
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[DataField] public ResPath ShuttlePath = new("/Maps/Shuttles/arrivals.yml");
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}
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