Added Guidebook entry for Locks, Keys and Lockpicking (#1307)
* Added Guidebook entry for Locks, Keys and Lockpicking * Created a Mechanics Catagory for the Guidebook and allocated the two entries to it. * Reorganized Lock and Lockpicking along adding TODO on mechanics * Oops! Correcting a mistake at Lockpicking 101. Thank you @Woolpix18! * Added a small fun fact about Lockpicks. * Added Guidebook entries for Russian (IN NEED OF TRANSLATION) and simplified the guidebook entries for ease of reading. * Update mechanics.yml * Update mechanics.yml --------- Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
This commit is contained in:
7
Resources/Prototypes/_CP14/Guidebook/Eng/mechanics.yml
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Resources/Prototypes/_CP14/Guidebook/Eng/mechanics.yml
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- type: guideEntry
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crystallPunkAllowed: true
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id: CP14_EN_Mechanics
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name: Mechanics
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text: "/ServerInfo/_CP14/Guidebook_EN/Mechanics.xml"
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children:
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- CP14_EN_Locks_and_Keys
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@@ -17,4 +17,20 @@
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id: CP14_EN_Trading
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name: External trade
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text: "/ServerInfo/_CP14/Guidebook_EN/JobsTabs/MerchantTabs/Trading.xml"
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filterEnabled: True
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filterEnabled: True
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- type: guideEntry
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crystallPunkAllowed: true
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id: CP14_EN_Lockpicking
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name: Lockpicking
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text: "/ServerInfo/_CP14/Guidebook_EN/Lockpicking.xml"
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filterEnabled: True
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- type: guideEntry
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crystallPunkAllowed: true
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id: CP14_EN_Locks_and_Keys
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name: Locks and Keys
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text: "/ServerInfo/_CP14/Guidebook_EN/LocksKeys.xml"
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children:
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- CP14_EN_Lockpicking
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filterEnabled: True
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7
Resources/Prototypes/_CP14/Guidebook/Ru/mechanics.yml
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Resources/Prototypes/_CP14/Guidebook/Ru/mechanics.yml
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- type: guideEntry
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crystallPunkAllowed: true
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id: CP14_RU_Mechanics
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name: Механики
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text: "/ServerInfo/_CP14/Guidebook_RU/Mechanics.xml"
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children:
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- CP14_RU_Locks_and_Keys
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@@ -17,4 +17,20 @@
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id: CP14_RU_Trading
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name: Внешняя торговля
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text: "/ServerInfo/_CP14/Guidebook_RU/JobsTabs/MerchantTabs/Trading.xml"
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filterEnabled: True
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filterEnabled: True
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- type: guideEntry
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crystallPunkAllowed: true
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id: CP14_RU_Lockpicking
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name: Взлом замков
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text: "/ServerInfo/_CP14/Guidebook_RU/Lockpicking.xml"
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filterEnabled: True
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- type: guideEntry
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crystallPunkAllowed: true
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id: CP14_RU_Locks_and_Keys
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name: Замки и ключи
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text: "/ServerInfo/_CP14/Guidebook_RU/LocksKeys.xml"
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children:
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- CP14_RU_Lockpicking
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filterEnabled: True
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@@ -8,6 +8,7 @@
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- CP14_EN_Species
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- CP14_EN_Jobs
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- CP14_EN_Imperial_Laws
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- CP14_EN_Mechanics
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- type: guideEntry
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crystallPunkAllowed: true
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@@ -19,3 +20,4 @@
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- CP14_RU_Species
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- CP14_RU_Jobs
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- CP14_RU_Imperial_Laws
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- CP14_RU_Mechanics
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25
Resources/ServerInfo/_CP14/Guidebook_EN/Lockpicking.xml
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Resources/ServerInfo/_CP14/Guidebook_EN/Lockpicking.xml
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<Document>
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#Lockpicking
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Lockpicking is an action of attempting to unlock a locked Chest or Door in order to gain access. Lockpicks can be store on Key Rings spawned on your character for ease of storage.
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This action is consider ILLEGAL if used to gain access to restricted areas.
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#Type of Lockpicks
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There is two lockpicks available using the following metals:
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-Iron
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-Mithril
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All lockpicks function the same. The only difference between the type of metal lockpicks is the durability of the lockpick.
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#Steps of Lockpicking
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1. Hold the lockpick on the active hand.
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2. Right-click a locked door/chest and hover over "Pick the lock" option.
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3. Pick a number from -2 to 2. This process will take a bit to trigger.
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-If the number you selected is incorrect, the lock will reset itself, a loud click can be heard and you would have to do the process all over again.
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-If the number you selected is correct, you will hear a soft click instead.
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4. Continue the guessing process until you succeed 3 to 7 times depending on what metal lock it is.
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</Document>
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43
Resources/ServerInfo/_CP14/Guidebook_EN/LocksKeys.xml
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Resources/ServerInfo/_CP14/Guidebook_EN/LocksKeys.xml
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<Document>
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#Locks
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Locks is a craftable item from the Blacksmith's Anvil. Its purpose is to lock away any unwanted rummaging on chests or prevent access on doors.
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#Type of Locks
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There are four version of the locks available in the following metals:
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-Copper (3 teeth)
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-Iron (5 teeth)
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-Gold (6 teeth)
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-Mithril (7 teeth)
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#Obtaining Locks
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There are two ways to obtain locks:
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-Crafting via Blacksmithing (Requires One metal bar of desired metal and knowledge of the metal melting skill)
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OR
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-If lacking the necessary materials or skills, you can ask a fellow blacksmith to craft one for you.
