Added Guidebook entry for Locks, Keys and Lockpicking (#1307)

* Added Guidebook entry for Locks, Keys and Lockpicking

* Created a Mechanics Catagory for the Guidebook and allocated the two entries to it.

* Reorganized Lock and Lockpicking along adding TODO on mechanics

* Oops! Correcting a mistake at Lockpicking 101. Thank you @Woolpix18!

* Added a small fun fact about Lockpicks.

* Added Guidebook entries for Russian (IN NEED OF TRANSLATION) and simplified the guidebook entries for ease of reading.

* Update mechanics.yml

* Update mechanics.yml

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
This commit is contained in:
Sefaia
2025-05-27 03:32:13 -05:00
committed by GitHub
parent b665b371f6
commit f77a2c55c3
11 changed files with 210 additions and 2 deletions

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@@ -0,0 +1,7 @@
- type: guideEntry
crystallPunkAllowed: true
id: CP14_EN_Mechanics
name: Mechanics
text: "/ServerInfo/_CP14/Guidebook_EN/Mechanics.xml"
children:
- CP14_EN_Locks_and_Keys

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@@ -17,4 +17,20 @@
id: CP14_EN_Trading
name: External trade
text: "/ServerInfo/_CP14/Guidebook_EN/JobsTabs/MerchantTabs/Trading.xml"
filterEnabled: True
filterEnabled: True
- type: guideEntry
crystallPunkAllowed: true
id: CP14_EN_Lockpicking
name: Lockpicking
text: "/ServerInfo/_CP14/Guidebook_EN/Lockpicking.xml"
filterEnabled: True
- type: guideEntry
crystallPunkAllowed: true
id: CP14_EN_Locks_and_Keys
name: Locks and Keys
text: "/ServerInfo/_CP14/Guidebook_EN/LocksKeys.xml"
children:
- CP14_EN_Lockpicking
filterEnabled: True

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- type: guideEntry
crystallPunkAllowed: true
id: CP14_RU_Mechanics
name: Механики
text: "/ServerInfo/_CP14/Guidebook_RU/Mechanics.xml"
children:
- CP14_RU_Locks_and_Keys

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@@ -17,4 +17,20 @@
id: CP14_RU_Trading
name: Внешняя торговля
text: "/ServerInfo/_CP14/Guidebook_RU/JobsTabs/MerchantTabs/Trading.xml"
filterEnabled: True
filterEnabled: True
- type: guideEntry
crystallPunkAllowed: true
id: CP14_RU_Lockpicking
name: Взлом замков
text: "/ServerInfo/_CP14/Guidebook_RU/Lockpicking.xml"
filterEnabled: True
- type: guideEntry
crystallPunkAllowed: true
id: CP14_RU_Locks_and_Keys
name: Замки и ключи
text: "/ServerInfo/_CP14/Guidebook_RU/LocksKeys.xml"
children:
- CP14_RU_Lockpicking
filterEnabled: True

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@@ -8,6 +8,7 @@
- CP14_EN_Species
- CP14_EN_Jobs
- CP14_EN_Imperial_Laws
- CP14_EN_Mechanics
- type: guideEntry
crystallPunkAllowed: true
@@ -19,3 +20,4 @@
- CP14_RU_Species
- CP14_RU_Jobs
- CP14_RU_Imperial_Laws
- CP14_RU_Mechanics

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<Document>
#Lockpicking
Lockpicking is an action of attempting to unlock a locked Chest or Door in order to gain access. Lockpicks can be store on Key Rings spawned on your character for ease of storage.
This action is consider ILLEGAL if used to gain access to restricted areas.
#Type of Lockpicks
There is two lockpicks available using the following metals:
-Iron
-Mithril
All lockpicks function the same. The only difference between the type of metal lockpicks is the durability of the lockpick.
#Steps of Lockpicking
1. Hold the lockpick on the active hand.
2. Right-click a locked door/chest and hover over "Pick the lock" option.
3. Pick a number from -2 to 2. This process will take a bit to trigger.
-If the number you selected is incorrect, the lock will reset itself, a loud click can be heard and you would have to do the process all over again.
-If the number you selected is correct, you will hear a soft click instead.
4. Continue the guessing process until you succeed 3 to 7 times depending on what metal lock it is.
</Document>

