22 lines
657 B
C#
22 lines
657 B
C#
using Content.Shared._CP14.MagicSpell.Components;
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using Robust.Shared.Timing;
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namespace Content.Shared._CP14.MagicSpell;
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public abstract class CP14SharedMagicVisionSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14MagicVisionFadeComponent, ComponentStartup>(OnStartupFade);
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}
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private void OnStartupFade(Entity<CP14MagicVisionFadeComponent> ent, ref ComponentStartup args)
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{
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ent.Comp.SpawnTime = _timing.CurTime;
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ent.Comp.EndTime = _timing.CurTime + ent.Comp.VisibilityTime;
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}
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}
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