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#Editing a Lock
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Once a lock is crafted, all the teeth is set to 2 by default.
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A screwdriver is needed to edit the teeth from a value of -2 to 2. They are obtainable via the Workbench table with the following materials: 1 Wooden Grip and 1 Iron Crossbow bolt.
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Hold the screwdriver on the active hand and right-click the lock, hover the option "Edit Lock" then start clicking "Edit Tooth:#" to set your desire combination.
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#Keys
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A key is needed to operate the lock. The material of the key needs to be identical to the lock as the teeth must match to even operate the lock.
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Keys can be store away in Key Rings spawned on your character by default.
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#Obtaining Keys
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Obtaining a Key is done the same way as obtaining a lock. Either by Blacksmithing with the necessary materials and skills or by asking a fellow blacksmith to create.
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#Editing Keys
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All keys freshly made from the anvil start at the default value of 2 on all teeth.
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In order to edit the keys, an item called "Key File" is needed. You can craft one at the anvil for a cost of one Iron Bar. (Requires knowledge of Iron Melting)
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Hold the Key File on the active hand and right-click the key, hover the option "Modify Key" then start clicking "Edit Tooth:#" to set the desired combination, preferably the same combination as the lock.
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You can only go from 2 to -2 in one go. If you mess up, you would need to obtain another key.
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</Document>
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10
Resources/ServerInfo/_CP14/Guidebook_EN/Mechanics.xml
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Resources/ServerInfo/_CP14/Guidebook_EN/Mechanics.xml
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<Document>
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#Mechanics
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This dropdown list contains all the mechanics arranging from Magic to Actions.
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More to add in future notice.
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TODO
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</Document>
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27
Resources/ServerInfo/_CP14/Guidebook_RU/Lockpicking.xml
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Resources/ServerInfo/_CP14/Guidebook_RU/Lockpicking.xml
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<Document>
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#THIS ENTRY IS IN NEED OF TRANSLATION
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#Lockpicking
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Lockpicking is an action of attempting to unlock a locked Chest or Door in order to gain access. Lockpicks can be store on Key Rings spawned on your character for ease of storage.
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This action is consider ILLEGAL if used to gain access to restricted areas.
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#Type of Lockpicks
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There is two lockpicks available using the following metals:
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-Iron
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-Mithril
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All lockpicks function the same. The only difference between the type of metal lockpicks is the durability of the lockpick.
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#Steps of Lockpicking
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1. Hold the lockpick on the active hand.
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2. Right-click a locked door/chest and hover over "Pick the lock" option.
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3. Pick a number from -2 to 2. This process will take a bit to trigger.
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-If the number you selected is incorrect, the lock will reset itself, a loud click can be heard and you would have to do the process all over again.
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-If the number you selected is correct, you will hear a soft click instead.
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4. Continue the guessing process until you succeed 3 to 7 times depending on what metal lock it is.
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</Document>
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43
Resources/ServerInfo/_CP14/Guidebook_RU/LocksKeys.xml
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Resources/ServerInfo/_CP14/Guidebook_RU/LocksKeys.xml
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<Document>
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#THIS ENTRY IS IN NEED OF TRANSLATION
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#Locks
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Locks is a craftable item from the Blacksmith's Anvil. Its purpose is to lock away any unwanted rummaging on chests or prevent access on doors.
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#Type of Locks
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There are four version of the locks available in the following metals:
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-Copper (3 teeth)
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-Iron (5 teeth)
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-Gold (6 teeth)
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-Mithril (7 teeth)
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#Obtaining Locks
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There are two ways to obtain locks:
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-Crafting via Blacksmithing (Requires One metal bar of desired metal and knowledge of the metal melting skill)
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OR
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-If lacking the necessary materials or skills, you can ask a fellow blacksmith to craft one for you.
|
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#Editing a Lock
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Once a lock is crafted, all the teeth is set to 2 by default.
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A screwdriver is needed to edit the teeth from a value of -2 to 2. They are obtainable via the Workbench table with the following materials: 1 Wooden Grip and 1 Iron Crossbow bolt.
|
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Hold the screwdriver on the active hand and right-click the lock, hover the option "Edit Lock" then start clicking "Edit Tooth:#" to set your desire combination.
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#Keys
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A key is needed to operate the lock. The material of the key needs to be identical to the lock as the teeth must match to even operate the lock.
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#Obtaining Keys
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Obtaining a Key is done the same way as obtaining a lock. Either by Blacksmithing with the necessary materials and skills or by asking a fellow blacksmith to create.
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#Editing Keys
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All keys freshly made from the anvil start at the default value of 2 on all teeth.
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In order to edit the keys, an item called "Key File" is needed. You can craft one at the anvil for a cost of one Iron Bar. (Requires knowledge of Iron Melting)
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Hold the Key File on the active hand and right-click the key, hover the option "Modify Key" then start clicking "Edit Tooth:#" to set the desired combination, preferably the same combination as the lock.
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You can only go from 2 to -2 in one go. If you mess up, you would need to obtain another key.
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</Document>
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12
Resources/ServerInfo/_CP14/Guidebook_RU/Mechanics.xml
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Resources/ServerInfo/_CP14/Guidebook_RU/Mechanics.xml
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<Document>
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#THIS ENTRY IS IN NEED OF TRANSLATION
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#Mechanics
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This dropdown list contains all the mechanics arranging from Magic to Actions.
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More to add in future notice.
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TODO
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</Document>
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