Files
crystall-punk-14/Content.Client/_CP14/MagicSpell/CP14ClientMagicVisionSystem.cs
2024-11-15 23:25:08 +03:00

94 lines
2.8 KiB
C#

using Content.Shared._CP14.MagicSpell;
using Content.Shared._CP14.MagicSpell.Components;
using Robust.Client.GameObjects;
using Robust.Client.Timing;
using Robust.Shared.Console;
namespace Content.Client._CP14.MagicSpell;
public sealed class CP14ClientMagicVisionSystem : CP14SharedMagicVisionSystem
{
[Dependency] private readonly IClientGameTiming _timing = default!;
private bool _markersVisible;
public bool MarkersVisible
{
get => _markersVisible;
set
{
_markersVisible = value;
UpdateVisibilityAll();
}
}
private TimeSpan _nextUpdate = TimeSpan.Zero;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14MagicVisionMarkerComponent, ComponentStartup>(OnStartupMarker);
}
private void OnStartupMarker(Entity<CP14MagicVisionMarkerComponent> ent, ref ComponentStartup args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
UpdateVisibility(ent, sprite);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (_timing.CurTime < _nextUpdate)
return;
_nextUpdate = _timing.CurTime + TimeSpan.FromSeconds(0.5f);
var queryFade = EntityQueryEnumerator<CP14MagicVisionFadeComponent, SpriteComponent>();
while (queryFade.MoveNext(out var uid, out var fade, out var sprite))
{
UpdateOpaque((uid, fade), sprite);
}
}
private void UpdateVisibility(Entity<CP14MagicVisionMarkerComponent> ent, SpriteComponent sprite)
{
sprite.Visible = _markersVisible;
}
private void UpdateVisibilityAll()
{
var query = EntityQueryEnumerator<CP14MagicVisionMarkerComponent, SpriteComponent>();
while (query.MoveNext(out var uid, out var marker, out var sprite))
{
UpdateVisibility((uid, marker), sprite);
}
}
private void UpdateOpaque(Entity<CP14MagicVisionFadeComponent> ent, SpriteComponent sprite)
{
var progress = Math.Clamp((_timing.CurTime.TotalSeconds - ent.Comp.SpawnTime.TotalSeconds) / (ent.Comp.EndTime.TotalSeconds - ent.Comp.SpawnTime.TotalSeconds), 0, 1);
var alpha = 1 - progress;
sprite.Color = Color.White.WithAlpha((float)alpha);
}
}
internal sealed class ShowMagicCommand : LocalizedCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
public override string Command => "cp14_showmagic";
public override string Help => "Toggle visibility of magic traces";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
_entitySystemManager.GetEntitySystem<CP14ClientMagicVisionSystem>().MarkersVisible ^= true;
}
}