57a7cb30a77ca4a7e27bae3d49bccb3eddfc0d23
* Adjust vampire features and add construction category Increased vampire skill points from 1 to 3 and removed SendOnlyToOwner override. Updated power punch spell: removed cast slowdown, increased paralyze durations, and raised cooldown. Added new construction category for vampires with English and Russian localization, and updated vampire construction recipes to use this category. Reduced furnace recipe craft times from 4 to 1. Cleaned up unused usings in vampire components. * Improve vampire skill popups and clan heart features Added missing popup when no essence is left to gather and improved popup handling for skill point changes. Updated localization for clan progress and essence messages, added WarpPoint to vampire clan heart, and adjusted vampire skill tree structure and UI positions. * Add vampire hypnosis skill and rebalance vampire content Introduces the Hypnosys vampire skill and associated spell, including new status effects and alerts for forced sleep. Adjusts vampire skill tree progression, rebalances bite spell effects, modifies construction recipes to use stone instead of iron, and updates entity drop behaviors. Also tweaks skill point defaults and hunger/thirst effect order for plant growth spells. * Adjust hunger settings and map spawner modifiers Removed baseDecayRate and starvationDamage from Hunger components for NightChildrens, Devourers, and Unnameable in subgamemodes.yml. Updated comoss.yml and venicialis.yml to replace or add spawner modifiers, introducing Boar and Rabbits while removing EnemyFlem, MonsterMosquito, and MobSlimeIce. * Add SSD block to magic system and vampire bite spell Introduced CP14MagicEffectSSDBlockComponent to prevent magic use on SSD (disconnected) players. Updated the magic system to check for SSD status and added localization strings for SSD block messages in English and Russian. Applied the SSD block effect to the vampire bite spell. Also fixed a typo in the PacifiedBlockComponent filename. * Make blood reagents unrecognizable and adjust effects Set all blood reagent variants to 'recognizable: false' to prevent easy identification. Simplified and unified damage effects for blood reagents, removing some specific reactions and adjusting damage groups, particularly for vampire-related blood types. Also fixed a duplicate 'allowedStates' key in the vampire bite spell action. * Enable map initialization and clean up power punch spell Changed map creation in Demiplane and CrashToWildlands systems to run map initialization by setting runMapInit to true. Removed redundant map initialization check in CP14SpawnProceduralLocationJob. Also removed the CP14ActionSpellVampirePower2 entity from the vampire power punch spell prototype.
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CrystallEdge is a build running on the RobustToolbox, engine, developed by Space Wizard Federation. It is based on the original build of Space Station 14, and rewritten into a new game.
Links
Contributing
We welcome any support from the community in the development of the game! Join our discord to find out how you can help the project, or check out Issues on Github.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
Licensing/Attriibution
These are just the most important points, Please read Legal.md for the specifics around licensing/attribution/copyright.
- Unless specified otherwise, all Source Code, inside any _CP14 or CP14 folders, fall under the terms specified in LICENSE_CE.TXT (all right reserved) with Exhibit B enforced and the CrystallEdge CLA. All assets/content in those folders falls under CC-BY-SA 4.0 unless otherwise specified.
- Any content from SpaceWizards/SpaceStation14 without specified licensing of any code is licensed under MIT (LICENSE.txt). Any Space Wizards content licensed under CC-BY-SA 3.0 to Space Wizards Federation & Contributors.
- You may not use CrystallEdge code in other projects without specific permission from the CrystallEdge author (TheShuEd)
Forking CrystallEdge
You cannot create forks of CrystallEdge to open your own public servers. You can copy a build for educational purposes, code research and contributing to the main build.
Description
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Python
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