* Added Guidebook entry for Locks, Keys and Lockpicking * Created a Mechanics Catagory for the Guidebook and allocated the two entries to it. * Reorganized Lock and Lockpicking along adding TODO on mechanics * Oops! Correcting a mistake at Lockpicking 101. Thank you @Woolpix18! * Added a small fun fact about Lockpicks. * Added Guidebook entries for Russian (IN NEED OF TRANSLATION) and simplified the guidebook entries for ease of reading. * Update mechanics.yml * Update mechanics.yml --------- Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
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44 lines
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XML
<Document>
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#Locks
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Locks is a craftable item from the Blacksmith's Anvil. Its purpose is to lock away any unwanted rummaging on chests or prevent access on doors.
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#Type of Locks
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There are four version of the locks available in the following metals:
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-Copper (3 teeth)
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-Iron (5 teeth)
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-Gold (6 teeth)
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-Mithril (7 teeth)
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#Obtaining Locks
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There are two ways to obtain locks:
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-Crafting via Blacksmithing (Requires One metal bar of desired metal and knowledge of the metal melting skill)
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OR
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-If lacking the necessary materials or skills, you can ask a fellow blacksmith to craft one for you.
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#Editing a Lock
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Once a lock is crafted, all the teeth is set to 2 by default.
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A screwdriver is needed to edit the teeth from a value of -2 to 2. They are obtainable via the Workbench table with the following materials: 1 Wooden Grip and 1 Iron Crossbow bolt.
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Hold the screwdriver on the active hand and right-click the lock, hover the option "Edit Lock" then start clicking "Edit Tooth:#" to set your desire combination.
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#Keys
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A key is needed to operate the lock. The material of the key needs to be identical to the lock as the teeth must match to even operate the lock.
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Keys can be store away in Key Rings spawned on your character by default.
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#Obtaining Keys
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Obtaining a Key is done the same way as obtaining a lock. Either by Blacksmithing with the necessary materials and skills or by asking a fellow blacksmith to create.
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#Editing Keys
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All keys freshly made from the anvil start at the default value of 2 on all teeth.
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In order to edit the keys, an item called "Key File" is needed. You can craft one at the anvil for a cost of one Iron Bar. (Requires knowledge of Iron Melting)
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Hold the Key File on the active hand and right-click the key, hover the option "Modify Key" then start clicking "Edit Tooth:#" to set the desired combination, preferably the same combination as the lock.
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You can only go from 2 to -2 in one go. If you mess up, you would need to obtain another key.
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</Document>
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