* trading portal replace traveling storeship * clean up content * clean up content 2 * seel and buy realization * fixes * Update migration.yml * Update migration.yml * Update dev_map.yml * Update dev_map.yml * thats work correctly now * bugfies and visual * factions * faction restruct + name reduce * unnesting sell cargo positions * unnesting cargo positions * more cargo content * Update buy.yml * improve tradeportal visual * Update migration.yml * Bank ad Commandant removal * merchant objectives * finish * clean up content * Update migration.yml * fix goal calculation * Update comoss.yml * Update dev_map.yml
26 lines
736 B
C#
26 lines
736 B
C#
using Content.Server._CP14.Objectives.Systems;
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using Content.Shared.Roles;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server._CP14.Objectives.Components;
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/// <summary>
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/// The player must be the richest among the players among the specified list of roles
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/// </summary>
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[RegisterComponent, Access(typeof(CP14RichestJobConditionSystem))]
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public sealed partial class CP14RichestJobConditionComponent : Component
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{
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[DataField(required: true)]
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public ProtoId<JobPrototype> Job;
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[DataField(required: true)]
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public LocId ObjectiveText;
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[DataField(required: true)]
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public LocId ObjectiveDescription;
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[DataField(required: true)]
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public SpriteSpecifier ObjectiveSprite;
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}
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