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<Document>
#Locks
Locks is a craftable item from the Blacksmith's Anvil. Its purpose is to lock away any unwanted rummaging on chests or prevent access on doors.
#Type of Locks
There are four version of the locks available in the following metals:
-Copper (3 teeth)
-Iron (5 teeth)
-Gold (6 teeth)
-Mithril (7 teeth)
#Obtaining Locks
There are two ways to obtain locks:
-Crafting via Blacksmithing (Requires One metal bar of desired metal and knowledge of the metal melting skill)
OR
-If lacking the necessary materials or skills, you can ask a fellow blacksmith to craft one for you.
#Editing a Lock
Once a lock is crafted, all the teeth is set to 2 by default.
A screwdriver is needed to edit the teeth from a value of -2 to 2. They are obtainable via the Workbench table with the following materials: 1 Wooden Grip and 1 Iron Crossbow bolt.
Hold the screwdriver on the active hand and right-click the lock, hover the option "Edit Lock" then start clicking "Edit Tooth:#" to set your desire combination.
#Keys
A key is needed to operate the lock. The material of the key needs to be identical to the lock as the teeth must match to even operate the lock.
Keys can be store away in Key Rings spawned on your character by default.
#Obtaining Keys
Obtaining a Key is done the same way as obtaining a lock. Either by Blacksmithing with the necessary materials and skills or by asking a fellow blacksmith to create.
#Editing Keys
All keys freshly made from the anvil start at the default value of 2 on all teeth.
In order to edit the keys, an item called "Key File" is needed. You can craft one at the anvil for a cost of one Iron Bar. (Requires knowledge of Iron Melting)
Hold the Key File on the active hand and right-click the key, hover the option "Modify Key" then start clicking "Edit Tooth:#" to set the desired combination, preferably the same combination as the lock.
You can only go from 2 to -2 in one go. If you mess up, you would need to obtain another key.
</Document>

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<Document>
#Mechanics
This dropdown list contains all the mechanics arranging from Magic to Actions.
More to add in future notice.
TODO
</Document>

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<Document>
#THIS ENTRY IS IN NEED OF TRANSLATION
#Lockpicking
Lockpicking is an action of attempting to unlock a locked Chest or Door in order to gain access. Lockpicks can be store on Key Rings spawned on your character for ease of storage.
This action is consider ILLEGAL if used to gain access to restricted areas.
#Type of Lockpicks
There is two lockpicks available using the following metals:
-Iron
-Mithril
All lockpicks function the same. The only difference between the type of metal lockpicks is the durability of the lockpick.
#Steps of Lockpicking
1. Hold the lockpick on the active hand.
2. Right-click a locked door/chest and hover over "Pick the lock" option.
3. Pick a number from -2 to 2. This process will take a bit to trigger.
-If the number you selected is incorrect, the lock will reset itself, a loud click can be heard and you would have to do the process all over again.
-If the number you selected is correct, you will hear a soft click instead.
4. Continue the guessing process until you succeed 3 to 7 times depending on what metal lock it is.
</Document>

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<Document>
#THIS ENTRY IS IN NEED OF TRANSLATION
#Locks
Locks is a craftable item from the Blacksmith's Anvil. Its purpose is to lock away any unwanted rummaging on chests or prevent access on doors.
#Type of Locks
There are four version of the locks available in the following metals:
-Copper (3 teeth)
-Iron (5 teeth)
-Gold (6 teeth)
-Mithril (7 teeth)
#Obtaining Locks
There are two ways to obtain locks:
-Crafting via Blacksmithing (Requires One metal bar of desired metal and knowledge of the metal melting skill)
OR
-If lacking the necessary materials or skills, you can ask a fellow blacksmith to craft one for you.
#Editing a Lock
Once a lock is crafted, all the teeth is set to 2 by default.
A screwdriver is needed to edit the teeth from a value of -2 to 2. They are obtainable via the Workbench table with the following materials: 1 Wooden Grip and 1 Iron Crossbow bolt.
Hold the screwdriver on the active hand and right-click the lock, hover the option "Edit Lock" then start clicking "Edit Tooth:#" to set your desire combination.
#Keys
A key is needed to operate the lock. The material of the key needs to be identical to the lock as the teeth must match to even operate the lock.
#Obtaining Keys
Obtaining a Key is done the same way as obtaining a lock. Either by Blacksmithing with the necessary materials and skills or by asking a fellow blacksmith to create.
#Editing Keys
All keys freshly made from the anvil start at the default value of 2 on all teeth.
In order to edit the keys, an item called "Key File" is needed. You can craft one at the anvil for a cost of one Iron Bar. (Requires knowledge of Iron Melting)
Hold the Key File on the active hand and right-click the key, hover the option "Modify Key" then start clicking "Edit Tooth:#" to set the desired combination, preferably the same combination as the lock.
You can only go from 2 to -2 in one go. If you mess up, you would need to obtain another key.
</Document>

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<Document>
#THIS ENTRY IS IN NEED OF TRANSLATION
#Mechanics
This dropdown list contains all the mechanics arranging from Magic to Actions.
More to add in future notice.
TODO
</Document>